Player Matchup

Ra
Ra
Gold V
AWeeeeLilGuy
Ra
Gold V
Level 104
God Stats
2W - 2L
1,659 SR
Queue Stats
59W - 55L
1,475 MMR
Solo
Nu Wa
Nu Wa
Gold II
DangerBallon46
Nu Wa
Gold II
Level 147
God Stats
0W - 2L
1,353 SR
Queue Stats
98W - 100L
1,500 MMR
Party 3
Susano
Susano
Diamond III
ESNIKE
Susano
Diamond III
Level 126
God Stats
6W - 4L
1,699 SR
Queue Stats
83W - 66L
1,942 MMR
Party 1
Ymir
Ymir
Gold IV
VicSas29
Ymir
Gold IV
Level 155
God Stats
4W - 4L
1,645 SR
Queue Stats
36W - 39L
1,564 MMR
Party 3
Rama
Rama
Diamond V
qrafiti
Rama
Diamond V
Level 145
God Stats
6W - 1L
1,912 SR
Queue Stats
193W - 180L
1,891 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,654 SR
1,674 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,543 SR
1,675 MMR
Mercury
Mercury
Diamond IV
 
Mercury
Diamond IV
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond I
C0mpassi0n
Baron Samedi
Diamond I
Level 147
God Stats
1W - 0L
1,655 SR
Queue Stats
197W - 155L
2,294 MMR
Solo
Amaterasu
Amaterasu
Gold III
PurringAngel
Amaterasu
Gold III
Level 145
God Stats
1W - 1L
1,326 SR
Queue Stats
47W - 47L
1,394 MMR
Solo
Khepri
Khepri
Bronze III
goguetta529
Khepri
Bronze III
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 15L
1,364 MMR
Solo
Hachiman
Hachiman
Diamond IV
lovedpapii
Hachiman
Diamond IV
Level 128
God Stats
46W - 29L
1,733 SR
Queue Stats
210W - 194L
1,821 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
8,453
604
5,786
10,900
9,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 6 / 2
7,386
528
8,252
8,020
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
ESNIKE
Susano
14
2 / 4 / 2
7,761
554
6,026
11,373
3,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
11
2 / 3 / 4
7,556
540
6,645
13,078
13,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
qrafiti
Rama
14
3 / 3 / 2
8,603
615
9,036
7,583
3,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
CabrakanBakasuraKumbhakarnaAres

VS

Bans
CerberusThorArachneKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
13 / 1 / 3
9,701
693
10,768
10,980
4,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
C0mpassi0n
Baron Samedi
16
2 / 2 / 9
8,744
625
8,292
11,271
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Amaterasu
PurringAngel
Amaterasu
14
1 / 1 / 1
7,586
542
5,219
12,808
9,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
11
0 / 4 / 3
6,361
454
3,712
10,256
7,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
lovedpapii
Hachiman
14
2 / 1 / 3
8,002
572
8,314
7,184
2,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
9
Kills
18
18
Deaths
9
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
13
1
3
14.5
L
1
2
0
0.5
W
Baron Samedi
C0mpassi0n
Baron Samedi
2
2
9
3.25
L
1
6
2
0.33
L
Susano
ESNIKE
Susano
2
4
2
0.75
W
Amaterasu
PurringAngel
Amaterasu
1
1
1
1.5
L
Ymir
2
3
4
1.33
W
Khepri
0
4
3
0.38
W
Hachiman
lovedpapii
Hachiman
2
1
3
3.5
L
Rama
qrafiti
Rama
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,745
Damage
36,305
50,954
Taken
52,499
32,039
Mitigated
28,755
16,301
Healing
15,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,768
6,250
0
2,191
10,980
4,329
183
2,778
7,862
0
80,237
L
5,786
720
255
6,281
10,900
9,007
0
0
10,900
60,853
3,250
W
Baron Samedi
C0mpassi0n
Baron Samedi
8,292
799
208
3,460
11,271
4,621
65
6,190
4,663
58,745
1,173
L
8,252
1,858
0
393
8,020
2,544
0
3,896
4,124
50,760
0
L
Susano
ESNIKE
Susano
6,026
2,004
0
4,299
11,373
3,897
75
2,886
8,487
0
59,203
W
Amaterasu
PurringAngel
Amaterasu
5,219
1,823
0
4,692
12,808
9,873
0
4,617
7,212
0
54,227
L
Ymir
6,645
1,480
0
2,440
13,078
13,336
0
4,262
8,816
17,846
4,047
W
Khepri
3,712
483
0
2,076
10,256
7,512
0
2,521
7,633
14,573
0
W
Hachiman
lovedpapii
Hachiman
8,314
6,094
0
3,263
7,184
2,420
0
1,600
5,482
0
66,716
L
Rama
qrafiti
Rama
9,036
6,536
0
2,633
7,583
3,255
0
801
6,782
0
69,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,759
Gold Earned
40,394
466
Minions Killed
484
0
Camps Cleared
0
1,423,433
Distance Traveled
1,474,392
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,701
693
131
9
0
351,630
0
L
Ra
8,453
604
111
8
0
267,458
0
W
Baron Samedi
8,744
625
121
9
0
278,178
2
L
Nu Wa
7,386
528
107
8
0
263,191
0
L
Susano
7,761
554
92
7
0
339,219
0
W
Amaterasu
7,586
542
103
7
0
266,345
0
L
Ymir
7,556
540
27
2
0
288,189
3
W
Khepri
6,361
454
15
1
0
298,977
0
W
Hachiman
8,002
572
114
8
0
279,262
0
L
Rama
8,603
615
129
9
0
265,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role