Player Matchup

Artio
Artio
Agni_Fire_00
Artio
Level 47
God Stats
1W - 1L
1,648 SR
Queue Stats
76W - 113L
1,432 Elo+
Solo
Izanami
Izanami
HoriznsBlackHole
Izanami
Level 5
God Stats
1W - 5L
1,500 SR
Queue Stats
6W - 17L
1,698 Elo+
Party 1
Bellona
Bellona
Mikethegamer928
Bellona
Level 6
God Stats
2W - 4L
1,354 SR
Queue Stats
4W - 8L
1,329 Elo+
Party 1
Hera
Hera
TkVividRains
Hera
Level 83
God Stats
3W - 2L
1,738 SR
Queue Stats
6W - 12L
1,437 Elo+
Party 1
Da Ji
Da Ji
TraCuz-
Da Ji
Level 105
God Stats
18W - 25L
1,414 SR
Queue Stats
129W - 147L
1,471 Elo+
Party 1
Team Averages
Level 49
1,531 SR
1,473 Elo+

VS

Team Averages
Level 99
1,571 SR
1,527 Elo+
Charybdis
Charybdis
 
Charybdis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
CorkBubbles6108
Tiamat
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 45L
1,542 Elo+
Solo
Lancelot
Lancelot
DARKBLADE-47xd
Lancelot
Level 87
God Stats
10W - 8L
1,537 SR
Queue Stats
182W - 191L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
SEDEX VL
Sun Wukong
Level 84
God Stats
5W - 3L
1,738 SR
Queue Stats
9W - 10L
1,620 Elo+
Solo
Bellona
Bellona
XxXJo17
Bellona
Level 68
God Stats
46W - 39L
1,578 SR
Queue Stats
254W - 252L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 1
6,105
407
2,823
16,291
10,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 5 / 0
6,102
407
2,653
9,200
2,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 0
6,778
452
3,280
11,478
9,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 7 / 4
7,142
476
6,473
9,811
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
TraCuz-
Da Ji
13
7 / 4 / 1
7,982
532
11,464
13,375
4,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
7 / 2 / 4
9,040
603
13,800
10,025
3,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 4 / 3
9,535
636
10,068
9,873
5,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
15
5 / 2 / 2
8,640
576
5,975
9,779
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
SEDEX VL
Sun Wukong
14
4 / 1 / 10
8,291
553
7,955
10,331
6,102
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
XxXJo17
Bellona
16
4 / 1 / 1
10,053
670
6,044
8,960
7,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
10
Kills
28
28
Deaths
10
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
7
2
4
4.5
L
1
8
1
0.19
W
8
4
3
2.38
W
Lancelot
5
2
2
3
L
0
5
0
0
L
0
4
0
0
W
Sun Wukong
SEDEX VL
Sun Wukong
4
1
10
9
L
2
7
4
0.57
L
Da Ji
TraCuz-
Da Ji
7
4
1
1.88
W
Bellona
XxXJo17
Bellona
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,693
Damage
43,842
60,155
Taken
48,968
29,087
Mitigated
26,988
13,642
Healing
12,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
13,800
6,444
0
3,325
10,025
3,688
2,323
1,438
8,587
0
69,281
L
2,823
435
260
2,265
16,291
10,495
0
2,881
13,182
9,994
0
W
10,068
672
0
1,855
9,873
5,187
12
3,689
6,184
51,208
0
W
Lancelot
5,975
769
0
535
9,779
4,516
0
2,176
7,603
0
73,428
L
2,653
1,907
0
1,562
9,200
2,345
0
746
8,400
0
38,137
L
3,280
456
0
3,396
11,478
9,230
0
0
10,831
0
42,076
W
Sun Wukong
SEDEX VL
Sun Wukong
7,955
1,028
103
4,089
10,331
6,102
699
1,929
8,402
0
41,399
L
6,473
1,365
0
1,397
9,811
2,394
0
3,446
5,823
42,173
1,556
L
Da Ji
TraCuz-
Da Ji
11,464
3,188
0
4,762
13,375
4,623
0
1,912
11,204
0
47,293
W
Bellona
XxXJo17
Bellona
6,044
1,343
0
2,908
8,960
7,495
0
0
8,960
0
74,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,109
Gold Earned
45,559
310
Minions Killed
490
0
Camps Cleared
0
1,419,735
Distance Traveled
1,542,169
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,040
603
110
7
0
258,185
0
L
Artio
6,105
407
12
1
0
280,416
0
W
Tiamat
9,535
636
78
5
0
292,303
0
W
Lancelot
8,640
576
105
7
0
383,472
0
L
Izanami
6,102
407
68
5
0
248,235
0
L
Bellona
6,778
452
87
6
0
270,968
0
W
Sun Wukong
8,291
553
57
4
0
319,911
0
L
Hera
7,142
476
82
5
0
279,347
4
L
Da Ji
7,982
532
61
4
0
340,769
2
W
Bellona
10,053
670
140
9
0
288,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role