Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DodgyElhCat
Hercules
Level 121
God Stats
1W - 4L
1,399 SR
Queue Stats
361W - 365L
1,437 Elo+
Solo
Janus
Janus
Drag0nMag3
Janus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,365 Elo+
Solo
Chiron
Chiron
EpicWithFail
Chiron
Level 115
God Stats
6W - 5L
1,611 SR
Queue Stats
257W - 272L
1,460 Elo+
Solo
Neith
Neith
darklio20
Neith
Level 129
God Stats
3W - 3L
1,522 SR
Queue Stats
311W - 315L
1,480 Elo+
Solo
Team Averages
Level 129
1,506 SR
1,448 Elo+

VS

Team Averages
Level 122
1,481 SR
1,486 Elo+
Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Divinity-002
Cerberus
Level 78
God Stats
3W - 2L
1,478 SR
Queue Stats
119W - 112L
1,502 Elo+
Solo
Ares
Ares
SATINYDUCKLORD
Ares
Level 158
God Stats
6W - 5L
1,488 SR
Queue Stats
389W - 357L
1,510 Elo+
Solo
Pele
Pele
kekes-pickiur
Pele
Level 97
God Stats
2W - 2L
1,318 SR
Queue Stats
172W - 179L
1,473 Elo+
Solo
Neith
Neith
wiesefam
Neith
Level 118
God Stats
5W - 2L
1,619 SR
Queue Stats
254W - 243L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 5 / 3
5,471
1,094
3,577
6,949
5,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
DodgyElhCat
Hercules
11
0 / 3 / 7
5,473
1,095
3,629
8,070
5,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Janus
10
2 / 3 / 2
5,522
1,104
4,590
3,388
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
13
3 / 1 / 3
5,880
1,176
8,457
5,300
1,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
darklio20
Neith
1
0 / 0 / 0
1,368
274
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
5 / 0 / 6
7,208
1,442
2,692
5,067
1,659
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cerberus
Divinity-002
Cerberus
11
1 / 1 / 9
6,161
1,232
5,625
6,881
2,980
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
3 / 1 / 6
6,588
1,318
6,202
5,440
4,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 3 / 5
5,829
1,166
3,123
4,307
1,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
wiesefam
Neith
10
2 / 2 / 8
6,230
1,246
3,901
3,223
1,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
7
Kills
12
12
Deaths
7
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
3
0.7
W
Bastet
 
Bastet
5
0
6
8
W
Cerberus
Divinity-002
Cerberus
1
1
9
5.5
L
Hercules
DodgyElhCat
Hercules
0
3
7
1.17
L
Janus
2
3
2
1
L
Chiron
3
1
3
4.5
W
3
1
6
6
L
Neith
darklio20
Neith
0
0
0
0
W
1
3
5
1.17
W
Neith
wiesefam
Neith
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,253
Damage
21,543
23,707
Taken
24,918
13,879
Mitigated
11,769
6,513
Healing
9,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,577
389
71
875
6,949
5,720
0
2,478
4,353
0
5,251
W
Bastet
 
Bastet
2,692
153
0
2,061
5,067
1,659
0
316
4,723
0
7,089
W
Cerberus
Divinity-002
Cerberus
5,625
544
561
3,080
6,881
2,980
296
1,283
5,418
11,018
481
L
Hercules
DodgyElhCat
Hercules
3,629
1,537
128
2,115
8,070
5,166
0
4,570
3,459
0
5,764
L
Janus
4,590
497
0
135
3,388
1,037
0
1,384
2,004
10,028
0
L
Chiron
8,457
2,090
647
2,542
5,300
1,956
0
2,946
2,319
0
16,583
W
6,202
403
849
1,196
5,440
4,184
253
1,274
4,012
8,016
0
L
Neith
darklio20
Neith
0
0
0
0
0
0
0
0
0
0
0
W
3,123
587
102
678
4,307
1,938
0
783
3,428
0
9,759
W
Neith
wiesefam
Neith
3,901
1,336
239
259
3,223
1,008
495
404
2,747
0
13,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,714
Gold Earned
32,016
48
Minions Killed
74
0
Camps Cleared
0
445,023
Distance Traveled
531,538
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,471
1,094
4
1
0
111,282
0
W
Bastet
7,208
1,442
19
4
0
87,617
0
W
Cerberus
6,161
1,232
24
5
0
121,212
0
L
Hercules
5,473
1,095
5
1
0
112,333
0
L
Janus
5,522
1,104
17
3
0
109,117
0
L
Chiron
5,880
1,176
22
4
0
112,291
0
W
Ares
6,588
1,318
1
0
0
116,477
0
L
Neith
1,368
274
0
0
0
0
0
W
Pele
5,829
1,166
14
3
0
120,232
0
W
Neith
6,230
1,246
16
3
0
86,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role