Player Matchup

Chaac
Chaac
AedanAaron97
Chaac
Level 162
God Stats
4W - 3L
1,472 SR
Queue Stats
198W - 216L
1,444 Elo+
Party 2
Da Ji
Da Ji
MakoTypeBeat
Da Ji
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,501 Elo+
Party 2
Freya
Freya
TifaLockHartXoX
Freya
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 48L
1,471 Elo+
Party 2
Sylvanus
Sylvanus
blank11207
Sylvanus
Level 157
God Stats
2W - 1L
1,461 SR
Queue Stats
138W - 131L
1,479 Elo+
Party 2
Merlin
Merlin
brooklenzoo
Merlin
Level 125
God Stats
8W - 4L
1,812 SR
Queue Stats
120W - 132L
1,463 Elo+
Solo
Team Averages
Level 124
1,549 SR
1,472 Elo+

VS

Team Averages
Level 122
1,419 SR
1,423 Elo+
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
SnugglesJ
Bastet
Level 121
God Stats
1W - 1L
1,316 SR
Queue Stats
6W - 9L
1,414 Elo+
Solo
Nu Wa
Nu Wa
UnGodlyness
Nu Wa
Level 85
God Stats
2W - 0L
1,259 SR
Queue Stats
15W - 16L
1,437 Elo+
Party 1
Ganesha
Ganesha
Wolziel_Alucard
Ganesha
Level 159
God Stats
3W - 2L
1,517 SR
Queue Stats
615W - 636L
1,386 Elo+
Solo
Chang'e
Chang'e
treytoven
Chang'e
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 8
8,936
687
20,567
24,243
33,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
5 / 6 / 2
9,350
719
10,705
14,474
9,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 4 / 6
9,047
696
12,970
13,368
7,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sylvanus
blank11207
Sylvanus
17
3 / 4 / 7
9,742
749
15,982
20,263
18,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
5
0 / 0 / 0
6,508
501
0
1,186
352

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
15
2 / 5 / 10
9,696
746
8,415
17,989
20,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
SnugglesJ
Bastet
19
14 / 2 / 5
12,865
990
20,091
21,944
10,477
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 1 / 15
10,911
839
20,410
9,326
4,403
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 3 / 14
9,402
723
8,176
12,680
15,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
treytoven
Chang'e
16
1 / 2 / 13
9,733
749
9,213
11,219
4,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
77
12
Kills
20
20
Deaths
13
23
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Bake Kujira
 
Bake Kujira
2
5
10
1.4
L
1
6
8
0.83
L
5
6
2
1
W
Bastet
SnugglesJ
Bastet
14
2
5
8.25
L
3
4
6
1.5
W
3
1
15
10.5
W
0
3
14
2.33
L
Sylvanus
blank11207
Sylvanus
3
4
7
1.63
L
Merlin
0
0
0
0
W
Chang'e
treytoven
Chang'e
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,224
Damage
66,305
73,534
Taken
73,158
69,729
Mitigated
56,146
31,321
Healing
41,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bake Kujira
 
Bake Kujira
8,415
4,025
741
1,103
17,989
20,981
148
5,948
11,512
15,291
1,505
L
20,567
1,846
787
8,610
24,243
33,244
0
13,347
10,461
163
44,406
L
10,705
2,692
0
496
14,474
9,875
0
8,512
5,845
0
25,453
W
Bastet
SnugglesJ
Bastet
20,091
6,911
4,045
8,950
21,944
10,477
751
8,599
13,063
0
29,175
L
12,970
3,399
1,173
3,181
13,368
7,393
0
6,994
6,332
30,648
0
W
20,410
6,629
1,275
1,231
9,326
4,403
2,412
2,967
6,035
47,681
542
W
8,176
551
1,373
1,606
12,680
15,337
938
6,196
6,444
17,240
1,493
L
Sylvanus
blank11207
Sylvanus
15,982
2,380
8,400
8,674
20,263
18,865
0
13,549
6,444
28,799
3,725
L
Merlin
0
0
0
0
1,186
352
0
1,186
0
0
0
W
Chang'e
treytoven
Chang'e
9,213
1,527
14,012
6,708
11,219
4,948
1,603
4,773
6,298
20,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,583
Gold Earned
52,607
147
Minions Killed
140
0
Camps Cleared
0
861,005
Distance Traveled
1,236,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bake Kujira
9,696
746
17
1
0
251,021
0
L
Chaac
8,936
687
46
4
0
226,336
0
L
Da Ji
9,350
719
40
3
0
194,277
0
W
Bastet
12,865
990
29
2
0
280,012
0
L
Freya
9,047
696
41
3
0
212,639
0
W
Nu Wa
10,911
839
62
5
0
227,999
0
W
Ganesha
9,402
723
0
0
0
230,154
0
L
Sylvanus
9,742
749
20
2
0
223,257
0
L
Merlin
6,508
501
0
0
0
4,496
0
W
Chang'e
9,733
749
32
2
0
246,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role