Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Wolfeyes1990
Arachne
Level 66
God Stats
31W - 26L
1,538 SR
Queue Stats
98W - 85L
1,500 Elo+
Party 2
Shiva
Shiva
elibabwa
Shiva
Level 32
God Stats
2W - 1L
1,704 SR
Queue Stats
25W - 30L
1,436 Elo+
Solo
Cthulhu
Cthulhu
korguren1989
Cthulhu
Level 133
God Stats
21W - 11L
1,596 SR
Queue Stats
155W - 128L
1,480 Elo+
Party 2
Team Averages
Level 113
1,568 SR
1,483 Elo+

VS

Team Averages
Level 96
1,509 SR
1,541 Elo+
Thoth
Thoth
 
Thoth
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ARTHURPAZ379
Ymir
Level 83
God Stats
9W - 13L
1,419 SR
Queue Stats
244W - 266L
1,517 Elo+
Solo
Apollo
Apollo
XmichelalejoX
Apollo
Level 156
God Stats
1W - 1L
1,626 SR
Queue Stats
28W - 18L
1,635 Elo+
Party 1
Da Ji
Da Ji
putiouerco
Da Ji
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 1 / 2
6,667
741
3,650
1,497
350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
 
Heimdallr
8
0 / 3 / 2
4,855
539
4,833
5,224
1,649
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
Wolfeyes1990
Arachne
10
0 / 1 / 3
5,508
612
3,292
7,609
2,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
elibabwa
Shiva
11
3 / 1 / 1
6,827
759
3,486
5,619
2,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
korguren1989
Cthulhu
9
3 / 1 / 0
5,206
578
6,790
5,932
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
1 / 1 / 1
5,462
607
665
3,398
791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
 
Hercules
2
0 / 2 / 0
3,674
408
161
2,153
881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 1 / 1
4,939
549
3,110
11,530
5,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 3 / 2
4,714
524
2,211
6,955
1,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
12
5 / 2 / 1
6,290
699
5,524
9,159
2,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
9
Kills
7
7
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
2
4
W
Heimdallr
 
Heimdallr
0
3
2
0.33
L
Thoth
 
Thoth
1
1
1
1.5
L
Hercules
 
Hercules
0
2
0
0
L
1
1
1
1.5
W
Arachne
Wolfeyes1990
Arachne
0
1
3
1.5
L
0
3
2
0.33
W
Shiva
elibabwa
Shiva
3
1
1
3.5
W
Cthulhu
korguren1989
Cthulhu
3
1
0
3
L
Da Ji
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,051
Damage
11,671
25,881
Taken
33,195
9,683
Mitigated
12,127
7,989
Healing
9,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,650
540
0
425
1,497
350
58
391
1,106
41,398
824
W
Heimdallr
 
Heimdallr
4,833
1,687
0
778
5,224
1,649
75
1,459
3,765
0
20,002
L
Thoth
 
Thoth
665
7
0
500
3,398
791
0
1,300
2,098
34,702
0
L
Hercules
 
Hercules
161
63
0
319
2,153
881
0
438
1,715
0
2,726
L
3,110
333
0
3,112
11,530
5,992
0
3,789
7,044
11,266
0
W
Arachne
Wolfeyes1990
Arachne
3,292
1,780
0
4,073
7,609
2,346
6
747
6,862
0
36,529
L
2,211
1,701
0
2,133
6,955
1,740
0
2,564
3,897
0
27,255
W
Shiva
elibabwa
Shiva
3,486
620
0
1,007
5,619
2,395
331
263
5,356
0
42,176
W
Cthulhu
korguren1989
Cthulhu
6,790
0
181
1,525
5,932
2,943
0
915
5,017
23,957
0
L
Da Ji
5,524
1,235
0
3,557
9,159
2,723
0
1,730
7,365
0
46,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,063
Gold Earned
25,079
299
Minions Killed
219
0
Camps Cleared
0
1,042,852
Distance Traveled
845,375
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,667
741
82
9
0
202,016
0
W
Heimdallr
4,855
539
37
4
0
190,309
0
L
Thoth
5,462
607
68
8
0
190,918
0
L
Hercules
3,674
408
3
0
0
59,995
0
L
Ymir
4,939
549
12
1
0
215,327
0
W
Arachne
5,508
612
63
7
0
233,065
0
L
Apollo
4,714
524
52
6
0
185,587
0
W
Shiva
6,827
759
75
8
0
200,876
1
W
Cthulhu
5,206
578
42
5
0
216,586
0
L
Da Ji
6,290
699
84
9
0
193,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role