Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ClothGloves
Ra
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 90L
1,456 Elo+
Party 1
Amaterasu
Amaterasu
Dangerbanger369
Amaterasu
Level 80
God Stats
3W - 2L
1,665 SR
Queue Stats
325W - 300L
1,531 Elo+
Party 1
Neith
Neith
OV3RLORD26011986
Neith
Level 108
God Stats
21W - 12L
1,636 SR
Queue Stats
339W - 316L
1,595 Elo+
Solo
Camazotz
Camazotz
p3p3smuggler
Camazotz
Level 42
God Stats
93W - 94L
1,578 SR
Queue Stats
109W - 119L
1,492 Elo+
Party 1
Team Averages
Level 87
1,576 SR
1,515 Elo+

VS

Team Averages
Level 114
1,418 SR
1,499 Elo+
Fenrir
Fenrir
 
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
GhvstDaZebra
Anubis
Level 134
God Stats
1W - 1L
1,156 SR
Queue Stats
64W - 67L
1,468 Elo+
Solo
Persephone
Persephone
ItamiKurobara
Persephone
Level 149
God Stats
2W - 3L
1,436 SR
Queue Stats
206W - 210L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 0 / 1
5,124
512
3,009
9,318
5,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 1 / 2
5,130
513
3,168
4,422
1,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Dangerbanger369
Amaterasu
10
1 / 4 / 0
5,558
556
6,993
10,325
9,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 2 / 1
5,930
593
3,874
7,615
1,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
p3p3smuggler
Camazotz
10
2 / 4 / 0
5,345
535
2,715
9,558
2,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 1 / 1
7,008
701
7,828
10,188
6,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 0 / 0
5,368
537
3,907
2,304
665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
 
Charon
9
0 / 2 / 1
5,033
503
2,652
7,893
4,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
12
4 / 1 / 1
6,174
617
4,414
6,819
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Persephone
ItamiKurobara
Persephone
10
1 / 1 / 1
5,984
598
5,334
5,355
1,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
5
Kills
11
11
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
0
1
1.5
W
Fenrir
 
Fenrir
5
1
1
5.5
W
Ah Muzen Cab
 
Ah Muzen Cab
1
0
0
1
W
Charon
 
Charon
0
2
1
0.25
L
0
1
2
1
L
Amaterasu
Dangerbanger369
Amaterasu
1
4
0
0.25
W
Anubis
4
1
1
4.5
W
Persephone
ItamiKurobara
Persephone
1
1
1
1.5
L
1
2
1
0.75
L
Camazotz
p3p3smuggler
Camazotz
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,759
Damage
24,135
41,238
Taken
32,559
20,717
Mitigated
14,775
16,925
Healing
11,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,009
909
1,554
3,700
9,318
5,988
45
2,869
6,449
14,730
931
W
Fenrir
 
Fenrir
7,828
2,444
0
2,788
10,188
6,059
0
0
9,683
0
39,472
W
Ah Muzen Cab
 
Ah Muzen Cab
3,907
1,143
0
527
2,304
665
168
825
1,479
0
43,111
W
Charon
 
Charon
2,652
758
661
1,721
7,893
4,135
94
4,260
3,574
16,082
61
L
3,168
438
420
1,225
4,422
1,370
0
1,402
3,020
33,245
0
L
Amaterasu
Dangerbanger369
Amaterasu
6,993
3,615
0
2,948
10,325
9,015
0
575
9,750
0
34,959
W
Anubis
4,414
222
0
3,864
6,819
2,664
0
1,027
5,756
47,685
0
W
Persephone
ItamiKurobara
Persephone
5,334
147
0
1,503
5,355
1,252
0
0
5,334
34,666
291
L
3,874
952
0
2,134
7,615
1,937
176
6,188
1,427
0
43,822
L
Camazotz
p3p3smuggler
Camazotz
2,715
917
0
4,944
9,558
2,407
0
1,269
8,289
0
26,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,087
Gold Earned
29,567
267
Minions Killed
324
0
Camps Cleared
0
989,141
Distance Traveled
951,659
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,124
512
28
3
0
203,152
0
W
Fenrir
7,008
701
87
9
0
182,021
5
W
Ah Muzen Cab
5,368
537
63
6
0
183,356
0
W
Charon
5,033
503
26
3
0
184,943
0
L
Ra
5,130
513
55
6
0
195,655
0
L
Amaterasu
5,558
556
55
6
0
194,182
0
W
Anubis
6,174
617
77
8
0
199,080
0
W
Persephone
5,984
598
71
7
0
202,259
0
L
Neith
5,930
593
81
8
0
197,069
4
L
Camazotz
5,345
535
48
5
0
199,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role