Player Matchup

Chiron
Chiron
Platinum II
Autrell
Chiron
Platinum II
Level 210
God Stats
7W - 2L
1,764 SR
Queue Stats
219W - 248L
1,905 MMR
Solo
Discordia
Discordia
Diamond III
PhobosAnomaly
Discordia
Diamond III
Level 115
God Stats
5W - 1L
1,705 SR
Queue Stats
238W - 193L
1,669 MMR
Party 2
Khepri
Khepri
Diamond III
ThePuertorican97
Khepri
Diamond III
Level 118
God Stats
2W - 1L
1,556 SR
Queue Stats
344W - 319L
2,050 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,675 SR
1,875 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,646 SR
1,838 MMR
Surtr
Surtr
Platinum V
JamDaBear
Surtr
Platinum V
Level 123
God Stats
8W - 6L
1,610 SR
Queue Stats
64W - 62L
1,756 MMR
Party 1
Cerberus
Cerberus
Platinum II
LuffYy one
Cerberus
Platinum II
Level 173
God Stats
3W - 4L
1,643 SR
Queue Stats
134W - 120L
1,745 MMR
Solo
Raijin
Raijin
Diamond V
PANDAxJOHN25
Raijin
Diamond V
Level 120
God Stats
10W - 8L
1,685 SR
Queue Stats
74W - 66L
2,012 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Autrell
Chiron
18
3 / 4 / 5
11,738
783
16,669
11,572
4,153
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
PhobosAnomaly
Discordia
20
5 / 1 / 7
12,558
837
21,355
9,136
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
4 / 1 / 6
12,062
804
6,278
17,382
20,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bans
FafnirHeraSerqetMulanKumbhakarna

VS

Bans
CthulhuKuzenboAchillesXing TianShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
JamDaBear
Surtr
17
1 / 3 / 4
11,072
738
9,459
17,531
20,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
LuffYy one
Cerberus
15
1 / 6 / 4
10,229
682
6,563
18,577
17,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
19
4 / 3 / 2
12,270
818
15,596
14,848
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
12
Kills
6
6
Deaths
12
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chiron
Autrell
Chiron
3
4
5
1.38
L
Surtr
JamDaBear
Surtr
1
3
4
1
L
Cerberus
LuffYy one
Cerberus
1
6
4
0.5
L
Raijin
4
3
2
1.67
W
Discordia
PhobosAnomaly
Discordia
5
1
7
8.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,302
Damage
31,618
38,090
Taken
50,956
28,533
Mitigated
42,329
7,839
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Autrell
Chiron
16,669
8,767
867
1,389
11,572
4,153
680
6,510
4,389
0
60,252
L
Surtr
JamDaBear
Surtr
9,459
1,809
0
2,421
17,531
20,235
26
8,444
9,087
6,484
29,184
L
Cerberus
LuffYy one
Cerberus
6,563
215
0
2,527
18,577
17,000
39
9,895
8,682
19,433
915
L
Raijin
15,596
1,130
194
3,615
14,848
5,094
0
9,285
5,563
56,688
0
W
Discordia
PhobosAnomaly
Discordia
21,355
835
0
2,134
9,136
3,565
301
4,858
3,649
62,408
0
W
6,278
333
0
3,449
17,382
20,815
0
10,355
5,986
22,525
988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,358
Gold Earned
33,571
237
Minions Killed
187
0
Camps Cleared
0
889,325
Distance Traveled
768,054
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,738
783
97
6
0
276,181
0
L
Surtr
11,072
738
60
4
0
282,310
2
L
Cerberus
10,229
682
32
2
0
229,943
1
L
Raijin
12,270
818
95
6
0
255,801
4
W
Discordia
12,558
837
104
7
0
305,647
0
W
Khepri
12,062
804
36
2
0
307,497
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role