Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
EssIgnisSin
Cthulhu
Level 149
God Stats
91W - 84L
1,564 SR
Queue Stats
135W - 133L
1,530 Elo+
Solo
Tyr
Tyr
joaosinho
Tyr
Level 155
God Stats
13W - 10L
1,557 SR
Queue Stats
749W - 737L
1,519 Elo+
Solo
Heimdallr
Heimdallr
kamasutra123321
Heimdallr
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 64L
1,521 Elo+
Solo
Scylla
Scylla
lFiendfyre
Scylla
Level 127
God Stats
18W - 24L
1,450 SR
Queue Stats
121W - 120L
1,514 Elo+
Party 2
Team Averages
Level 127
1,514 SR
1,517 Elo+

VS

Team Averages
Level 63
1,365 SR
1,553 Elo+
Sun Wukong
Sun Wukong
Banterrrrr
Sun Wukong
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,645 Elo+
Party 3
Da Ji
Da Ji
Conniexd
Da Ji
Level 30
God Stats
41W - 37L
1,219 SR
Queue Stats
68W - 58L
1,555 Elo+
Party 1
Ra
Ra
JakubMaybe
Ra
Level 127
God Stats
9W - 13L
1,431 SR
Queue Stats
297W - 282L
1,488 Elo+
Solo
Charybdis
Charybdis
KawasakiKi10
Charybdis
Level 89
God Stats
0W - 4L
1,172 SR
Queue Stats
109W - 76L
1,556 Elo+
Party 1
Thanatos
Thanatos
Windowse
Thanatos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
8 / 2 / 3
8,364
643
8,898
11,095
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cthulhu
EssIgnisSin
Cthulhu
12
4 / 4 / 5
7,820
602
5,004
9,763
7,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
6 / 1 / 2
9,674
744
9,041
9,927
8,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
kamasutra123321
Heimdallr
12
1 / 2 / 6
7,316
563
8,083
10,338
3,467
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Scylla
lFiendfyre
Scylla
14
1 / 2 / 6
8,539
657
1,879
4,432
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Banterrrrr
Sun Wukong
12
1 / 2 / 2
6,731
518
4,905
10,061
7,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Conniexd
Da Ji
11
4 / 5 / 2
6,655
512
10,347
11,194
4,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
3 / 4 / 0
6,986
537
4,978
7,842
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
KawasakiKi10
Charybdis
10
2 / 3 / 3
6,436
495
5,375
9,728
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
Windowse
Thanatos
9
1 / 6 / 1
5,821
448
2,296
11,786
4,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
20
Kills
11
11
Deaths
20
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
2
3
4.75
L
Sun Wukong
Banterrrrr
Sun Wukong
1
2
2
1
L
Da Ji
Conniexd
Da Ji
4
5
2
1
W
Cthulhu
EssIgnisSin
Cthulhu
4
4
5
1.63
L
3
4
0
0.75
L
Charybdis
KawasakiKi10
Charybdis
2
3
3
1.17
L
Thanatos
Windowse
Thanatos
1
6
1
0.25
W
6
1
2
7
W
Heimdallr
kamasutra123321
Heimdallr
1
2
6
2
W
Scylla
lFiendfyre
Scylla
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,905
Damage
27,901
45,555
Taken
50,611
24,701
Mitigated
21,321
14,393
Healing
14,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,898
1,559
0
2,226
11,095
4,448
0
2,175
8,695
0
51,154
L
Sun Wukong
Banterrrrr
Sun Wukong
4,905
968
0
2,645
10,061
7,477
0
378
9,683
0
43,955
L
Da Ji
Conniexd
Da Ji
10,347
2,275
0
2,933
11,194
4,633
0
2,403
8,791
0
30,219
W
Cthulhu
EssIgnisSin
Cthulhu
5,004
431
72
1,727
9,763
7,120
260
581
8,810
26,220
570
L
4,978
56
72
1,201
7,842
2,527
0
628
7,214
39,938
613
L
Charybdis
KawasakiKi10
Charybdis
5,375
2,880
0
3,637
9,728
2,472
213
2,926
6,802
0
37,636
L
Thanatos
Windowse
Thanatos
2,296
750
0
3,796
11,786
4,212
0
331
11,455
0
33,402
W
9,041
788
0
4,708
9,927
8,353
0
517
8,764
0
72,095
W
Heimdallr
kamasutra123321
Heimdallr
8,083
2,077
0
5,114
10,338
3,467
2,024
887
9,055
0
49,645
W
Scylla
lFiendfyre
Scylla
1,879
443
0
546
4,432
1,313
161
805
3,428
61,598
880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,713
Gold Earned
32,629
438
Minions Killed
343
0
Camps Cleared
0
1,351,902
Distance Traveled
1,345,640
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,364
643
81
6
0
317,013
0
L
Sun Wukong
6,731
518
100
8
0
286,867
0
L
Da Ji
6,655
512
33
3
0
327,932
1
W
Cthulhu
7,820
602
35
3
0
254,457
2
L
Ra
6,986
537
88
7
0
212,181
0
L
Charybdis
6,436
495
61
5
0
229,328
0
L
Thanatos
5,821
448
61
5
0
289,332
1
W
Tyr
9,674
744
119
9
0
268,025
0
W
Heimdallr
7,316
563
82
6
0
261,048
0
W
Scylla
8,539
657
121
9
0
251,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role