Player Matchup

Janus
Janus
 
Janus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Panic4life4648
Thor
Level 78
God Stats
11W - 10L
1,566 SR
Queue Stats
318W - 333L
1,464 Elo+
Solo
Cupid
Cupid
TetasConCrema
Cupid
Level 92
God Stats
72W - 45L
1,616 SR
Queue Stats
254W - 260L
1,504 Elo+
Party 1
Hercules
Hercules
joyeriasL
Hercules
Level 158
God Stats
16W - 21L
1,497 SR
Queue Stats
387W - 422L
1,509 Elo+
Party 1
Atlas
Atlas
vi3ja
Atlas
Level 198
God Stats
21W - 32L
1,271 SR
Queue Stats
264W - 274L
1,532 Elo+
Party 1
Team Averages
Level 134
1,490 SR
1,502 Elo+

VS

Team Averages
Level 97
1,495 SR
1,502 Elo+
Apollo
Apollo
 
Apollo
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
MakakSlayer
Scylla
Level 103
God Stats
10W - 12L
1,461 SR
Queue Stats
543W - 462L
1,562 Elo+
Solo
Tyr
Tyr
Viczin_-
Tyr
Level 107
God Stats
4W - 5L
1,535 SR
Queue Stats
166W - 178L
1,492 Elo+
Party 2
Shiva
Shiva
jhonjhon1111222
Shiva
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,434 Elo+
Solo
Kuzenbo
Kuzenbo
xRock3T_Jv
Kuzenbo
Level 109
God Stats
3W - 5L
1,481 SR
Queue Stats
322W - 332L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 1
7,072
589
3,399
5,013
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 2 / 3
5,929
494
3,058
7,233
2,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
9 / 0 / 4
8,497
708
12,516
8,763
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
joyeriasL
Hercules
11
1 / 3 / 4
6,777
565
5,580
11,682
7,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
vi3ja
Atlas
12
5 / 0 / 5
7,814
651
6,009
7,374
6,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
0 / 7 / 0
5,113
426
2,023
8,873
2,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
12
1 / 2 / 1
6,663
555
6,224
4,902
1,327
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 2 / 1
5,798
483
4,193
10,243
3,455
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 3 / 1
6,223
519
6,733
10,415
5,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
xRock3T_Jv
Kuzenbo
9
0 / 3 / 1
5,405
450
3,215
11,050
9,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
17
Kills
6
6
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
1
2.5
L
Apollo
 
Apollo
0
7
0
0
L
Scylla
1
2
1
0.75
W
0
2
3
0.75
W
9
0
4
11
L
3
2
1
1.75
L
2
3
1
0.83
W
Hercules
joyeriasL
Hercules
1
3
4
1
W
Atlas
vi3ja
Atlas
5
0
5
7.5
L
Kuzenbo
xRock3T_Jv
Kuzenbo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,562
Damage
22,388
40,065
Taken
45,483
21,426
Mitigated
22,702
16,594
Healing
13,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,399
240
0
1,130
5,013
1,579
0
3,214
1,799
50,646
0
L
Apollo
 
Apollo
2,023
963
0
455
8,873
2,333
0
895
7,978
0
25,509
L
Scylla
6,224
1,338
0
1,700
4,902
1,327
0
2,281
2,459
49,776
92
W
3,058
571
0
934
7,233
2,769
242
2,281
4,916
0
37,359
W
12,516
7,421
559
5,924
8,763
3,110
605
1,751
7,012
0
72,166
L
4,193
576
0
3,633
10,243
3,455
0
1,825
8,376
0
31,929
L
6,733
1,119
268
4,635
10,415
5,611
0
877
9,538
0
38,020
W
Hercules
joyeriasL
Hercules
5,580
1,034
0
4,579
11,682
7,658
103
0
11,044
0
43,128
W
Atlas
vi3ja
Atlas
6,009
2,569
0
3,468
7,374
6,310
36
2,101
5,189
22,936
1,795
L
Kuzenbo
xRock3T_Jv
Kuzenbo
3,215
1,036
0
3,276
11,050
9,976
0
3,183
7,819
17,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,089
Gold Earned
29,202
401
Minions Killed
274
0
Camps Cleared
0
1,225,085
Distance Traveled
1,178,790
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,072
589
121
10
0
252,939
2
L
Apollo
5,113
426
41
3
0
219,835
2
L
Scylla
6,663
555
101
8
0
230,597
3
W
Thor
5,929
494
64
5
0
252,939
0
W
Cupid
8,497
708
124
10
0
223,348
0
L
Tyr
5,798
483
52
4
0
256,176
0
L
Shiva
6,223
519
63
5
0
222,398
0
W
Hercules
6,777
565
65
5
0
240,937
6
W
Atlas
7,814
651
27
2
0
254,922
3
L
Kuzenbo
5,405
450
17
1
0
249,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role