Player Matchup

Chronos
Chronos
Izloh
Chronos
Level 102
God Stats
19W - 0L
2,145 SR
Queue Stats
604W - 114L
1,744 Elo+
Solo
Bacchus
Bacchus
JoesPadlocks
Bacchus
Level 155
God Stats
131W - 144L
1,487 SR
Queue Stats
313W - 330L
1,488 Elo+
Solo
Ishtar
Ishtar
crucify3nite
Ishtar
Level 157
God Stats
8W - 11L
1,433 SR
Queue Stats
264W - 313L
1,404 Elo+
Solo
Team Averages
Level 138
1,688 SR
1,545 Elo+

VS

Team Averages
Level 176
1,429 SR
1,450 Elo+
Baron Samedi
Baron Samedi
FORBOWDEN
Baron Samedi
Level 206
God Stats
0W - 5L
1,019 SR
Queue Stats
70W - 85L
1,422 Elo+
Party 1
Arachne
Arachne
Invincebul
Arachne
Level 148
God Stats
12W - 6L
1,695 SR
Queue Stats
357W - 370L
1,475 Elo+
Party 1
Horus
Horus
TeamStuned
Horus
Level 175
God Stats
1W - 7L
1,573 SR
Queue Stats
42W - 54L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Izloh
Chronos
19
5 / 0 / 2
11,998
857
17,091
8,035
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
JoesPadlocks
Bacchus
16
1 / 1 / 5
10,292
735
6,775
11,683
15,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
17
2 / 2 / 4
10,833
774
12,433
10,399
4,178
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FORBOWDEN
Baron Samedi
13
1 / 5 / 1
9,204
657
5,127
11,666
4,669
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
Invincebul
Arachne
16
1 / 2 / 2
9,840
703
7,839
11,268
5,529
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Horus
15
1 / 1 / 1
9,431
674
11,028
18,747
17,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
8
Kills
3
3
Deaths
8
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
FORBOWDEN
Baron Samedi
1
5
1
0.3
L
Arachne
Invincebul
Arachne
1
2
2
1
W
Chronos
Izloh
Chronos
5
0
2
6
W
Bacchus
JoesPadlocks
Bacchus
1
1
5
3.5
L
Horus
1
1
1
1.5
W
Ishtar
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,299
Damage
23,994
30,117
Taken
41,681
22,731
Mitigated
27,849
7,378
Healing
10,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
FORBOWDEN
Baron Samedi
5,127
320
495
1,720
11,666
4,669
0
6,223
5,011
17,488
0
L
Arachne
Invincebul
Arachne
7,839
6,897
0
1,400
11,268
5,529
0
7,182
3,476
0
27,325
W
Chronos
Izloh
Chronos
17,091
3,113
0
1,218
8,035
3,109
3,550
1,001
6,656
78,008
733
W
Bacchus
JoesPadlocks
Bacchus
6,775
579
0
3,181
11,683
15,444
174
2,074
9,016
19,937
3,797
L
Horus
11,028
3,474
944
6,270
18,747
17,651
0
7,790
10,481
557
21,373
W
Ishtar
12,433
6,613
215
2,764
10,399
4,178
0
2,006
7,846
0
50,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,123
Gold Earned
28,475
259
Minions Killed
107
0
Camps Cleared
0
774,386
Distance Traveled
683,473
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,204
657
29
2
0
185,106
0
L
Arachne
9,840
703
45
3
0
280,506
0
W
Chronos
11,998
857
164
12
0
248,386
0
W
Bacchus
10,292
735
23
2
0
282,484
6
L
Horus
9,431
674
33
2
0
217,861
0
W
Ishtar
10,833
774
72
5
0
243,516
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role