Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Donndy
Yu Huang
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,782 Elo+
Party 1
Janus
Janus
EDCPsycho
Janus
Level 160
God Stats
0W - 2L
1,287 SR
Queue Stats
80W - 59L
1,551 Elo+
Party 1
Nut
Nut
Lesira
Nut
Level 44
God Stats
6W - 3L
1,734 SR
Queue Stats
71W - 54L
1,537 Elo+
Party 1
Odin
Odin
xArmaV2x
Odin
Level 159
God Stats
0W - 4L
1,101 SR
Queue Stats
230W - 250L
1,485 Elo+
Party 1
Team Averages
Level 133
1,425 SR
1,571 Elo+

VS

Team Averages
Level 141
1,640 SR
1,514 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Blaztify
Cthulhu
Level 157
God Stats
5W - 0L
1,723 SR
Queue Stats
46W - 38L
1,542 Elo+
Party 3
Guan Yu
Guan Yu
Centeria
Guan Yu
Level 105
God Stats
2W - 1L
1,841 SR
Queue Stats
316W - 335L
1,488 Elo+
Solo
He Bo
He Bo
Dronde
He Bo
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 41L
1,549 Elo+
Party 3
Neith
Neith
juggyfree
Neith
Level 145
God Stats
4W - 4L
1,636 SR
Queue Stats
240W - 215L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
4 / 3 / 6
8,295
754
5,727
15,974
16,803
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Yu Huang
Donndy
Yu Huang
14
4 / 6 / 5
8,496
772
15,719
10,828
4,562
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
EDCPsycho
Janus
14
0 / 5 / 7
7,819
711
14,416
9,853
3,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nut
Lesira
Nut
13
2 / 5 / 6
7,657
696
7,453
12,218
4,424
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odin
13
0 / 5 / 5
7,082
644
7,737
12,868
14,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
4 / 4 / 10
8,890
808
7,650
14,029
10,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Blaztify
Cthulhu
16
6 / 2 / 12
9,493
863
17,855
16,205
15,439
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
Centeria
Guan Yu
14
1 / 2 / 13
8,933
812
4,713
14,920
7,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

He Bo
Dronde
He Bo
16
5 / 2 / 10
9,572
870
10,795
9,413
3,031
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
juggyfree
Neith
18
8 / 0 / 12
10,366
942
17,372
11,917
4,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
81
10
Kills
24
24
Deaths
10
29
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
4
3
6
2.33
W
Zhong Kui
 
Zhong Kui
4
4
10
2.25
W
Cthulhu
Blaztify
Cthulhu
6
2
12
6
W
Guan Yu
Centeria
Guan Yu
1
2
13
3.75
L
Yu Huang
Donndy
Yu Huang
4
6
5
1.08
W
He Bo
Dronde
He Bo
5
2
10
5
L
Janus
EDCPsycho
Janus
0
5
7
0.7
L
Nut
Lesira
Nut
2
5
6
1
W
Neith
juggyfree
Neith
8
0
12
14
L
Odin
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,052
Damage
58,385
61,741
Taken
66,484
43,798
Mitigated
41,288
23,190
Healing
37,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,727
1,233
5,700
7,095
15,974
16,803
0
8,778
6,797
9,241
0
W
Zhong Kui
 
Zhong Kui
7,650
434
0
1,917
14,029
10,273
88
9,768
4,261
14,928
1,177
W
Cthulhu
Blaztify
Cthulhu
17,855
170
2,458
4,001
16,205
15,439
0
8,095
8,110
29,187
1,847
W
Guan Yu
Centeria
Guan Yu
4,713
720
14,377
8,259
14,920
7,685
0
7,231
7,689
0
5,400
L
Yu Huang
Donndy
Yu Huang
15,719
1,379
557
575
10,828
4,562
0
7,014
3,487
25,613
0
W
He Bo
Dronde
He Bo
10,795
36
1,368
1,328
9,413
3,031
232
4,872
4,541
25,116
0
L
Janus
EDCPsycho
Janus
14,416
1,069
889
1,355
9,853
3,873
0
4,822
4,952
33,590
0
L
Nut
Lesira
Nut
7,453
3,149
388
3,396
12,218
4,424
0
5,964
5,978
0
14,777
W
Neith
juggyfree
Neith
17,372
3,150
0
3,717
11,917
4,860
1,120
5,923
5,994
0
38,659
L
Odin
7,737
711
610
2,625
12,868
14,136
0
6,037
6,681
210
14,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,349
Gold Earned
47,254
107
Minions Killed
151
0
Camps Cleared
0
1,000,276
Distance Traveled
1,132,795
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,295
754
7
1
0
181,081
0
W
Zhong Kui
8,890
808
35
3
0
211,676
0
W
Cthulhu
9,493
863
26
2
0
222,285
0
W
Guan Yu
8,933
812
3
0
0
235,986
0
L
Yu Huang
8,496
772
20
2
0
190,957
0
W
He Bo
9,572
870
44
4
0
240,100
0
L
Janus
7,819
711
51
5
0
211,516
0
L
Nut
7,657
696
17
2
0
184,874
0
W
Neith
10,366
942
43
4
0
222,748
0
L
Odin
7,082
644
12
1
0
231,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role