Player Matchup

Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Fectum
Bacchus
Level 212
God Stats
2W - 1L
1,998 SR
Queue Stats
300W - 257L
1,616 Elo+
Party 2
Janus
Janus
JewishGïnger
Janus
Level 115
God Stats
2W - 1L
1,954 SR
Queue Stats
17W - 10L
1,738 Elo+
Party 2
Bakasura
Bakasura
Nadenet
Bakasura
Level 147
God Stats
2W - 1L
1,844 SR
Queue Stats
282W - 310L
1,510 Elo+
Solo
Ares
Ares
OrangeShyGuy644
Ares
Level 116
God Stats
1W - 2L
1,615 SR
Queue Stats
126W - 126L
1,533 Elo+
Solo
Team Averages
Level 147
1,782 SR
1,579 Elo+

VS

Team Averages
Level 172
1,399 SR
1,612 Elo+
Kumbhakarna
Kumbhakarna
Dakotа
Kumbhakarna
Level 167
God Stats
1W - 1L
1,276 SR
Queue Stats
76W - 49L
1,636 Elo+
Party 3
Nike
Nike
Efre
Nike
Level 182
God Stats
2W - 1L
1,672 SR
Queue Stats
129W - 112L
1,574 Elo+
Party 1
Horus
Horus
Utrу
Horus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 25L
1,653 Elo+
Party 3
Jing Wei
Jing Wei
WhyCat
Jing Wei
Level 192
God Stats
2W - 2L
1,394 SR
Queue Stats
104W - 90L
1,621 Elo+
Party 3
Poseidon
Poseidon
falnerius
Poseidon
Level 158
God Stats
1W - 2L
1,154 SR
Queue Stats
40W - 38L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 2 / 0
4,701
940
2,170
5,035
4,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Fectum
Bacchus
11
2 / 2 / 0
5,832
1,166
8,588
7,785
7,831
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 1 / 3
5,847
1,169
7,253
3,109
962
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Nadenet
Bakasura
10
0 / 1 / 1
5,053
1,011
2,061
4,910
4,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 1 / 0
4,603
921
1,098
2,119
1,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Dakotа
Kumbhakarna
10
1 / 1 / 6
6,256
1,251
3,277
8,033
5,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nike
Efre
Nike
10
1 / 1 / 6
5,996
1,199
5,878
9,963
4,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Utrу
Horus
10
1 / 1 / 5
5,856
1,171
2,624
7,782
4,327
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
WhyCat
Jing Wei
12
2 / 0 / 4
6,757
1,351
4,035
3,766
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Poseidon
falnerius
Poseidon
10
2 / 1 / 4
5,960
1,192
5,357
3,190
1,420
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
7
7
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
0
0
W
Kumbhakarna
Dakotа
Kumbhakarna
1
1
6
4
W
Nike
Efre
Nike
1
1
6
4
L
Bacchus
Fectum
Bacchus
2
2
0
1
L
1
1
3
2.5
L
Bakasura
Nadenet
Bakasura
0
1
1
0.5
L
0
1
0
0
W
Horus
Utrу
Horus
1
1
5
3.5
W
Jing Wei
WhyCat
Jing Wei
2
0
4
4
W
Poseidon
falnerius
Poseidon
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,170
Damage
21,171
22,958
Taken
32,734
19,499
Mitigated
17,205
8,004
Healing
19,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,170
708
983
1,399
5,035
4,277
0
2,131
2,792
0
2,572
W
Kumbhakarna
Dakotа
Kumbhakarna
3,277
335
1,113
2,146
8,033
5,147
275
3,842
3,972
6,332
0
W
Nike
Efre
Nike
5,878
227
411
2,971
9,963
4,725
144
4,316
5,158
0
8,742
L
Bacchus
Fectum
Bacchus
8,588
144
544
1,283
7,785
7,831
0
3,563
4,084
11,114
719
L
7,253
488
491
921
3,109
962
0
620
2,410
18,830
376
L
Bakasura
Nadenet
Bakasura
2,061
1,450
205
1,633
4,910
4,838
0
1,733
3,001
0
2,524
L
1,098
210
0
545
2,119
1,591
0
703
1,350
1,206
0
W
Horus
Utrу
Horus
2,624
1,166
7,178
4,378
7,782
4,327
313
2,836
4,542
173
3,871
W
Jing Wei
WhyCat
Jing Wei
4,035
3,560
0
753
3,766
1,586
676
2,297
1,236
0
15,487
W
Poseidon
falnerius
Poseidon
5,357
585
0
316
3,190
1,420
627
2,117
859
16,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,036
Gold Earned
30,825
38
Minions Killed
70
0
Camps Cleared
0
506,102
Distance Traveled
613,297
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,701
940
1
0
0
109,231
0
W
Kumbhakarna
6,256
1,251
5
1
0
108,594
0
W
Nike
5,996
1,199
4
1
0
141,352
0
L
Bacchus
5,832
1,166
13
3
0
111,394
0
L
Janus
5,847
1,169
13
3
0
113,143
0
L
Bakasura
5,053
1,011
11
2
0
129,465
0
L
Ares
4,603
921
0
0
0
42,869
0
W
Horus
5,856
1,171
8
2
0
132,764
0
W
Jing Wei
6,757
1,351
29
6
0
133,999
0
W
Poseidon
5,960
1,192
24
5
0
96,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role