Player Matchup

Horus
Horus
DenkJenkem
Horus
Level 160
God Stats
18W - 11L
1,679 SR
Queue Stats
121W - 126L
1,587 Elo+
Party 2
Nemesis
Nemesis
Frảnk
Nemesis
Level 156
God Stats
8W - 4L
1,704 SR
Queue Stats
54W - 50L
1,624 Elo+
Party 2
Anubis
Anubis
zQpad
Anubis
Level 97
God Stats
25W - 15L
1,572 SR
Queue Stats
25W - 15L
1,665 Elo+
Party 2
Team Averages
Level 138
1,652 SR
1,625 Elo+

VS

Team Averages
Level 142
1,531 SR
1,598 Elo+
Hou Yi
Hou Yi
Bubblefruity
Hou Yi
Level 158
God Stats
11W - 9L
1,664 SR
Queue Stats
222W - 169L
1,651 Elo+
Party 1
Ra
Ra
Zombie981
Ra
Level 112
God Stats
4W - 9L
1,428 SR
Queue Stats
218W - 215L
1,490 Elo+
Solo
Mulan
Mulan
dternest98
Mulan
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 128L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
3 / 2 / 11
9,133
913
8,182
11,581
9,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Frảnk
Nemesis
16
8 / 0 / 6
10,062
1,006
8,822
9,469
7,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anubis
zQpad
Anubis
15
6 / 1 / 7
9,882
988
7,064
7,674
3,250
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
2 / 6 / 1
8,192
819
7,118
9,249
2,276
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 6 / 0
7,416
742
3,842
7,491
1,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
13
0 / 5 / 1
7,777
778
5,128
11,174
9,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
17
Kills
3
3
Deaths
17
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
2
6
1
0.42
W
Horus
3
2
11
4.25
W
Nemesis
Frảnk
Nemesis
8
0
6
11
L
1
6
0
0.17
L
Mulan
0
5
1
0.1
W
Anubis
zQpad
Anubis
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,068
Damage
16,088
28,724
Taken
27,914
20,241
Mitigated
13,952
8,607
Healing
2,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
7,118
4,144
0
208
9,249
2,276
0
1,791
7,206
0
25,034
W
Horus
8,182
3,226
1,238
2,714
11,581
9,285
46
1,375
10,206
676
21,360
W
Nemesis
Frảnk
Nemesis
8,822
3,998
0
1,529
9,469
7,706
1,825
1,802
7,574
0
36,668
L
3,842
134
200
949
7,491
1,814
0
2,776
4,594
21,465
0
L
Mulan
5,128
214
0
1,247
11,174
9,862
0
3,120
7,673
1,360
15,956
W
Anubis
zQpad
Anubis
7,064
255
0
3,126
7,674
3,250
486
1,409
6,265
31,468
625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,077
Gold Earned
23,385
134
Minions Killed
105
0
Camps Cleared
0
652,010
Distance Traveled
498,141
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,192
819
32
3
0
173,148
2
W
Horus
9,133
913
28
3
0
221,777
0
W
Nemesis
10,062
1,006
54
5
0
229,029
0
L
Ra
7,416
742
44
4
0
150,387
0
L
Mulan
7,777
778
29
3
0
174,606
0
W
Anubis
9,882
988
52
5
0
201,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role