Player Matchup

Khepri
Khepri
BerserkSouls94
Khepri
Level 159
God Stats
17W - 10L
1,672 SR
Queue Stats
407W - 404L
1,527 Elo+
Party 3
Kukulkan
Kukulkan
CryTechs_RaZer
Kukulkan
Level 132
God Stats
2W - 4L
1,499 SR
Queue Stats
312W - 307L
1,527 Elo+
Party 3
Cthulhu
Cthulhu
Metroplexus
Cthulhu
Level 171
God Stats
4W - 7L
1,431 SR
Queue Stats
393W - 399L
1,583 Elo+
Solo
Izanami
Izanami
Quinnith90
Izanami
Level 164
God Stats
4W - 3L
1,650 SR
Queue Stats
460W - 440L
1,551 Elo+
Party 3
Ra
Ra
UnKillAbl3
Ra
Level 60
God Stats
25W - 38L
1,450 SR
Queue Stats
87W - 65L
1,584 Elo+
Solo
Team Averages
Level 137
1,541 SR
1,554 Elo+

VS

Team Averages
Level 120
1,592 SR
1,495 Elo+
Medusa
Medusa
Floee_S
Medusa
Level 149
God Stats
5W - 8L
1,482 SR
Queue Stats
157W - 161L
1,532 Elo+
Party 2
Anubis
Anubis
InFainN4auT
Anubis
Level 119
God Stats
5W - 4L
1,467 SR
Queue Stats
27W - 25L
1,429 Elo+
Party 1
Ares
Ares
JessicaPriscilla
Ares
Level 74
God Stats
28W - 15L
1,652 SR
Queue Stats
124W - 122L
1,547 Elo+
Party 2
Mulan
Mulan
KikoXIII
Mulan
Level 103
God Stats
11W - 7L
1,507 SR
Queue Stats
76W - 73L
1,536 Elo+
Party 1
Fenrir
Fenrir
xInv3R
Fenrir
Level 153
God Stats
3W - 0L
1,850 SR
Queue Stats
27W - 21L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,372
455
2,384
8,323
5,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
11
0 / 5 / 1
6,481
463
5,523
7,033
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Metroplexus
Cthulhu
12
0 / 4 / 1
6,729
481
3,637
17,280
14,336
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Quinnith90
Izanami
13
1 / 4 / 0
7,598
543
3,718
8,983
2,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 2 / 0
7,966
569
5,014
9,654
3,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Floee_S
Medusa
17
2 / 1 / 3
8,528
609
6,924
5,278
1,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
14
3 / 1 / 3
8,333
595
6,352
8,031
3,229
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 0 / 5
8,188
585
6,566
7,334
5,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
KikoXIII
Mulan
16
3 / 1 / 3
9,750
696
14,176
13,720
9,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
xInv3R
Fenrir
13
6 / 0 / 2
7,867
562
6,773
8,727
2,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
17
17
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Kukulkan
0
5
1
0.1
W
Medusa
Floee_S
Medusa
2
1
3
3.5
W
Anubis
3
1
3
4.5
W
3
0
5
5.5
W
Mulan
KikoXIII
Mulan
3
1
3
4.5
L
Cthulhu
Metroplexus
Cthulhu
0
4
1
0.13
L
Izanami
Quinnith90
Izanami
1
4
0
0.25
L
2
2
0
1
W
Fenrir
xInv3R
Fenrir
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,276
Damage
40,791
51,273
Taken
43,090
28,310
Mitigated
22,653
12,913
Healing
21,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,384
108
0
1,441
8,323
5,481
0
2,325
5,998
12,656
0
L
Kukulkan
5,523
463
0
770
7,033
1,784
0
4,396
2,637
39,199
0
W
Medusa
Floee_S
Medusa
6,924
3,252
0
2,191
5,278
1,914
470
737
4,541
0
90,127
W
Anubis
6,352
0
0
4,241
8,031
3,229
0
4,834
2,962
61,524
639
W
6,566
0
0
2,279
7,334
5,473
277
2,304
5,006
26,048
4,140
W
Mulan
KikoXIII
Mulan
14,176
1,117
0
7,692
13,720
9,104
0
4,882
8,754
0
84,213
L
Cthulhu
Metroplexus
Cthulhu
3,637
105
104
5,027
17,280
14,336
0
0
17,280
41,766
1,027
L
Izanami
Quinnith90
Izanami
3,718
1,798
0
1,007
8,983
2,750
0
3,363
5,620
0
59,767
L
5,014
193
439
4,125
9,654
3,959
0
2,626
7,028
73,091
0
W
Fenrir
xInv3R
Fenrir
6,773
960
0
4,734
8,727
2,933
0
3,290
5,281
0
41,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,146
Gold Earned
42,666
448
Minions Killed
529
0
Camps Cleared
0
1,440,717
Distance Traveled
1,515,996
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,372
455
23
2
0
290,405
5
L
Kukulkan
6,481
463
82
6
0
279,234
2
W
Medusa
8,528
609
141
10
0
290,510
2
W
Anubis
8,333
595
116
8
0
283,939
0
W
Ares
8,188
585
50
4
0
301,278
6
W
Mulan
9,750
696
142
10
0
297,571
0
L
Cthulhu
6,729
481
79
6
0
277,408
0
L
Izanami
7,598
543
127
9
0
278,678
0
L
Ra
7,966
569
137
10
0
314,992
0
W
Fenrir
7,867
562
80
6
0
342,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role