Player Matchup

Thor
Thor
 
Thor
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BeatKing107
Merlin
Level 154
God Stats
4W - 4L
1,503 SR
Queue Stats
162W - 175L
1,451 Elo+
Party 1
Anhur
Anhur
Taquitos187
Anhur
Level 157
God Stats
2W - 1L
1,573 SR
Queue Stats
144W - 139L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
XPegasuss25X
Cthulhu
Level 88
God Stats
2W - 4L
1,281 SR
Queue Stats
237W - 254L
1,469 Elo+
Party 1
Chaac
Chaac
xVBMuchihaxD
Chaac
Level 166
God Stats
1W - 1L
1,681 SR
Queue Stats
17W - 21L
1,434 Elo+
Party 1
Team Averages
Level 130
1,507 SR
1,466 Elo+

VS

Team Averages
Level 150
1,438 SR
1,481 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 264
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
GreennReaper
Loki
Level 143
God Stats
1W - 2L
1,189 SR
Queue Stats
5W - 11L
1,433 Elo+
Party 2
Horus
Horus
TheGoblinGabe
Horus
Level 89
God Stats
5W - 2L
1,670 SR
Queue Stats
20W - 36L
1,413 Elo+
Party 2
Medusa
Medusa
X_jameslX
Medusa
Level 144
God Stats
3W - 4L
1,310 SR
Queue Stats
146W - 157L
1,516 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
morte629
Morgan Le Fay
Level 109
God Stats
5W - 4L
1,519 SR
Queue Stats
102W - 93L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 4 / 1
5,455
455
1,662
7,286
2,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
11
0 / 0 / 0
6,217
518
6,603
5,036
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 5 / 1
6,356
530
5,613
7,365
1,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
XPegasuss25X
Cthulhu
8
0 / 2 / 2
5,175
431
3,223
8,663
5,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 1 / 0
7,101
592
4,006
7,876
4,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
2 / 0 / 0
6,754
563
6,479
8,237
2,711
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
4 / 0 / 2
6,545
545
3,177
7,591
2,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 1 / 7
5,841
487
3,561
6,732
4,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
X_jameslX
Medusa
11
5 / 2 / 0
6,833
569
6,438
7,741
1,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
morte629
Morgan Le Fay
11
0 / 0 / 1
6,023
502
4,126
6,338
2,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
12
12
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
4
1
0.38
W
Ah Puch
 
Ah Puch
2
0
0
2
L
Merlin
0
0
0
0
W
4
0
2
5
L
2
5
1
0.5
W
1
1
7
4.5
L
Cthulhu
XPegasuss25X
Cthulhu
0
2
2
0.5
W
Medusa
X_jameslX
Medusa
5
2
0
2.5
W
Morgan Le Fay
morte629
Morgan Le Fay
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,107
Damage
23,781
36,226
Taken
36,639
15,655
Mitigated
13,489
9,971
Healing
17,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,662
193
0
537
7,286
2,492
0
1,317
5,930
0
31,234
W
Ah Puch
 
Ah Puch
6,479
153
0
5,417
8,237
2,711
50
4,307
3,930
55,881
675
L
Merlin
6,603
515
0
698
5,036
1,414
0
3,376
1,660
49,450
0
W
3,177
987
0
4,440
7,591
2,452
0
3,022
4,569
0
44,118
L
5,613
2,322
0
1,583
7,365
1,712
0
0
7,204
0
39,425
W
3,561
913
680
2,640
6,732
4,482
0
2,029
4,703
0
13,337
L
Cthulhu
XPegasuss25X
Cthulhu
3,223
201
124
2,549
8,663
5,423
0
1,696
6,786
20,350
0
W
Medusa
X_jameslX
Medusa
6,438
2,110
0
1,014
7,741
1,779
754
468
7,273
0
48,871
W
Morgan Le Fay
morte629
Morgan Le Fay
4,126
370
0
3,078
6,338
2,065
0
0
5,979
37,512
824
L
4,006
480
0
4,480
7,876
4,614
0
4,093
3,783
0
52,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,304
Gold Earned
31,996
350
Minions Killed
344
0
Camps Cleared
0
1,096,613
Distance Traveled
1,136,412
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,455
455
57
5
0
217,925
0
W
Ah Puch
6,754
563
93
8
0
211,325
5
L
Merlin
6,217
518
97
8
0
221,276
2
W
Loki
6,545
545
90
8
0
243,103
2
L
Anhur
6,356
530
60
5
0
215,202
3
W
Horus
5,841
487
24
2
0
246,538
3
L
Cthulhu
5,175
431
29
2
0
230,135
0
W
Medusa
6,833
569
77
6
0
219,324
0
W
Morgan Le Fay
6,023
502
60
5
0
216,122
0
L
Chaac
7,101
592
107
9
0
212,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role