Player Matchup

Merlin
Merlin
Heldersls
Merlin
Level 139
God Stats
4W - 3L
1,736 SR
Queue Stats
468W - 316L
1,492 Elo+
Solo
Tyr
Tyr
Herös
Tyr
Level 217
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 156L
1,557 Elo+
Party 1
Terra
Terra
Mahikyr
Terra
Level 138
God Stats
1W - 2L
1,441 SR
Queue Stats
148W - 133L
1,571 Elo+
Party 1
Nike
Nike
SweetThooth
Nike
Level 158
God Stats
1W - 9L
1,077 SR
Queue Stats
233W - 232L
1,516 Elo+
Solo
Hades
Hades
strangse
Hades
Level 161
God Stats
3W - 4L
1,431 SR
Queue Stats
375W - 376L
1,514 Elo+
Solo
Team Averages
Level 163
1,437 SR
1,530 Elo+

VS

Team Averages
Level 158
1,599 SR
1,514 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
JoeSoFry
Izanami
Level 141
God Stats
2W - 0L
1,788 SR
Queue Stats
59W - 56L
1,516 Elo+
Party 3
Janus
Janus
M a i n e xX
Janus
Level 157
God Stats
10W - 9L
1,505 SR
Queue Stats
475W - 489L
1,511 Elo+
Party 2
Xbalanque
Xbalanque
OhNo Moisir
Xbalanque
Level 244
God Stats
18W - 14L
1,551 SR
Queue Stats
890W - 940L
1,532 Elo+
Party 2
Nemesis
Nemesis
yeezyinthehouse
Nemesis
Level 126
God Stats
2W - 0L
1,651 SR
Queue Stats
61W - 62L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Heldersls
Merlin
16
2 / 3 / 7
8,336
758
9,680
6,126
2,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
Herös
Tyr
14
2 / 3 / 7
7,755
705
8,484
12,822
16,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Terra
Mahikyr
Terra
12
0 / 2 / 6
6,885
626
4,160
7,661
7,817
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
4 / 3 / 2
7,322
666
7,704
7,338
6,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hades
strangse
Hades
14
2 / 3 / 5
7,868
715
7,622
9,564
8,565
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
0 / 3 / 9
8,940
813
3,523
15,312
9,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Izanami
JoeSoFry
Izanami
15
4 / 2 / 6
9,643
877
5,680
8,954
3,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 1 / 9
9,543
868
8,816
4,436
2,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
OhNo Moisir
Xbalanque
17
1 / 0 / 10
9,399
854
12,856
9,200
3,469
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

14
6 / 5 / 4
8,930
812
9,392
12,580
9,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
52
10
Kills
14
14
Deaths
11
27
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
0
3
9
1.5
L
Merlin
Heldersls
Merlin
2
3
7
1.83
L
Tyr
Herös
Tyr
2
3
7
1.83
W
Izanami
JoeSoFry
Izanami
4
2
6
3.5
W
3
1
9
7.5
L
Terra
Mahikyr
Terra
0
2
6
1.5
W
Xbalanque
OhNo Moisir
Xbalanque
1
0
10
6
L
4
3
2
1.67
L
Hades
strangse
Hades
2
3
5
1.5
W
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,650
Damage
40,267
43,511
Taken
50,482
42,262
Mitigated
27,188
16,251
Healing
25,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
3,523
410
9,981
6,851
15,312
9,253
473
6,954
8,042
1,148
6,391
L
Merlin
Heldersls
Merlin
9,680
314
400
800
6,126
2,853
0
1,260
4,716
34,502
0
L
Tyr
Herös
Tyr
8,484
231
924
3,168
12,822
16,695
0
2,403
10,167
0
14,843
W
Izanami
JoeSoFry
Izanami
5,680
2,902
363
1,862
8,954
3,079
1,367
3,199
5,605
0
18,226
W
8,816
134
1,309
526
4,436
2,244
1,684
2,319
1,950
26,542
179
L
Terra
Mahikyr
Terra
4,160
101
2,496
1,600
7,661
7,817
0
1,853
5,730
5,573
0
W
Xbalanque
OhNo Moisir
Xbalanque
12,856
4,020
217
1,485
9,200
3,469
3,047
3,588
5,487
0
35,961
L
7,704
186
381
365
7,338
6,332
0
1,674
5,445
0
11,444
L
Hades
strangse
Hades
7,622
446
2,522
3,595
9,564
8,565
0
2,427
7,021
14,373
0
W
9,392
1,884
460
1,946
12,580
9,143
282
4,454
7,936
0
9,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,166
Gold Earned
46,455
88
Minions Killed
138
0
Camps Cleared
0
928,835
Distance Traveled
1,044,202
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,940
813
9
1
0
217,492
0
L
Merlin
8,336
758
47
4
0
185,082
0
L
Tyr
7,755
705
15
1
0
238,165
0
W
Izanami
9,643
877
32
3
0
196,866
0
W
Janus
9,543
868
45
4
0
219,945
0
L
Terra
6,885
626
6
1
0
193,737
0
W
Xbalanque
9,399
854
50
5
0
213,210
0
L
Nike
7,322
666
8
1
0
122,674
0
L
Hades
7,868
715
12
1
0
189,177
0
W
Nemesis
8,930
812
2
0
0
196,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role