Player Matchup

Zeus
Zeus
 
Zeus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Dreamcast4K
Hun Batz
Level 61
God Stats
5W - 7L
1,593 SR
Queue Stats
168W - 185L
1,531 Elo+
Solo
Da Ji
Da Ji
bl0ssom1
Da Ji
Level 144
God Stats
0W - 2L
1,580 SR
Queue Stats
39W - 43L
1,459 Elo+
Solo
Danzaburou
Danzaburou
foolish657
Danzaburou
Level 154
God Stats
2W - 2L
1,496 SR
Queue Stats
626W - 607L
1,508 Elo+
Solo
Apollo
Apollo
sanguetsu100
Apollo
Level 111
God Stats
13W - 9L
1,656 SR
Queue Stats
185W - 181L
1,430 Elo+
Solo
Team Averages
Level 125
1,565 SR
1,486 Elo+

VS

Team Averages
Level 142
1,533 SR
1,489 Elo+
Hercules
Hercules
 
Hercules
Level 255
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
NemesisPrime343
Kuzenbo
Level 126
God Stats
2W - 1L
1,478 SR
Queue Stats
259W - 237L
1,424 Elo+
Solo
Neith
Neith
SEDEX VL
Neith
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Da Ji
Da Ji
YaBoiKyle96
Da Ji
Level 137
God Stats
4W - 3L
1,688 SR
Queue Stats
194W - 253L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 1 / 0
5,719
572
4,406
3,068
660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Dreamcast4K
Hun Batz
11
3 / 5 / 1
6,155
616
3,418
8,287
3,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
bl0ssom1
Da Ji
9
1 / 5 / 1
5,540
554
4,277
9,377
5,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
foolish657
Danzaburou
11
2 / 2 / 2
6,452
645
3,722
5,756
1,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Apollo
11
2 / 4 / 1
6,098
610
4,579
7,390
2,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 2 / 4
6,661
666
7,080
9,573
7,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
 
Janus
12
1 / 1 / 5
6,203
620
3,943
4,746
1,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 2 / 0
5,382
538
2,992
7,176
5,723
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
SEDEX VL
Neith
8
0 / 4 / 3
4,592
459
1,783
5,706
1,538
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
10 / 0 / 1
6,751
675
4,821
6,410
1,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
8
Kills
16
17
Deaths
9
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
1
0
0
W
Hercules
 
Hercules
3
2
4
2.5
W
Janus
 
Janus
1
1
5
3.5
L
Hun Batz
Dreamcast4K
Hun Batz
3
5
1
0.7
W
2
2
0
1
W
Neith
SEDEX VL
Neith
0
4
3
0.38
W
10
0
1
10.5
L
Da Ji
bl0ssom1
Da Ji
1
5
1
0.3
L
Danzaburou
foolish657
Danzaburou
2
2
2
1.5
L
Apollo
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,402
Damage
20,619
33,878
Taken
33,611
13,472
Mitigated
18,197
9,072
Healing
12,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
4,406
89
0
750
3,068
660
0
1,413
1,539
34,414
878
W
Hercules
 
Hercules
7,080
3,281
0
4,162
9,573
7,818
0
0
9,573
0
40,111
W
Janus
 
Janus
3,943
401
0
1,139
4,746
1,283
0
2,360
2,030
41,675
1,042
L
Hun Batz
Dreamcast4K
Hun Batz
3,418
1,139
0
552
8,287
3,002
0
1,190
6,989
0
37,636
W
2,992
1,106
0
2,615
7,176
5,723
6
1,043
6,047
17,901
136
W
Neith
SEDEX VL
Neith
1,783
427
13
2,030
5,706
1,538
0
0
5,706
0
24,652
W
4,821
779
0
2,854
6,410
1,835
0
457
5,849
0
28,768
L
Da Ji
bl0ssom1
Da Ji
4,277
723
0
2,441
9,377
5,925
0
396
8,941
0
26,438
L
Danzaburou
foolish657
Danzaburou
3,722
1,615
0
2,893
5,756
1,685
454
1,690
4,066
0
39,160
L
Apollo
4,579
2,189
0
2,436
7,390
2,200
763
1,855
5,431
0
48,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,964
Gold Earned
29,589
355
Minions Killed
264
0
Camps Cleared
0
950,583
Distance Traveled
1,016,426
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,719
572
80
8
0
194,567
0
W
Hercules
6,661
666
76
8
0
183,458
2
W
Janus
6,203
620
88
9
0
222,254
2
L
Hun Batz
6,155
616
69
7
0
202,509
0
W
Kuzenbo
5,382
538
24
2
0
206,105
0
W
Neith
4,592
459
34
3
0
179,607
0
W
Da Ji
6,751
675
42
4
0
225,002
0
L
Da Ji
5,540
554
47
5
0
159,114
0
L
Danzaburou
6,452
645
78
8
0
200,585
0
L
Apollo
6,098
610
81
8
0
193,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role