Player Matchup

Chaac
Chaac
AII_Money_N
Chaac
Level 184
God Stats
1W - 1L
1,557 SR
Queue Stats
32W - 31L
1,506 Elo+
Party 1
Hachiman
Hachiman
Cresent_tate
Hachiman
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,555 Elo+
Party 1
Sylvanus
Sylvanus
LethaIWiener
Sylvanus
Level 47
God Stats
4W - 0L
1,850 SR
Queue Stats
27W - 37L
1,364 Elo+
Solo
Jing Wei
Jing Wei
Math000
Jing Wei
Level 64
God Stats
2W - 4L
1,357 SR
Queue Stats
299W - 328L
1,437 Elo+
Solo
Sol
Sol
Silver_Skullette
Sol
Level 129
God Stats
5W - 5L
1,258 SR
Queue Stats
406W - 396L
1,461 Elo+
Party 1
Team Averages
Level 103
1,505 SR
1,465 Elo+

VS

Team Averages
Level 82
1,381 SR
1,292 Elo+
Sun Wukong
Sun Wukong
KeenanShea92
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,094 Elo+
Party 2
Cthulhu
Cthulhu
R3_L2X
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,142 Elo+
Solo
Poseidon
Poseidon
ToxicLamia
Poseidon
Level 149
God Stats
2W - 4L
1,098 SR
Queue Stats
211W - 295L
1,413 Elo+
Solo
Nemesis
Nemesis
chelaxz
Nemesis
Level 155
God Stats
3W - 5L
1,306 SR
Queue Stats
173W - 170L
1,426 Elo+
Solo
Horus
Horus
muppet_vibes
Horus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 19
12,255
875
16,665
19,378
22,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Cresent_tate
Hachiman
17
4 / 1 / 19
9,986
713
8,108
8,703
3,462
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
LethaIWiener
Sylvanus
19
5 / 2 / 20
11,490
821
9,205
18,063
18,255
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Jing Wei
Math000
Jing Wei
18
7 / 3 / 15
10,783
770
15,703
11,851
5,043
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

16
4 / 5 / 15
9,908
708
20,165
10,728
4,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KeenanShea92
Sun Wukong
15
2 / 7 / 4
8,875
634
10,771
19,715
18,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
R3_L2X
Cthulhu
17
3 / 5 / 6
9,465
676
18,528
17,600
22,862
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Poseidon
ToxicLamia
Poseidon
16
1 / 6 / 5
9,388
671
10,502
9,584
4,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
chelaxz
Nemesis
16
4 / 7 / 4
9,888
706
15,383
17,341
9,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

14
1 / 6 / 6
8,286
592
3,606
16,187
13,616
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
36
31
Kills
11
11
Deaths
31
88
Assists
25
Player
Kills
Deaths
Assists
KDA
W
11
0
19
20.5
W
Hachiman
Cresent_tate
Hachiman
4
1
19
13.5
L
Sun Wukong
KeenanShea92
Sun Wukong
2
7
4
0.57
W
Sylvanus
LethaIWiener
Sylvanus
5
2
20
7.5
W
Jing Wei
Math000
Jing Wei
7
3
15
4.83
L
Cthulhu
R3_L2X
Cthulhu
3
5
6
1.2
W
4
5
15
2.3
L
Poseidon
ToxicLamia
Poseidon
1
6
5
0.58
L
Nemesis
chelaxz
Nemesis
4
7
4
0.86
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,846
Damage
58,790
68,723
Taken
80,427
54,117
Mitigated
68,257
40,737
Healing
16,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,665
1,222
2,967
9,805
19,378
22,556
313
6,778
12,600
3,390
30,338
W
Hachiman
Cresent_tate
Hachiman
8,108
3,310
344
1,712
8,703
3,462
570
3,428
5,275
0
17,464
L
Sun Wukong
KeenanShea92
Sun Wukong
10,771
990
919
3,408
19,715
18,709
0
8,605
11,110
0
17,330
W
Sylvanus
LethaIWiener
Sylvanus
9,205
3,093
9,537
9,431
18,063
18,255
357
9,330
8,733
13,304
755
W
Jing Wei
Math000
Jing Wei
15,703
9,998
1,364
2,471
11,851
5,043
1,026
4,626
7,225
0
33,024
L
Cthulhu
R3_L2X
Cthulhu
18,528
534
886
519
17,600
22,862
0
7,971
9,629
35,369
211
W
20,165
3,957
1,504
1,602
10,728
4,801
118
4,829
5,899
40,744
825
L
Poseidon
ToxicLamia
Poseidon
10,502
338
1,503
935
9,584
4,028
0
3,654
5,930
27,994
0
L
Nemesis
chelaxz
Nemesis
15,383
3,115
100
2,405
17,341
9,042
0
6,040
11,301
0
22,270
L
3,606
1,290
3,164
3,153
16,187
13,616
19
4,875
11,312
0
8,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,422
Gold Earned
45,902
161
Minions Killed
144
0
Camps Cleared
0
1,209,990
Distance Traveled
1,204,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,255
875
30
2
0
305,402
0
W
Hachiman
9,986
713
29
2
0
219,936
0
L
Sun Wukong
8,875
634
19
1
0
236,001
0
W
Sylvanus
11,490
821
17
1
0
236,016
0
W
Jing Wei
10,783
770
41
3
0
220,554
0
L
Cthulhu
9,465
676
44
3
0
248,043
0
W
Sol
9,908
708
44
3
0
228,082
0
L
Poseidon
9,388
671
53
4
0
222,088
0
L
Nemesis
9,888
706
14
1
0
271,062
0
L
Horus
8,286
592
14
1
0
227,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role