Player Matchup

Bacchus
Bacchus
Gold V
FireLordZeus1
Bacchus
Gold V
Level 144
God Stats
3W - 8L
1,359 SR
Queue Stats
185W - 202L
1,372 MMR
Solo
Atlas
Atlas
Silver III
GRM SHAD0
Atlas
Silver III
Level 89
God Stats
0W - 2L
1,472 SR
Queue Stats
5W - 9L
1,399 MMR
Party 2
Skadi
Skadi
Silver II
InfinityAim
Skadi
Silver II
Level 86
God Stats
3W - 5L
1,441 SR
Queue Stats
163W - 181L
1,196 MMR
Party 2
Bakasura
Bakasura
Silver I
LiLOwnz
Bakasura
Silver I
Level 105
God Stats
1W - 1L
1,499 SR
Queue Stats
93W - 116L
1,388 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
NERI_omg
Sun Wukong
Silver I
Level 128
God Stats
1W - 1L
1,844 SR
Queue Stats
67W - 79L
1,269 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,523 SR
1,325 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,552 SR
1,327 MMR
Artemis
Artemis
Gold V
Alvaritopp
Artemis
Gold V
Level 82
God Stats
1W - 3L
1,658 SR
Queue Stats
81W - 84L
1,271 MMR
Solo
Agni
Agni
Gold IV
LavigneTheWise
Agni
Gold IV
Level 132
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 13L
1,497 MMR
Party 1
Cerberus
Cerberus
Gold III
NERUJUDGE
Cerberus
Gold III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 90L
1,292 MMR
Solo
Lancelot
Lancelot
Silver I
Prisoner788
Lancelot
Silver I
Level 156
God Stats
8W - 3L
1,578 SR
Queue Stats
114W - 126L
1,261 MMR
Party 1
Danzaburou
Danzaburou
Gold V
XxKKiLlSsWaGGXx
Danzaburou
Gold V
Level 158
God Stats
13W - 13L
1,526 SR
Queue Stats
330W - 343L
1,313 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
1 / 6 / 0
6,701
419
6,358
15,621
12,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Atlas
GRM SHAD0
Atlas
13
0 / 6 / 2
7,275
455
7,669
15,845
5,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 6 / 0
7,247
453
5,587
9,898
2,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bakasura
LiLOwnz
Bakasura
12
0 / 5 / 0
7,197
450
3,359
16,682
6,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sun Wukong
NERI_omg
Sun Wukong
12
0 / 6 / 1
7,487
468
4,563
12,768
6,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
RavanaAresKaliAchilles

VS

Bans
NutSurtrArachneXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alvaritopp
Artemis
16
5 / 0 / 3
9,882
618
5,192
5,430
2,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 0 / 9
9,301
581
9,112
6,976
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
NERUJUDGE
Cerberus
14
3 / 2 / 15
8,799
550
7,647
12,264
8,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
Prisoner788
Lancelot
14
9 / 0 / 8
8,893
556
10,547
6,208
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
XxKKiLlSsWaGGXx
Danzaburou
17
9 / 0 / 7
11,186
699
16,271
13,301
4,847
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
71
2
Kills
29
29
Deaths
2
3
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Artemis
Alvaritopp
Artemis
5
0
3
6.5
L
Bacchus
1
6
0
0.17
L
Atlas
GRM SHAD0
Atlas
0
6
2
0.17
L
1
6
0
0.17
W
3
0
9
7.5
L
Bakasura
LiLOwnz
Bakasura
0
5
0
0
L
Sun Wukong
NERI_omg
Sun Wukong
0
6
1
0.08
W
Cerberus
NERUJUDGE
Cerberus
3
2
15
5.25
W
Lancelot
Prisoner788
Lancelot
9
0
8
13
W
Danzaburou
XxKKiLlSsWaGGXx
Danzaburou
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,536
Damage
48,769
70,814
Taken
44,179
32,640
Mitigated
20,404
13,044
Healing
18,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Alvaritopp
Artemis
5,192
2,052
0
3,107
5,430
2,101
845
1,561
3,869
0
74,956
L
Bacchus
6,358
569
0
1,837
15,621
12,152
0
2,737
12,686
19,110
0
L
Atlas
GRM SHAD0
Atlas
7,669
1,597
0
2,207
15,845
5,452
0
7,410
7,895
48,805
1,620
L
5,587
1,693
0
1,113
9,898
2,383
0
2,180
7,694
0
59,600
W
9,112
633
0
2,949
6,976
2,089
0
3,045
3,467
59,577
1,316
L
Bakasura
LiLOwnz
Bakasura
3,359
2,169
0
5,979
16,682
6,279
0
1,712
14,884
0
47,996
L
Sun Wukong
NERI_omg
Sun Wukong
4,563
312
0
1,908
12,768
6,374
341
1,606
11,100
0
55,064
W
Cerberus
NERUJUDGE
Cerberus
7,647
612
0
3,745
12,264
8,817
0
4,702
7,302
26,763
0
W
Lancelot
Prisoner788
Lancelot
10,547
1,166
0
481
6,208
2,550
0
1,941
3,787
0
49,352
W
Danzaburou
XxKKiLlSsWaGGXx
Danzaburou
16,271
9,208
0
8,531
13,301
4,847
1,213
2,640
10,478
0
92,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,907
Gold Earned
48,061
417
Minions Killed
464
0
Camps Cleared
0
1,503,867
Distance Traveled
1,592,505
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,882
618
129
8
0
302,938
3
L
Bacchus
6,701
419
25
2
0
316,690
2
L
Atlas
7,275
455
91
6
0
279,042
0
L
Skadi
7,247
453
100
6
0
258,436
0
W
Agni
9,301
581
100
6
0
321,217
3
L
Bakasura
7,197
450
110
7
0
360,777
0
L
Sun Wukong
7,487
468
91
6
0
288,922
0
W
Cerberus
8,799
550
32
2
0
325,961
10
W
Lancelot
8,893
556
71
4
0
395,922
2
W
Danzaburou
11,186
699
132
8
0
246,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role