Player Matchup

Mercury
Mercury
DrColo
Mercury
Level 153
God Stats
42W - 34L
1,631 SR
Queue Stats
218W - 223L
1,475 Elo+
Party 1
Geb
Geb
HallowThunder
Geb
Level 85
God Stats
14W - 16L
1,491 SR
Queue Stats
21W - 37L
1,392 Elo+
Party 1
Jing Wei
Jing Wei
RichRoni
Jing Wei
Level 129
God Stats
4W - 3L
1,462 SR
Queue Stats
170W - 165L
1,503 Elo+
Party 1
Bellona
Bellona
SonofOdin112
Bellona
Level 125
God Stats
7W - 7L
1,544 SR
Queue Stats
379W - 332L
1,520 Elo+
Solo
Agni
Agni
WhySoIcy-
Agni
Level 126
God Stats
22W - 13L
1,621 SR
Queue Stats
430W - 381L
1,543 Elo+
Solo
Team Averages
Level 124
1,550 SR
1,486 Elo+

VS

Team Averages
Level 120
1,501 SR
1,506 Elo+
Izanami
Izanami
 
Izanami
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Toxicbill-
Hera
Level 148
God Stats
90W - 72L
1,540 SR
Queue Stats
525W - 497L
1,477 Elo+
Solo
Loki
Loki
kennyorellanajck
Loki
Level 116
God Stats
6W - 8L
1,639 SR
Queue Stats
102W - 100L
1,506 Elo+
Party 2
Ymir
Ymir
mrbches
Ymir
Level 155
God Stats
1W - 3L
1,324 SR
Queue Stats
88W - 78L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DrColo
Mercury
6
2 / 0 / 2
3,731
746
2,562
3,064
916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
1 / 2 / 2
3,801
760
1,725
4,191
1,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
RichRoni
Jing Wei
7
1 / 1 / 2
3,859
772
3,197
2,225
567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
SonofOdin112
Bellona
8
3 / 0 / 0
4,586
917
2,666
4,250
2,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
8
1 / 0 / 1
4,280
856
918
434
127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
2 / 2 / 1
3,969
794
2,018
3,169
744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
 
Bakasura
6
0 / 0 / 0
3,316
663
745
3,449
908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
2,523
505
0
0
0
6
0 / 4 / 0
3,444
689
1,713
4,210
915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
mrbches
Ymir
6
1 / 2 / 2
3,889
778
1,669
6,632
2,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
3
3
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
2
1
1.25
L
Bakasura
 
Bakasura
0
0
0
0
W
Mercury
DrColo
Mercury
2
0
2
3
W
1
2
2
1
W
Jing Wei
RichRoni
Jing Wei
1
1
2
2
W
Bellona
SonofOdin112
Bellona
3
0
0
3
L
0
0
0
0
W
Agni
1
0
1
1.5
L
0
4
0
0
L
Ymir
mrbches
Ymir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,068
Damage
6,145
14,164
Taken
17,460
5,327
Mitigated
5,510
5,342
Healing
5,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,018
1,577
0
535
3,169
744
0
612
2,543
0
21,297
L
Bakasura
 
Bakasura
745
708
0
2,546
3,449
908
0
12
3,397
0
10,136
W
Mercury
DrColo
Mercury
2,562
956
0
755
3,064
916
0
40
3,024
0
19,130
W
1,725
462
59
1,032
4,191
1,532
0
582
3,609
8,923
0
W
Jing Wei
RichRoni
Jing Wei
3,197
2,608
0
987
2,225
567
0
1,047
1,178
0
20,746
W
Bellona
SonofOdin112
Bellona
2,666
1,222
0
2,461
4,250
2,185
0
0
4,230
0
24,779
L
0
0
0
0
0
0
0
0
0
0
0
W
Agni
918
38
0
48
434
127
0
0
434
19,818
0
L
1,713
427
0
360
4,210
915
0
318
3,842
0
16,385
L
Ymir
mrbches
Ymir
1,669
693
0
1,820
6,632
2,943
0
1,553
5,035
5,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,257
Gold Earned
17,141
187
Minions Killed
123
0
Camps Cleared
0
640,365
Distance Traveled
479,032
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,969
794
46
9
0
115,234
0
L
Bakasura
3,316
663
37
7
0
130,589
0
W
Mercury
3,731
746
35
7
0
156,182
0
W
Geb
3,801
760
14
3
0
122,646
0
W
Jing Wei
3,859
772
32
6
0
112,084
0
W
Bellona
4,586
917
52
10
0
134,908
0
L
Hera
2,523
505
0
0
0
0
0
W
Agni
4,280
856
54
11
0
114,545
0
L
Loki
3,444
689
34
7
0
119,597
0
L
Ymir
3,889
778
6
1
0
113,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role