Player Matchup

Surtr
Surtr
Gold III
BaDSaNtA 09
Surtr
Gold III
Level 178
God Stats
12W - 9L
1,534 SR
Queue Stats
350W - 356L
1,554 MMR
Solo
Ymir
Ymir
Gold III
Lazy Lucifer270
Ymir
Gold III
Level 159
God Stats
1W - 1L
1,254 SR
Queue Stats
168W - 167L
1,533 MMR
Solo
Amaterasu
Amaterasu
Platinum V
Munitious
Amaterasu
Platinum V
Level 111
God Stats
18W - 10L
1,656 SR
Queue Stats
85W - 79L
1,585 MMR
Solo
Janus
Janus
Gold IV
Prometheus474
Janus
Gold IV
Level 122
God Stats
2W - 1L
1,743 SR
Queue Stats
33W - 33L
1,517 MMR
Solo
Danzaburou
Danzaburou
Gold II
RorschachSH
Danzaburou
Gold II
Level 157
God Stats
3W - 0L
1,687 SR
Queue Stats
208W - 204L
1,583 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,575 SR
1,554 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 173
1,573 SR
1,554 MMR
Cu Chulainn
Cu Chulainn
Gold IV
Dylan1046
Cu Chulainn
Gold IV
Level 137
God Stats
0W - 2L
1,356 SR
Queue Stats
174W - 188L
1,409 MMR
Solo
Khepri
Khepri
Gold I
HanzoTheNinjaATP
Khepri
Gold I
Level 237
God Stats
2W - 7L
1,458 SR
Queue Stats
850W - 860L
1,566 MMR
Solo
Anhur
Anhur
Gold I
MaddestRussian
Anhur
Gold I
Level 196
God Stats
15W - 8L
1,758 SR
Queue Stats
289W - 288L
1,573 MMR
Solo
Osiris
Osiris
Gold I
RapsLinger99
Osiris
Gold I
Level 144
God Stats
10W - 7L
1,676 SR
Queue Stats
307W - 320L
1,603 MMR
Solo
Hera
Hera
Gold IV
envydakaos
Hera
Gold IV
Level 152
God Stats
3W - 7L
1,616 SR
Queue Stats
24W - 21L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 3
6,558
596
5,501
10,634
4,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 6
6,727
612
2,864
5,986
3,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
Munitious
Amaterasu
13
4 / 0 / 4
7,769
706
7,418
9,307
5,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
0 / 2 / 1
6,404
582
1,708
4,879
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
RorschachSH
Danzaburou
12
3 / 1 / 2
7,095
645
5,945
5,846
1,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AgniAresSylvanusNu Wa

VS

Bans
BacchusCharybdisAo KuangBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dylan1046
Cu Chulainn
8
0 / 6 / 0
5,214
474
4,374
9,258
3,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 1
5,123
466
869
5,667
2,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 1 / 0
5,789
526
4,322
6,681
2,467
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
10
1 / 4 / 0
5,370
488
2,563
9,449
4,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
3 / 2 / 1
6,222
566
4,971
4,246
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
15
Kills
5
5
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
L
Cu Chulainn
Dylan1046
Cu Chulainn
0
6
0
0
L
0
2
1
0.25
W
2
0
6
5
L
1
1
0
1
W
Amaterasu
Munitious
Amaterasu
4
0
4
6
W
0
2
1
0.25
L
Osiris
1
4
0
0.25
W
Danzaburou
RorschachSH
Danzaburou
3
1
2
4
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,436
Damage
17,099
36,652
Taken
35,301
16,797
Mitigated
15,077
13,601
Healing
9,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,501
2,777
0
1,569
10,634
4,920
29
1,778
8,856
1,030
44,499
L
Cu Chulainn
Dylan1046
Cu Chulainn
4,374
318
0
523
9,258
3,903
0
215
8,638
181
32,652
L
869
47
1,437
1,005
5,667
2,785
0
1,559
4,068
9,852
0
W
2,864
545
2,472
2,200
5,986
3,154
140
357
5,629
19,567
188
L
4,322
2,141
0
2,045
6,681
2,467
0
568
6,113
0
41,744
W
Amaterasu
Munitious
Amaterasu
7,418
2,494
0
5,257
9,307
5,489
0
113
9,194
0
51,966
W
1,708
86
0
750
4,879
1,549
0
2,960
1,919
42,047
0
L
Osiris
2,563
1,190
0
4,043
9,449
4,120
0
534
8,792
0
41,190
W
Danzaburou
RorschachSH
Danzaburou
5,945
2,627
0
1,353
5,846
1,685
754
372
5,474
0
49,968
L
4,971
571
0
908
4,246
1,802
0
1,798
2,332
32,257
1,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,553
Gold Earned
27,718
380
Minions Killed
303
0
Camps Cleared
0
1,154,052
Distance Traveled
992,307
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,558
596
59
5
0
253,411
0
L
Cu Chulainn
5,214
474
61
6
0
168,373
0
L
Khepri
5,123
466
10
1
0
204,146
2
W
Ymir
6,727
612
26
2
0
224,060
0
L
Anhur
5,789
526
76
7
0
178,289
2
W
Amaterasu
7,769
706
106
10
0
246,479
1
W
Janus
6,404
582
105
10
0
226,942
6
L
Osiris
5,370
488
83
8
0
230,566
0
W
Danzaburou
7,095
645
84
8
0
203,160
0
L
Hera
6,222
566
73
7
0
210,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role