Player Matchup

Merlin
Merlin
Silver II
DishonoredRamen
Merlin
Silver II
Level 123
God Stats
1W - 1L
1,492 SR
Queue Stats
32W - 32L
1,472 MMR
Party 1
Medusa
Medusa
Gold V
FireLordZeus1
Medusa
Gold V
Level 144
God Stats
2W - 4L
1,539 SR
Queue Stats
208W - 230L
1,418 MMR
Solo
Danzaburou
Danzaburou
Silver I
LiLOwnz
Danzaburou
Silver I
Level 105
God Stats
12W - 5L
1,746 SR
Queue Stats
94W - 116L
1,434 MMR
Solo
Ymir
Ymir
Silver III
YaBlewItM8
Ymir
Silver III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,330 MMR
Party 1
Erlang Shen
Erlang Shen
Gold II
oTheSazcuash
Erlang Shen
Gold II
Level 147
God Stats
1W - 1L
1,701 SR
Queue Stats
90W - 91L
1,419 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,595 SR
1,415 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 153
1,576 SR
1,426 MMR
Vamana
Vamana
Gold IV
 
Vamana
Gold IV
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver I
MyKrypticMoonTTV
Hercules
Silver I
Level 62
God Stats
1W - 3L
1,343 SR
Queue Stats
18W - 21L
1,433 MMR
Solo
Discordia
Discordia
Gold V
TextbookSubset
Discordia
Gold V
Level 143
God Stats
4W - 3L
1,706 SR
Queue Stats
255W - 268L
1,444 MMR
Solo
Izanami
Izanami
Gold IV
angelitus
Izanami
Gold IV
Level 226
God Stats
3W - 2L
1,501 SR
Queue Stats
504W - 520L
1,374 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
whiteboy2408
Kumbhakarna
Gold V
Level 129
God Stats
1W - 0L
1,831 SR
Queue Stats
96W - 113L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,152
511
4,000
6,478
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 0
7,108
508
4,602
8,634
2,426
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
LiLOwnz
Danzaburou
12
0 / 2 / 3
6,925
495
4,207
10,524
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 2
6,587
471
3,218
13,653
8,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
oTheSazcuash
Erlang Shen
12
3 / 5 / 1
7,695
550
9,431
18,592
15,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
PoseidonKuzenboAresThanatos

VS

Bans
AchillesChronosChang'eAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
8 / 1 / 0
9,273
662
9,513
12,384
8,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 4 / 2
7,993
571
7,200
11,497
10,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
TextbookSubset
Discordia
14
3 / 0 / 2
8,101
579
13,066
4,250
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
angelitus
Izanami
14
3 / 0 / 2
8,403
600
4,233
7,581
2,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
whiteboy2408
Kumbhakarna
11
0 / 1 / 7
7,804
557
4,859
10,055
7,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
17
17
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
8
1
0
8
L
2
3
0
0.67
L
1
3
0
0.33
L
Danzaburou
LiLOwnz
Danzaburou
0
2
3
0.75
W
3
4
2
1
W
Discordia
TextbookSubset
Discordia
3
0
2
4
L
0
4
2
0.25
W
Izanami
angelitus
Izanami
3
0
2
4
L
Erlang Shen
oTheSazcuash
Erlang Shen
3
5
1
0.7
W
Kumbhakarna
whiteboy2408
Kumbhakarna
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,458
Damage
38,871
57,881
Taken
45,767
30,424
Mitigated
31,001
16,255
Healing
11,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,513
5,172
0
2,351
12,384
8,993
18
1,394
10,990
369
81,869
L
4,000
47
0
500
6,478
1,298
0
4,362
1,565
43,427
643
L
4,602
2,157
0
1,962
8,634
2,426
0
2,153
6,354
0
50,167
L
Danzaburou
LiLOwnz
Danzaburou
4,207
905
0
5,138
10,524
3,183
0
1,040
9,393
0
52,988
W
7,200
2,510
0
3,028
11,497
10,559
0
542
10,955
0
41,201
W
Discordia
TextbookSubset
Discordia
13,066
318
0
741
4,250
1,315
0
1,688
2,562
59,648
0
L
3,218
742
210
2,819
13,653
8,296
0
7,080
6,271
22,933
0
W
Izanami
angelitus
Izanami
4,233
2,473
0
2,980
7,581
2,531
2,699
1,539
6,042
0
72,437
L
Erlang Shen
oTheSazcuash
Erlang Shen
9,431
5,514
0
5,626
18,592
15,221
15
2,579
15,392
0
46,044
W
Kumbhakarna
whiteboy2408
Kumbhakarna
4,859
832
0
2,825
10,055
7,603
225
2,783
7,272
27,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,467
Gold Earned
41,574
398
Minions Killed
465
0
Camps Cleared
0
1,337,036
Distance Traveled
1,432,381
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,273
662
132
9
0
341,186
0
L
Merlin
7,152
511
99
7
0
270,658
0
L
Medusa
7,108
508
75
5
0
305,521
0
L
Danzaburou
6,925
495
96
7
0
297,699
0
W
Hercules
7,993
571
76
5
0
263,724
0
W
Discordia
8,101
579
96
7
0
294,087
2
L
Ymir
6,587
471
47
3
0
254,215
1
W
Izanami
8,403
600
132
9
0
258,728
5
L
Erlang Shen
7,695
550
81
6
0
208,943
2
W
Kumbhakarna
7,804
557
29
2
0
274,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role