Player Matchup

Ymir
Ymir
DJwilldoit
Ymir
Level 107
God Stats
0W - 2L
1,306 SR
Queue Stats
253W - 241L
1,438 Elo+
Solo
Charybdis
Charybdis
Jinxtapose
Charybdis
Level 28
God Stats
5W - 7L
1,482 SR
Queue Stats
33W - 22L
1,590 Elo+
Party 1
Zeus
Zeus
Mccreemysauce
Zeus
Level 133
God Stats
2W - 2L
1,711 SR
Queue Stats
131W - 134L
1,543 Elo+
Party 1
Kuzenbo
Kuzenbo
Tiburoncin619
Kuzenbo
Level 128
God Stats
0W - 4L
1,169 SR
Queue Stats
82W - 82L
1,420 Elo+
Solo
Hun Batz
Hun Batz
reperunit433
Hun Batz
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,203 Elo+
Solo
Team Averages
Level 88
1,434 SR
1,439 Elo+

VS

Team Averages
Level 68
1,505 SR
1,437 Elo+
Cupid
Cupid
AngelFlow19
Cupid
Level 48
God Stats
18W - 7L
1,680 SR
Queue Stats
95W - 80L
1,503 Elo+
Solo
Mulan
Mulan
DomArmando
Mulan
Level 63
God Stats
17W - 21L
1,466 SR
Queue Stats
154W - 171L
1,461 Elo+
Solo
Jormungandr
Jormungandr
TLK_luistorrez12
Jormungandr
Level 119
God Stats
42W - 33L
1,511 SR
Queue Stats
91W - 91L
1,433 Elo+
Solo
Thor
Thor
VerVex10
Thor
Level 64
God Stats
12W - 31L
1,307 SR
Queue Stats
168W - 173L
1,437 Elo+
Solo
Scylla
Scylla
matiboh
Scylla
Level 48
God Stats
3W - 2L
1,560 SR
Queue Stats
19W - 38L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,611
401
2,816
10,100
6,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
Jinxtapose
Charybdis
11
0 / 6 / 0
6,078
434
6,317
10,399
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
3 / 3 / 0
7,629
545
5,528
7,272
2,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Kuzenbo
14
4 / 0 / 0
7,869
562
8,215
11,357
9,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
reperunit433
Hun Batz
11
1 / 2 / 3
6,444
460
3,101
8,901
3,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 6
8,982
642
11,534
9,547
3,679
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
13
1 / 4 / 0
8,238
588
8,148
13,336
8,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
TLK_luistorrez12
Jormungandr
12
5 / 0 / 6
7,856
561
6,761
9,238
6,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
14
3 / 2 / 4
8,109
579
3,550
10,832
4,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Scylla
matiboh
Scylla
14
1 / 2 / 2
8,346
596
4,713
5,312
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
8
Kills
16
16
Deaths
8
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
L
0
5
0
0
W
Mulan
1
4
0
0.25
L
Charybdis
Jinxtapose
Charybdis
0
6
0
0
L
3
3
0
1
W
Jormungandr
TLK_luistorrez12
Jormungandr
5
0
6
8
L
Kuzenbo
4
0
0
4
W
Thor
3
2
4
2.5
W
Scylla
matiboh
Scylla
1
2
2
1
L
Hun Batz
reperunit433
Hun Batz
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,977
Damage
34,706
48,029
Taken
48,265
24,212
Mitigated
24,263
12,470
Healing
18,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,534
7,837
563
7,343
9,547
3,679
291
2,210
7,337
0
69,424
L
2,816
136
0
1,219
10,100
6,744
0
2,915
6,746
16,346
1,014
W
Mulan
8,148
734
0
4,807
13,336
8,653
172
5,232
7,548
0
58,741
L
Charybdis
Jinxtapose
Charybdis
6,317
3,754
0
2,522
10,399
2,800
0
2,327
7,696
0
46,134
L
5,528
1,490
0
2,426
7,272
2,242
0
2,548
4,630
55,967
2,889
W
Jormungandr
TLK_luistorrez12
Jormungandr
6,761
1,595
0
1,020
9,238
6,038
15
2,480
6,714
30,677
508
L
Kuzenbo
8,215
2,420
0
4,189
11,357
9,223
16
1,009
10,293
49,903
1,394
W
Thor
3,550
318
0
2,097
10,832
4,252
0
3,364
7,376
0
56,553
W
Scylla
matiboh
Scylla
4,713
43
95
2,321
5,312
1,641
318
2,579
2,729
56,159
150
L
Hun Batz
reperunit433
Hun Batz
3,101
445
0
2,114
8,901
3,203
0
1,557
7,306
0
39,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,631
Gold Earned
41,531
373
Minions Killed
481
0
Camps Cleared
0
1,265,324
Distance Traveled
1,347,946
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,982
642
99
7
0
268,307
0
L
Ymir
5,611
401
25
2
0
227,189
0
W
Mulan
8,238
588
119
9
0
219,198
0
L
Charybdis
6,078
434
76
5
0
239,229
2
L
Zeus
7,629
545
101
7
0
229,367
0
W
Jormungandr
7,856
561
49
4
0
294,649
0
L
Kuzenbo
7,869
562
101
7
0
280,863
0
W
Thor
8,109
579
90
6
0
286,884
1
W
Scylla
8,346
596
124
9
0
278,908
0
L
Hun Batz
6,444
460
70
5
0
288,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role