Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Cerge
Athena
Level 109
God Stats
0W - 5L
1,155 SR
Queue Stats
7W - 11L
1,424 Elo+
Solo
Medusa
Medusa
DGOxxOverLordxx
Medusa
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,425 Elo+
Solo
Sol
Sol
Jbnlkan
Sol
Level 146
God Stats
12W - 10L
1,587 SR
Queue Stats
137W - 140L
1,476 Elo+
Solo
Hun Batz
Hun Batz
Murcado
Hun Batz
Level 102
God Stats
0W - 2L
1,496 SR
Queue Stats
163W - 138L
1,503 Elo+
Solo
Team Averages
Level 119
1,448 SR
1,466 Elo+

VS

Team Averages
Level 139
1,555 SR
1,545 Elo+
Cthulhu
Cthulhu
BigDawgOG
Cthulhu
Level 67
God Stats
17W - 9L
1,596 SR
Queue Stats
134W - 130L
1,514 Elo+
Solo
Bakasura
Bakasura
Lan_rockets_
Bakasura
Level 159
God Stats
59W - 68L
1,519 SR
Queue Stats
507W - 637L
1,482 Elo+
Party 1
Achilles
Achilles
NIGHTBS666
Achilles
Level 150
God Stats
4W - 0L
1,672 SR
Queue Stats
14W - 9L
1,639 Elo+
Solo
Rama
Rama
PerctrickStar
Rama
Level 177
God Stats
22W - 15L
1,697 SR
Queue Stats
95W - 79L
1,625 Elo+
Party 1
Merlin
Merlin
ToxicGod123
Merlin
Level 142
God Stats
1W - 1L
1,291 SR
Queue Stats
39W - 50L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
0 / 2 / 0
7,139
549
6,046
9,081
3,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
Cerge
Athena
9
1 / 3 / 3
5,905
454
3,848
11,936
9,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 2
5,146
396
4,946
10,300
2,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Sol
13
1 / 3 / 0
7,203
554
6,432
8,315
1,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hun Batz
Murcado
Hun Batz
12
3 / 2 / 0
6,740
518
4,539
10,138
3,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigDawgOG
Cthulhu
10
1 / 3 / 3
6,154
473
7,626
11,494
5,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bakasura
Lan_rockets_
Bakasura
14
3 / 1 / 5
7,462
574
4,960
11,464
4,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
NIGHTBS666
Achilles
14
3 / 1 / 0
8,174
629
5,366
10,881
9,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 0 / 2
8,381
645
12,099
8,965
3,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
14
2 / 0 / 1
7,885
607
5,022
5,061
1,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
14
14
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
0
0
W
Cthulhu
BigDawgOG
Cthulhu
1
3
3
0.83
L
Athena
Cerge
Athena
1
3
3
0.83
L
0
4
2
0.25
L
Sol
1
3
0
0.33
W
Bakasura
Lan_rockets_
Bakasura
3
1
5
5.5
L
Hun Batz
Murcado
Hun Batz
3
2
0
1.5
W
Achilles
NIGHTBS666
Achilles
3
1
0
3
W
5
0
2
6
W
Merlin
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,811
Damage
35,073
49,770
Taken
47,865
21,738
Mitigated
24,397
15,982
Healing
20,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,046
925
200
2,840
9,081
3,958
0
3,434
5,091
57,811
1,201
W
Cthulhu
BigDawgOG
Cthulhu
7,626
147
0
3,288
11,494
5,788
0
3,590
7,852
29,891
249
L
Athena
Cerge
Athena
3,848
1,268
0
1,994
11,936
9,735
0
3,449
7,945
16,429
0
L
4,946
1,153
0
3,376
10,300
2,849
0
2,717
6,867
0
33,025
L
Sol
6,432
3,295
0
3,574
8,315
1,978
0
0
7,612
42,860
8,864
W
Bakasura
Lan_rockets_
Bakasura
4,960
3,319
0
4,570
11,464
4,608
0
1,455
9,799
0
48,719
L
Hun Batz
Murcado
Hun Batz
4,539
1,786
0
3,998
10,138
3,218
0
2,041
7,787
0
46,448
W
Achilles
NIGHTBS666
Achilles
5,366
374
0
5,148
10,881
9,052
0
5,745
5,136
0
50,440
W
12,099
8,786
0
5,230
8,965
3,687
458
1,467
7,498
0
76,776
W
Merlin
5,022
429
0
2,201
5,061
1,262
0
2,906
1,941
59,875
601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,133
Gold Earned
38,056
375
Minions Killed
488
0
Camps Cleared
0
1,350,328
Distance Traveled
1,304,692
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,139
549
118
9
0
249,846
3
W
Cthulhu
6,154
473
35
3
0
263,096
0
L
Athena
5,905
454
30
2
0
281,290
5
L
Medusa
5,146
396
40
3
0
283,085
4
L
Sol
7,203
554
97
7
0
219,405
0
W
Bakasura
7,462
574
109
8
0
327,145
0
L
Hun Batz
6,740
518
90
7
0
316,702
2
W
Achilles
8,174
629
84
6
0
213,180
0
W
Rama
8,381
645
145
11
0
234,176
3
W
Merlin
7,885
607
115
9
0
267,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role