Player Matchup

Xing Tian
Xing Tian
BelaGerant
Xing Tian
Level 151
God Stats
4W - 5L
1,650 SR
Queue Stats
217W - 221L
1,562 Elo+
Party 1
Scylla
Scylla
DaffyTheDuckk
Scylla
Level 125
God Stats
4W - 3L
1,429 SR
Queue Stats
131W - 127L
1,644 Elo+
Party 1
Pele
Pele
pingüin
Pele
Level 38
God Stats
2W - 0L
1,765 SR
Queue Stats
27W - 15L
1,634 Elo+
Party 1
Team Averages
Level 105
1,615 SR
1,613 Elo+

VS

Team Averages
Level 71
1,467 SR
1,488 Elo+
Surtr
Surtr
Chandler atx
Surtr
Level 81
God Stats
0W - 4L
1,435 SR
Queue Stats
148W - 125L
1,473 Elo+
Party 2
Ymir
Ymir
Neilboy103816
Ymir
Level 66
God Stats
1W - 2L
1,400 SR
Queue Stats
80W - 76L
1,461 Elo+
Party 2
Mulan
Mulan
Nooters69
Mulan
Level 67
God Stats
70W - 52L
1,566 SR
Queue Stats
133W - 111L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BelaGerant
Xing Tian
15
3 / 3 / 8
9,536
867
6,448
12,037
10,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
7 / 0 / 7
10,908
992
16,806
4,662
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
18
5 / 1 / 7
11,098
1,009
9,792
11,248
5,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
8,753
796
10,524
11,068
5,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
1 / 6 / 2
8,047
732
4,938
17,246
10,662
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mulan
Nooters69
Mulan
11
1 / 3 / 3
7,806
710
2,356
9,545
3,431
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
15
Kills
4
4
Deaths
15
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
BelaGerant
Xing Tian
3
3
8
2.33
L
2
6
2
0.5
W
7
0
7
10.5
L
1
6
2
0.33
L
Mulan
Nooters69
Mulan
1
3
3
0.83
W
Pele
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,046
Damage
17,818
27,947
Taken
37,859
18,423
Mitigated
19,714
3,692
Healing
3,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
BelaGerant
Xing Tian
6,448
373
0
650
12,037
10,799
0
2,246
9,373
22,162
616
L
10,524
3,336
0
1,940
11,068
5,621
0
5,509
5,025
699
25,989
W
16,806
1,798
0
370
4,662
1,801
868
1,224
3,312
48,731
0
L
4,938
704
0
1,122
17,246
10,662
0
9,164
7,077
17,547
0
L
Mulan
Nooters69
Mulan
2,356
212
0
685
9,545
3,431
0
6,539
2,270
0
9,629
W
Pele
9,792
2,433
0
2,672
11,248
5,823
2,527
1,905
9,181
0
61,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,542
Gold Earned
24,606
220
Minions Killed
90
0
Camps Cleared
0
693,236
Distance Traveled
471,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,536
867
29
3
0
210,354
0
L
Surtr
8,753
796
53
5
0
178,351
0
W
Scylla
10,908
992
85
8
0
215,843
0
L
Ymir
8,047
732
18
2
0
165,009
0
L
Mulan
7,806
710
19
2
0
128,235
0
W
Pele
11,098
1,009
106
10
0
267,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role