Player Matchup

Set
Set
Bandicoot0408
Set
Level 102
God Stats
1W - 2L
1,514 SR
Queue Stats
405W - 376L
1,499 Elo+
Party 2
Eset
Eset
GhoulTiger
Eset
Level 105
God Stats
7W - 1L
1,983 SR
Queue Stats
379W - 358L
1,499 Elo+
Party 2
Hercules
Hercules
TeaWasTaken
Hercules
Level 87
God Stats
34W - 25L
1,629 SR
Queue Stats
306W - 279L
1,505 Elo+
Party 2
Gilgamesh
Gilgamesh
darksoulsdingus
Gilgamesh
Level 122
God Stats
15W - 7L
1,709 SR
Queue Stats
146W - 125L
1,532 Elo+
Party 3
Olorun
Olorun
jormentheking
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 82L
1,555 Elo+
Party 3
Team Averages
Level 109
1,667 SR
1,518 Elo+

VS

Team Averages
Level 136
1,431 SR
1,472 Elo+
Ra
Ra
Jamin Moore
Ra
Level 153
God Stats
6W - 7L
1,489 SR
Queue Stats
339W - 446L
1,436 Elo+
Party 1
Yemoja
Yemoja
KIMxRICHARDS
Yemoja
Level 155
God Stats
1W - 3L
1,170 SR
Queue Stats
279W - 397L
1,433 Elo+
Party 1
Tyr
Tyr
Krovaxx7
Tyr
Level 154
God Stats
6W - 3L
1,564 SR
Queue Stats
32W - 24L
1,555 Elo+
Solo
Medusa
Medusa
Samwich48935
Medusa
Level 108
God Stats
29W - 34L
1,489 SR
Queue Stats
479W - 578L
1,487 Elo+
Party 1
Vulcan
Vulcan
Thundershock658
Vulcan
Level 109
God Stats
11W - 9L
1,444 SR
Queue Stats
259W - 368L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,453
496
3,161
7,145
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 5 / 1
6,070
552
4,111
6,597
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
TeaWasTaken
Hercules
8
0 / 6 / 0
5,068
461
3,345
9,532
3,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
darksoulsdingus
Gilgamesh
11
2 / 0 / 0
6,248
568
5,754
9,204
5,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 3 / 1
5,964
542
4,255
5,527
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
6,879
625
3,524
5,823
2,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
11
1 / 0 / 3
5,998
545
2,142
6,220
2,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
6 / 0 / 1
7,556
687
9,994
8,904
8,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
12
1 / 1 / 1
6,014
547
4,041
6,165
1,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
4 / 3 / 2
6,306
573
4,452
6,768
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
16
16
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
2
5
1
0.5
W
4
0
4
6
W
Yemoja
1
0
3
2.5
W
6
0
1
6.5
W
Medusa
1
1
1
1.5
L
Hercules
TeaWasTaken
Hercules
0
6
0
0
W
4
3
2
1.67
L
Gilgamesh
darksoulsdingus
Gilgamesh
2
0
0
2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,626
Damage
24,153
38,005
Taken
33,880
14,666
Mitigated
16,815
7,928
Healing
18,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,161
1,263
0
2,552
7,145
2,379
0
1,732
5,314
0
33,748
L
4,111
87
119
904
6,597
1,563
0
5,011
1,310
36,601
1,190
W
3,524
368
739
4,151
5,823
2,020
0
228
5,555
57,440
0
W
Yemoja
2,142
439
4,270
1,973
6,220
2,705
0
2,175
3,887
15,696
0
W
9,994
1,167
0
5,177
8,904
8,281
0
0
8,904
0
54,777
W
Medusa
4,041
966
0
946
6,165
1,889
414
2,651
3,514
0
50,916
L
Hercules
TeaWasTaken
Hercules
3,345
1,290
0
1,286
9,532
3,796
0
101
9,431
0
22,937
W
4,452
0
0
1,250
6,768
1,920
0
2,723
3,675
37,929
0
L
Gilgamesh
darksoulsdingus
Gilgamesh
5,754
1,170
0
1,301
9,204
5,410
0
1,742
7,422
603
30,307
L
4,255
2,297
330
1,436
5,527
1,518
993
1,082
4,410
45,397
3,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,803
Gold Earned
32,753
325
Minions Killed
383
0
Camps Cleared
0
1,095,952
Distance Traveled
1,174,755
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,453
496
64
6
0
249,749
0
L
Eset
6,070
552
84
8
0
204,924
0
W
Ra
6,879
625
97
9
0
247,601
3
W
Yemoja
5,998
545
40
4
0
223,591
2
W
Tyr
7,556
687
90
8
0
246,253
0
W
Medusa
6,014
547
89
8
0
223,436
0
L
Hercules
5,068
461
47
4
0
193,402
2
W
Vulcan
6,306
573
67
6
0
233,874
2
L
Gilgamesh
6,248
568
50
5
0
248,706
0
L
Olorun
5,964
542
80
7
0
199,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role