Player Matchup

Medusa
Medusa
LoKoTeR0
Medusa
Level 73
God Stats
1W - 1L
1,299 SR
Queue Stats
5W - 3L
1,502 Elo+
Party 1
Discordia
Discordia
csr10
Discordia
Level 127
God Stats
2W - 0L
1,723 SR
Queue Stats
326W - 294L
1,435 Elo+
Party 3
Cerberus
Cerberus
jorditan
Cerberus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,466 Elo+
Party 1
Surtr
Surtr
serone08
Surtr
Level 99
God Stats
5W - 0L
1,500 SR
Queue Stats
270W - 269L
1,414 Elo+
Party 3
Thanatos
Thanatos
vegetto777
Thanatos
Level 81
God Stats
2W - 1L
1,422 SR
Queue Stats
5W - 3L
1,502 Elo+
Party 1
Team Averages
Level 92
1,489 SR
1,464 Elo+

VS

Team Averages
Level 87
1,386 SR
1,408 Elo+
Mulan
Mulan
Lotus-rouge35
Mulan
Level 118
God Stats
0W - 3L
1,184 SR
Queue Stats
177W - 179L
1,445 Elo+
Solo
Merlin
Merlin
P Weezay
Merlin
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
34W - 33L
1,472 Elo+
Solo
Tsukuyomi
Tsukuyomi
Santez_98
Tsukuyomi
Level 118
God Stats
1W - 6L
1,245 SR
Queue Stats
111W - 98L
1,483 Elo+
Solo
Izanami
Izanami
kereskedo2
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,287 Elo+
Party 2
Ra
Ra
queen2654
Ra
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LoKoTeR0
Medusa
14
8 / 0 / 3
8,867
591
8,333
5,385
2,052
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
csr10
Discordia
16
6 / 1 / 4
9,462
631
7,420
5,418
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
jorditan
Cerberus
13
2 / 0 / 7
8,764
584
5,243
11,484
8,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Surtr
serone08
Surtr
14
5 / 5 / 2
8,842
589
13,266
16,490
17,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Thanatos
vegetto777
Thanatos
15
7 / 3 / 5
9,068
605
7,036
10,635
4,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 0
8,559
571
11,106
22,002
18,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
P Weezay
Merlin
14
1 / 5 / 1
8,300
553
2,924
7,934
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tsukuyomi
Santez_98
Tsukuyomi
13
2 / 6 / 2
7,089
473
6,557
13,010
4,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
kereskedo2
Izanami
8
0 / 5 / 0
5,543
370
2,573
5,666
1,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 5 / 0
5,263
351
1,786
6,750
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
28
Kills
9
9
Deaths
28
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
LoKoTeR0
Medusa
8
0
3
9.5
L
6
7
0
0.86
L
Merlin
P Weezay
Merlin
1
5
1
0.3
L
Tsukuyomi
Santez_98
Tsukuyomi
2
6
2
0.5
W
Discordia
csr10
Discordia
6
1
4
8
W
Cerberus
jorditan
Cerberus
2
0
7
5.5
L
Izanami
kereskedo2
Izanami
0
5
0
0
L
0
5
0
0
W
Surtr
serone08
Surtr
5
5
2
1.2
W
Thanatos
vegetto777
Thanatos
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,298
Damage
24,946
49,412
Taken
55,362
33,870
Mitigated
27,513
18,437
Healing
13,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
LoKoTeR0
Medusa
8,333
3,021
0
2,826
5,385
2,052
2,437
287
5,098
0
52,567
L
11,106
2,465
0
6,535
22,002
18,319
0
1,979
19,939
0
63,825
L
Merlin
P Weezay
Merlin
2,924
61
0
1,438
7,934
2,035
0
4,800
2,694
52,664
208
L
Tsukuyomi
Santez_98
Tsukuyomi
6,557
1,436
0
3,980
13,010
4,362
0
2,840
9,944
0
51,858
W
Discordia
csr10
Discordia
7,420
418
0
1,591
5,418
1,685
1,355
1,816
3,602
60,263
1,759
W
Cerberus
jorditan
Cerberus
5,243
278
0
2,347
11,484
8,352
382
2,441
9,043
38,493
555
L
Izanami
kereskedo2
Izanami
2,573
1,446
0
317
5,666
1,346
0
1,406
4,260
0
20,176
L
1,786
648
229
934
6,750
1,451
0
1,808
4,942
22,452
0
W
Surtr
serone08
Surtr
13,266
5,742
0
3,129
16,490
17,258
572
0
16,490
2,213
53,898
W
Thanatos
vegetto777
Thanatos
7,036
1,400
0
8,544
10,635
4,523
506
98
10,537
0
62,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,003
Gold Earned
34,754
449
Minions Killed
400
0
Camps Cleared
0
1,529,517
Distance Traveled
1,245,937
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,867
591
101
7
0
317,383
0
L
Mulan
8,559
571
116
8
0
234,752
0
L
Merlin
8,300
553
114
8
0
242,399
4
L
Tsukuyomi
7,089
473
96
6
0
336,430
1
W
Discordia
9,462
631
124
8
0
293,723
0
W
Cerberus
8,764
584
64
4
0
301,830
0
L
Izanami
5,543
370
43
3
0
219,765
0
L
Ra
5,263
351
31
2
0
212,591
0
W
Surtr
8,842
589
75
5
0
253,134
0
W
Thanatos
9,068
605
85
6
0
363,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role