Player Matchup

Neith
Neith
Daytten
Neith
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Horus
Horus
FewestDolphin18
Horus
Level 104
God Stats
5W - 5L
1,520 SR
Queue Stats
348W - 331L
1,487 Elo+
Solo
Set
Set
Vorpious
Set
Level 152
God Stats
1W - 0L
1,122 SR
Queue Stats
6W - 11L
1,388 Elo+
Party 1
Terra
Terra
baccodaddy
Terra
Level 100
God Stats
1W - 0L
1,410 SR
Queue Stats
88W - 90L
1,459 Elo+
Solo
Hera
Hera
wartemashee
Hera
Level 66
God Stats
7W - 4L
1,768 SR
Queue Stats
225W - 208L
1,496 Elo+
Solo
Team Averages
Level 102
1,464 SR
1,466 Elo+

VS

Team Averages
Level 142
1,656 SR
1,482 Elo+
Baron Samedi
Baron Samedi
Diamonds15k
Baron Samedi
Level 184
God Stats
4W - 4L
1,572 SR
Queue Stats
117W - 122L
1,473 Elo+
Solo
Ra
Ra
Juse2911
Ra
Level 35
God Stats
1W - 3L
1,500 SR
Queue Stats
72W - 106L
1,447 Elo+
Solo
Horus
Horus
TreWillz
Horus
Level 200
God Stats
1W - 1L
1,740 SR
Queue Stats
142W - 147L
1,481 Elo+
Solo
Anubis
Anubis
Xavius
Anubis
Level 149
God Stats
356W - 323L
1,572 SR
Queue Stats
457W - 461L
1,497 Elo+
Solo
Cernunnos
Cernunnos
xXBLACKrubyxX
Cernunnos
Level 140
God Stats
0W - 1L
1,895 SR
Queue Stats
220W - 203L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Daytten
Neith
13
1 / 2 / 3
7,421
530
4,500
7,573
2,183
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 6 / 3
6,403
457
5,476
12,759
7,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
7 / 3 / 4
8,855
633
10,530
11,131
4,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
10
0 / 2 / 4
5,951
425
2,491
11,106
7,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
9 / 2 / 4
9,103
650
14,597
7,455
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Diamonds15k
Baron Samedi
10
2 / 3 / 0
6,864
490
3,867
8,741
6,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

14
4 / 7 / 1
8,794
628
4,069
12,552
3,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
TreWillz
Horus
12
2 / 3 / 4
7,017
501
6,370
13,052
5,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
Xavius
Anubis
14
6 / 3 / 0
8,985
642
8,857
10,876
3,754
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cernunnos
xXBLACKrubyxX
Cernunnos
14
1 / 2 / 3
7,535
538
8,963
8,888
3,180
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
18
Kills
15
15
Deaths
18
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
Daytten
Neith
1
2
3
1.25
L
Baron Samedi
Diamonds15k
Baron Samedi
2
3
0
0.67
W
1
6
3
0.42
L
4
7
1
0.64
L
Horus
TreWillz
Horus
2
3
4
1.33
W
7
3
4
3
L
Anubis
Xavius
Anubis
6
3
0
2
W
Terra
0
2
4
1
W
9
2
4
5.5
L
Cernunnos
xXBLACKrubyxX
Cernunnos
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,594
Damage
32,126
50,024
Taken
54,109
23,743
Mitigated
22,345
14,663
Healing
20,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Daytten
Neith
4,500
1,275
0
3,042
7,573
2,183
276
852
6,721
0
48,963
L
Baron Samedi
Diamonds15k
Baron Samedi
3,867
356
273
2,452
8,741
6,483
0
3,026
5,469
23,092
0
W
5,476
2,108
240
4,254
12,759
7,651
234
7,266
5,493
0
27,771
L
4,069
280
453
3,317
12,552
3,238
0
6,815
5,273
58,550
1,435
L
Horus
TreWillz
Horus
6,370
2,600
258
4,191
13,052
5,690
0
4,493
8,309
0
32,937
W
10,530
4,771
0
1,939
11,131
4,608
0
3,452
7,679
0
59,351
L
Anubis
Xavius
Anubis
8,857
548
0
5,695
10,876
3,754
787
818
9,533
65,449
3,065
W
Terra
2,491
448
221
2,585
11,106
7,032
476
2,202
8,815
20,838
322
W
14,597
2,644
0
2,382
7,455
2,269
1,658
2,216
5,093
68,800
0
L
Cernunnos
xXBLACKrubyxX
Cernunnos
8,963
4,053
0
3,993
8,888
3,180
0
761
8,127
0
63,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,733
Gold Earned
39,195
377
Minions Killed
423
0
Camps Cleared
0
1,299,339
Distance Traveled
1,213,446
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,421
530
95
7
0
221,856
0
L
Baron Samedi
6,864
490
34
2
0
195,460
2
W
Horus
6,403
457
32
2
0
269,730
0
L
Ra
8,794
628
100
7
0
266,286
2
L
Horus
7,017
501
61
4
0
285,616
0
W
Set
8,855
633
88
6
0
308,514
2
L
Anubis
8,985
642
116
8
0
210,252
1
W
Terra
5,951
425
35
3
0
240,058
2
W
Hera
9,103
650
127
9
0
259,181
0
L
Cernunnos
7,535
538
112
8
0
255,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role