Player Matchup

Ravana
Ravana
Diamond V
 
Ravana
Diamond V
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond III
JorgeYe146
Merlin
Diamond III
Level 177
God Stats
2W - 1L
1,501 SR
Queue Stats
93W - 68L
1,954 MMR
Party 1
Anhur
Anhur
Platinum IV
Portmansito
Anhur
Platinum IV
Level 123
God Stats
10W - 7L
1,520 SR
Queue Stats
125W - 105L
1,772 MMR
Party 1
Cabrakan
Cabrakan
Diamond IV
Virus88-sryLouis
Cabrakan
Diamond IV
Level 64
God Stats
119W - 101L
1,611 SR
Queue Stats
179W - 171L
2,052 MMR
Solo
Sobek
Sobek
Diamond III
bomenkapper
Sobek
Diamond III
Level 148
God Stats
16W - 11L
1,732 SR
Queue Stats
187W - 173L
2,160 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,573 SR
1,888 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,548 SR
1,691 MMR
Raijin
Raijin
Diamond III
 
Raijin
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum I
 
Neith
Platinum I
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond IV
Sartious
Odin
Diamond IV
Level 69
God Stats
40W - 32L
1,627 SR
Queue Stats
151W - 141L
2,121 MMR
Solo
Cerberus
Cerberus
Platinum I
smudgy_salmon0
Cerberus
Platinum I
Level 104
God Stats
7W - 5L
1,614 SR
Queue Stats
178W - 160L
1,835 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
2 / 2 / 0
6,145
683
3,764
4,951
2,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
JorgeYe146
Merlin
12
4 / 1 / 1
6,439
715
4,301
3,722
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
2 / 3 / 4
5,471
608
7,374
6,717
1,854
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 2 / 3
5,892
655
4,823
7,381
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 0 / 8
5,906
656
4,205
7,861
5,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
AgniAthenaMaman BrigitteAphrodite

VS

Bans
TiamatMedusaCthulhuTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
2 / 3 / 1
5,688
632
2,974
4,134
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
 
Neith
9
2 / 4 / 1
5,006
556
5,183
7,024
1,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Fenrir
 
Fenrir
9
2 / 3 / 2
4,821
536
3,983
7,612
2,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
8
1 / 1 / 0
5,197
577
2,802
5,921
2,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
10
1 / 3 / 2
5,635
626
3,730
10,931
4,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
14
Kills
8
8
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
2
0
1
L
Raijin
 
Raijin
2
3
1
0.83
L
Neith
 
Neith
2
4
1
0.63
L
Fenrir
 
Fenrir
2
3
2
1
W
Merlin
JorgeYe146
Merlin
4
1
1
4.5
W
2
3
4
1.33
L
Odin
1
1
0
1
W
5
2
3
3.25
W
1
0
8
5
L
Cerberus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,467
Damage
18,672
30,632
Taken
35,622
15,262
Mitigated
12,088
11,084
Healing
8,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
3,764
1,224
0
1,205
4,951
2,330
0
254
4,697
354
40,334
L
Raijin
 
Raijin
2,974
448
0
463
4,134
1,149
0
2,874
862
35,027
143
L
Neith
 
Neith
5,183
2,141
0
1,506
7,024
1,729
0
1,378
5,646
0
30,177
L
Fenrir
 
Fenrir
3,983
1,020
0
921
7,612
2,486
0
3,788
3,659
0
24,321
W
Merlin
JorgeYe146
Merlin
4,301
338
0
625
3,722
1,119
0
1,426
2,296
40,764
0
W
7,374
4,294
0
2,152
6,717
1,854
0
2,439
4,278
0
37,253
L
Odin
2,802
709
0
1,692
5,921
2,157
0
465
5,226
1,090
26,811
W
4,823
710
0
3,383
7,381
4,247
0
1,116
6,265
40,950
0
W
4,205
425
0
3,719
7,861
5,712
0
1,666
6,195
18,499
1,883
L
Cerberus
3,730
155
0
3,861
10,931
4,567
0
3,874
6,987
24,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,853
Gold Earned
26,347
326
Minions Killed
249
0
Camps Cleared
0
955,256
Distance Traveled
926,193
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,145
683
71
8
0
169,484
0
L
Raijin
5,688
632
69
8
0
184,553
1
L
Neith
5,006
556
70
8
0
159,908
0
L
Fenrir
4,821
536
35
4
0
235,743
0
W
Merlin
6,439
715
101
11
0
197,916
2
W
Anhur
5,471
608
69
8
0
174,102
1
L
Odin
5,197
577
48
5
0
148,209
0
W
Cabrakan
5,892
655
66
7
0
200,714
1
W
Sobek
5,906
656
19
2
0
213,040
0
L
Cerberus
5,635
626
27
3
0
197,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role