Player Matchup

Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BlackPoizon69
Surtr
Level 56
God Stats
4W - 6L
1,500 SR
Queue Stats
69W - 104L
1,220 Elo+
Party 2
Tiamat
Tiamat
Supremesttag11
Tiamat
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 61L
1,204 Elo+
Party 2
Team Averages
Level 68
1,500 SR
1,308 Elo+

VS

Team Averages
Level 139
1,716 SR
1,477 Elo+
Nu Wa
Nu Wa
Kreiina
Nu Wa
Level 159
God Stats
277W - 132L
1,589 SR
Queue Stats
381W - 185L
1,561 Elo+
Solo
Guan Yu
Guan Yu
cibola69
Guan Yu
Level 159
God Stats
8W - 6L
1,605 SR
Queue Stats
137W - 129L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
wellifiwereme
Danzaburou
Level 99
God Stats
1W - 2L
1,955 SR
Queue Stats
119W - 116L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
6 / 2 / 2
11,583
891
14,269
14,201
3,634
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 9 / 4
9,093
699
8,046
17,080
11,703
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
1 / 9 / 4
8,891
684
7,400
11,695
5,555
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kreiina
Nu Wa
20
9 / 0 / 10
13,787
1,061
18,017
8,740
3,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
cibola69
Guan Yu
16
2 / 5 / 11
10,523
809
4,688
17,567
12,436
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
wellifiwereme
Danzaburou
16
9 / 3 / 7
11,818
909
14,207
13,158
6,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
8
Kills
20
20
Deaths
8
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
6
2
2
3.5
L
1
9
4
0.33
W
Nu Wa
Kreiina
Nu Wa
9
0
10
14
L
1
9
4
0.33
W
Guan Yu
cibola69
Guan Yu
2
5
11
1.5
W
Danzaburou
wellifiwereme
Danzaburou
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,715
Damage
36,912
42,976
Taken
39,465
20,892
Mitigated
22,332
4,668
Healing
10,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
14,269
6,878
0
3,187
14,201
3,634
0
6,655
7,539
0
61,078
L
8,046
2,734
0
1,052
17,080
11,703
0
7,602
9,464
1,750
26,483
W
Nu Wa
Kreiina
Nu Wa
18,017
5,643
0
480
8,740
3,890
1,686
1,644
7,096
79,570
2,223
L
7,400
794
0
429
11,695
5,555
0
3,658
8,013
23,597
0
W
Guan Yu
cibola69
Guan Yu
4,688
315
1,392
5,465
17,567
12,436
99
3,967
13,342
0
26,002
W
Danzaburou
wellifiwereme
Danzaburou
14,207
6,743
0
3,193
13,158
6,006
1,714
2,898
10,219
0
35,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,567
Gold Earned
36,128
136
Minions Killed
211
0
Camps Cleared
0
579,368
Distance Traveled
689,338
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,583
891
86
7
0
215,640
0
L
Surtr
9,093
699
22
2
0
184,303
0
W
Nu Wa
13,787
1,061
136
10
0
230,120
0
L
Tiamat
8,891
684
28
2
0
179,425
0
W
Guan Yu
10,523
809
37
3
0
235,429
3
W
Danzaburou
11,818
909
38
3
0
223,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role