Player Matchup

Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
DaubenyIRL
Nemesis
Level 94
God Stats
0W - 4L
1,310 SR
Queue Stats
115W - 108L
1,471 Elo+
Party 1
Bacchus
Bacchus
I3GE0RGE
Bacchus
Level 148
God Stats
5W - 8L
1,405 SR
Queue Stats
66W - 71L
1,399 Elo+
Party 2
Scylla
Scylla
Skolas993
Scylla
Level 82
God Stats
3W - 7L
1,386 SR
Queue Stats
64W - 72L
1,432 Elo+
Party 1
Ah Puch
Ah Puch
StonedCheed X
Ah Puch
Level 49
God Stats
0W - 1L
1,575 SR
Queue Stats
59W - 69L
1,396 Elo+
Party 2
Team Averages
Level 96
1,435 SR
1,440 Elo+

VS

Team Averages
Level 116
1,474 SR
1,444 Elo+
Nemesis
Nemesis
Gustavo_D_Ace
Nemesis
Level 124
God Stats
1W - 1L
1,485 SR
Queue Stats
112W - 107L
1,440 Elo+
Solo
Cupid
Cupid
K1LLj0y12Gauge
Cupid
Level 139
God Stats
59W - 64L
1,514 SR
Queue Stats
243W - 238L
1,414 Elo+
Solo
Hercules
Hercules
OGCHOLO21
Hercules
Level 64
God Stats
12W - 13L
1,386 SR
Queue Stats
154W - 155L
1,430 Elo+
Solo
Athena
Athena
brunokidrauhl
Athena
Level 128
God Stats
3W - 2L
1,684 SR
Queue Stats
20W - 18L
1,474 Elo+
Solo
Nox
Nox
estevanq2
Nox
Level 127
God Stats
1W - 4L
1,304 SR
Queue Stats
136W - 122L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
8 / 3 / 0
9,339
667
11,031
10,271
8,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nemesis
DaubenyIRL
Nemesis
13
0 / 2 / 3
7,063
505
2,779
8,473
3,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
I3GE0RGE
Bacchus
11
2 / 1 / 1
7,005
500
4,465
8,704
7,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Skolas993
Scylla
12
0 / 5 / 0
6,972
498
1,568
7,451
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
11
1 / 5 / 2
6,255
447
6,998
6,350
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
2 / 2 / 5
7,480
534
4,598
9,102
4,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 1 / 4
7,940
567
3,887
6,287
2,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
OGCHOLO21
Hercules
11
2 / 6 / 3
6,292
449
3,271
11,502
6,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 2 / 6
6,960
497
4,997
10,627
8,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
4 / 0 / 1
8,331
595
7,424
4,488
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
11
Kills
15
16
Deaths
11
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
8
3
0
2.67
L
Nemesis
DaubenyIRL
Nemesis
0
2
3
0.75
W
Nemesis
2
2
5
2.25
L
Bacchus
I3GE0RGE
Bacchus
2
1
1
2.5
W
3
1
4
5
W
Hercules
OGCHOLO21
Hercules
2
6
3
0.58
L
Scylla
Skolas993
Scylla
0
5
0
0
L
Ah Puch
1
5
2
0.4
W
4
2
6
3.5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,841
Damage
24,177
41,249
Taken
42,006
23,430
Mitigated
22,729
6,536
Healing
10,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
11,031
1,695
0
1,873
10,271
8,023
71
957
9,314
57,516
2,110
L
Nemesis
DaubenyIRL
Nemesis
2,779
885
0
1,074
8,473
3,761
0
1,589
6,884
0
60,690
W
Nemesis
4,598
1,321
0
668
9,102
4,072
0
2,987
5,954
0
50,033
L
Bacchus
I3GE0RGE
Bacchus
4,465
595
0
3,222
8,704
7,156
0
1,367
7,337
25,104
881
W
3,887
1,895
58
2,931
6,287
2,167
759
5,042
1,201
0
56,354
W
Hercules
OGCHOLO21
Hercules
3,271
303
0
1,766
11,502
6,284
0
7,476
3,446
0
18,159
L
Scylla
Skolas993
Scylla
1,568
119
0
125
7,451
2,458
0
6,646
805
35,073
28
L
Ah Puch
6,998
358
0
242
6,350
2,032
0
1,589
4,761
33,435
0
W
4,997
1,128
0
2,889
10,627
8,695
115
5,485
5,050
26,803
0
W
7,424
61
0
1,948
4,488
1,511
450
1,672
2,652
52,666
1,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,634
Gold Earned
37,003
389
Minions Killed
367
0
Camps Cleared
0
1,321,154
Distance Traveled
1,336,017
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,339
667
102
7
0
216,371
0
L
Nemesis
7,063
505
100
7
0
326,192
0
W
Nemesis
7,480
534
81
6
0
323,765
0
L
Bacchus
7,005
500
31
2
0
278,732
0
W
Cupid
7,940
567
105
8
0
233,571
3
W
Hercules
6,292
449
36
3
0
236,098
0
L
Scylla
6,972
498
99
7
0
255,523
4
L
Ah Puch
6,255
447
57
4
0
244,336
0
W
Athena
6,960
497
44
3
0
283,056
0
W
Nox
8,331
595
101
7
0
259,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role