Player Matchup

Erlang Shen
Erlang Shen
FirekingXL
Erlang Shen
Level 104
God Stats
14W - 13L
1,514 SR
Queue Stats
334W - 344L
1,481 Elo+
Solo
Ah Puch
Ah Puch
HanginDangle388
Ah Puch
Level 103
God Stats
33W - 30L
1,556 SR
Queue Stats
390W - 392L
1,447 Elo+
Solo
Vamana
Vamana
Quesohh
Vamana
Level 107
God Stats
0W - 1L
1,247 SR
Queue Stats
6W - 8L
1,329 Elo+
Solo
Team Averages
Level 105
1,439 SR
1,419 Elo+

VS

Team Averages
Level 70
1,523 SR
1,427 Elo+
Bakasura
Bakasura
CrashTestJonny29
Bakasura
Level 21
God Stats
17W - 16L
1,486 SR
Queue Stats
42W - 53L
1,384 Elo+
Party 1
Anubis
Anubis
Fercho_MM
Anubis
Level 105
God Stats
11W - 8L
1,626 SR
Queue Stats
290W - 316L
1,485 Elo+
Solo
Horus
Horus
PapaSkittlez
Horus
Level 84
God Stats
12W - 15L
1,458 SR
Queue Stats
58W - 67L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FirekingXL
Erlang Shen
12
2 / 6 / 2
7,426
743
4,615
10,651
4,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 3 / 3
7,435
744
6,257
6,347
1,940
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Quesohh
Vamana
12
1 / 6 / 3
8,106
811
4,919
10,205
6,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 10
8,736
874
4,865
9,916
6,217
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anubis
Fercho_MM
Anubis
16
7 / 1 / 7
10,624
1,062
10,799
5,518
2,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 1 / 6
9,277
928
6,743
10,560
4,661
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
4
Kills
15
15
Deaths
4
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
W
Anubis
Fercho_MM
Anubis
7
1
7
10.5
L
Erlang Shen
FirekingXL
Erlang Shen
2
6
2
0.5
L
1
3
3
0.83
W
7
1
6
10
L
Vamana
Quesohh
Vamana
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,791
Damage
22,407
27,203
Taken
25,994
13,051
Mitigated
13,046
3,332
Healing
12,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,865
3,382
0
3,270
9,916
6,217
569
1,794
7,984
0
18,170
W
Anubis
Fercho_MM
Anubis
10,799
123
496
2,509
5,518
2,168
831
1,524
3,838
44,551
1,256
L
Erlang Shen
FirekingXL
Erlang Shen
4,615
2,308
0
1,940
10,651
4,446
0
4,940
5,117
0
10,929
L
6,257
382
0
360
6,347
1,940
0
1,445
4,902
17,121
0
W
6,743
4,195
2,004
4,474
10,560
4,661
536
3,462
6,656
269
16,199
L
Vamana
Quesohh
Vamana
4,919
1,739
0
1,032
10,205
6,665
492
4,541
5,169
1,162
22,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,967
Gold Earned
28,637
94
Minions Killed
138
0
Camps Cleared
0
459,829
Distance Traveled
621,047
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,736
874
46
5
0
219,318
0
W
Anubis
10,624
1,062
78
8
0
192,464
0
L
Erlang Shen
7,426
743
27
3
0
162,629
0
L
Ah Puch
7,435
744
33
3
0
133,991
0
W
Horus
9,277
928
14
1
0
209,265
3
L
Vamana
8,106
811
34
3
0
163,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role