Player Matchup

Maui
Maui
Cheff89
Maui
Level 157
God Stats
20W - 19L
1,537 SR
Queue Stats
394W - 449L
1,518 Elo+
Party 2
Atlas
Atlas
Dormillion
Atlas
Level 139
God Stats
17W - 13L
1,664 SR
Queue Stats
496W - 480L
1,522 Elo+
Solo
Ra
Ra
Freelancer6
Ra
Level 145
God Stats
9W - 11L
1,548 SR
Queue Stats
300W - 345L
1,452 Elo+
Party 2
Medusa
Medusa
Radörn
Medusa
Level 138
God Stats
2W - 5L
1,410 SR
Queue Stats
36W - 37L
1,483 Elo+
Solo
Ne Zha
Ne Zha
alan_21cp
Ne Zha
Level 109
God Stats
9W - 9L
1,554 SR
Queue Stats
233W - 227L
1,444 Elo+
Solo
Team Averages
Level 138
1,543 SR
1,484 Elo+

VS

Team Averages
Level 141
1,575 SR
1,526 Elo+
Serqet
Serqet
 
Serqet
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
CocolaWeed78
Sobek
Level 143
God Stats
49W - 41L
1,575 SR
Queue Stats
238W - 240L
1,505 Elo+
Party 1
Hou Yi
Hou Yi
DimosPhronimos78
Hou Yi
Level 149
God Stats
17W - 17L
1,476 SR
Queue Stats
228W - 242L
1,536 Elo+
Party 1
Janus
Janus
Pitekpit
Janus
Level 106
God Stats
6W - 2L
1,741 SR
Queue Stats
61W - 48L
1,561 Elo+
Solo
Agni
Agni
Quagsire1990
Agni
Level 244
God Stats
5W - 4L
1,583 SR
Queue Stats
536W - 529L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Cheff89
Maui
11
0 / 3 / 1
5,826
530
2,457
9,052
4,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Atlas
9
1 / 3 / 1
5,850
532
4,312
8,290
5,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 1 / 0
5,965
542
2,620
5,043
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Radörn
Medusa
11
3 / 2 / 1
6,143
558
5,906
6,535
1,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ne Zha
alan_21cp
Ne Zha
7
1 / 4 / 1
4,548
413
2,172
6,145
2,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
5 / 0 / 3
6,106
555
3,361
4,654
1,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 5
5,528
503
4,853
10,230
7,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 3 / 2
5,701
518
4,305
7,225
2,350
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Janus
Pitekpit
Janus
13
6 / 0 / 2
6,984
635
4,588
4,522
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 1 / 3
6,355
578
4,078
4,477
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
13
13
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
0
3
6.5
L
Maui
Cheff89
Maui
0
3
1
0.17
W
1
1
5
3.5
W
1
3
2
0.67
L
Atlas
1
3
1
0.5
L
0
1
0
0
W
Janus
Pitekpit
Janus
6
0
2
7
W
0
1
3
1.5
L
Medusa
Radörn
Medusa
3
2
1
1.75
L
Ne Zha
alan_21cp
Ne Zha
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,467
Damage
21,185
35,065
Taken
31,108
15,668
Mitigated
13,376
9,498
Healing
12,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,361
609
0
1,738
4,654
1,291
0
0
4,654
0
28,119
L
Maui
Cheff89
Maui
2,457
849
0
2,418
9,052
4,636
0
3,078
5,435
32,392
11,457
W
4,853
64
294
4,250
10,230
7,150
0
2,671
7,553
19,951
2,159
W
4,305
2,185
0
2,846
7,225
2,350
22
2,270
4,955
0
43,826
L
Atlas
4,312
1,769
0
2,567
8,290
5,384
170
2,302
5,644
21,993
256
L
2,620
364
198
1,594
5,043
1,496
0
2,127
2,650
46,023
1,484
W
Janus
Pitekpit
Janus
4,588
422
0
1,250
4,522
1,333
0
1,947
2,329
43,362
0
W
4,078
313
0
1,947
4,477
1,252
0
1,614
2,863
39,838
1,319
L
Medusa
Radörn
Medusa
5,906
1,774
0
1,692
6,535
1,959
0
2,257
3,932
0
46,250
L
Ne Zha
alan_21cp
Ne Zha
2,172
756
0
1,029
6,145
2,193
0
1,624
4,137
0
19,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,332
Gold Earned
30,674
320
Minions Killed
353
0
Camps Cleared
0
1,026,794
Distance Traveled
1,150,612
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,106
555
53
5
0
276,288
2
L
Maui
5,826
530
83
8
0
205,207
0
W
Sobek
5,528
503
40
4
0
226,260
0
W
Hou Yi
5,701
518
80
7
0
193,426
4
L
Atlas
5,850
532
21
2
0
194,087
4
L
Ra
5,965
542
95
9
0
213,399
4
W
Janus
6,984
635
96
9
0
235,407
4
W
Agni
6,355
578
84
8
0
219,231
2
L
Medusa
6,143
558
88
8
0
211,682
0
L
Ne Zha
4,548
413
33
3
0
202,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role