Player Matchup

Olorun
Olorun
DAKthos
Olorun
Level 66
God Stats
2W - 5L
1,384 SR
Queue Stats
61W - 90L
1,348 Elo+
Solo
Sobek
Sobek
SlimLahey151
Sobek
Level 133
God Stats
4W - 5L
1,501 SR
Queue Stats
572W - 589L
1,444 Elo+
Solo
Danzaburou
Danzaburou
gladion75
Danzaburou
Level 71
God Stats
2W - 4L
1,633 SR
Queue Stats
38W - 54L
1,370 Elo+
Solo
Team Averages
Level 90
1,506 SR
1,387 Elo+

VS

Team Averages
Level 125
1,593 SR
1,401 Elo+
Discordia
Discordia
VindonnusApollo
Discordia
Level 159
God Stats
19W - 14L
1,789 SR
Queue Stats
509W - 501L
1,505 Elo+
Solo
Cthulhu
Cthulhu
Xano2295
Cthulhu
Level 86
God Stats
11W - 8L
1,474 SR
Queue Stats
24W - 23L
1,383 Elo+
Solo
Achilles
Achilles
gmaggia
Achilles
Level 129
God Stats
16W - 15L
1,515 SR
Queue Stats
382W - 579L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DAKthos
Olorun
14
1 / 6 / 1
8,816
735
8,221
15,012
4,699
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
2 / 5 / 2
8,947
746
8,383
17,092
15,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
gladion75
Danzaburou
14
1 / 6 / 4
8,807
734
9,254
14,243
4,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
VindonnusApollo
Discordia
19
12 / 0 / 3
12,609
1,051
20,548
8,721
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Xano2295
Cthulhu
17
3 / 2 / 12
10,831
903
10,710
16,974
15,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
gmaggia
Achilles
15
2 / 3 / 8
10,514
876
7,391
16,007
14,581
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
17
17
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Olorun
DAKthos
Olorun
1
6
1
0.25
L
2
5
2
0.6
W
Discordia
VindonnusApollo
Discordia
12
0
3
13.5
W
Cthulhu
Xano2295
Cthulhu
3
2
12
4.5
L
Danzaburou
gladion75
Danzaburou
1
6
4
0.5
W
Achilles
gmaggia
Achilles
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,858
Damage
38,649
46,347
Taken
41,702
24,186
Mitigated
33,621
7,619
Healing
12,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
DAKthos
Olorun
8,221
3,062
620
3,317
15,012
4,699
0
10,453
4,315
24,931
0
L
8,383
346
0
1,983
17,092
15,265
0
9,427
7,197
26,029
412
W
Discordia
VindonnusApollo
Discordia
20,548
1,056
515
4,410
8,721
3,487
2,183
2,824
5,892
61,444
1,582
W
Cthulhu
Xano2295
Cthulhu
10,710
455
869
5,099
16,974
15,553
569
7,018
9,937
22,853
815
L
Danzaburou
gladion75
Danzaburou
9,254
4,066
222
1,477
14,243
4,222
0
9,178
4,806
0
33,068
W
Achilles
gmaggia
Achilles
7,391
1,303
0
1,426
16,007
14,581
361
6,963
9,024
0
30,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,570
Gold Earned
33,954
98
Minions Killed
169
0
Camps Cleared
0
570,734
Distance Traveled
719,769
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,816
735
37
3
0
162,785
0
L
Sobek
8,947
746
28
2
0
211,291
0
W
Discordia
12,609
1,051
97
8
0
227,790
6
W
Cthulhu
10,831
903
29
2
0
237,614
2
L
Danzaburou
8,807
734
33
3
0
196,658
0
W
Achilles
10,514
876
43
4
0
254,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role