Player Matchup

Cthulhu
Cthulhu
Crusader_3000k
Cthulhu
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,273 Elo+
Party 1
Bellona
Bellona
JadedJinxy
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,273 Elo+
Party 1
Chang'e
Chang'e
Sylliiin
Chang'e
Level 2
God Stats
0W - 2L
1,294 SR
Queue Stats
0W - 6L
1,273 Elo+
Party 1
Thanatos
Thanatos
Zeuserss
Thanatos
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,273 Elo+
Party 1
Charybdis
Charybdis
powerfullybub
Charybdis
Level 46
God Stats
7W - 6L
1,319 SR
Queue Stats
124W - 123L
1,452 Elo+
Solo
Team Averages
Level 29
1,423 SR
1,309 Elo+

VS

Team Averages
Level 97
1,579 SR
1,463 Elo+
Sol
Sol
Twitch_Lytch
Sol
Level 92
God Stats
61W - 31L
1,625 SR
Queue Stats
283W - 242L
1,489 Elo+
Party 2
Cerberus
Cerberus
X-x_ADN51_x-X
Cerberus
Level 86
God Stats
9W - 3L
1,710 SR
Queue Stats
227W - 199L
1,532 Elo+
Party 2
Charybdis
Charybdis
beerdog
Charybdis
Level 155
God Stats
2W - 2L
1,384 SR
Queue Stats
194W - 194L
1,507 Elo+
Solo
Bellona
Bellona
painkiller994srb
Bellona
Level 45
God Stats
3W - 1L
1,561 SR
Queue Stats
18W - 35L
1,296 Elo+
Solo
Thor
Thor
rotaj843
Thor
Level 107
God Stats
73W - 47L
1,614 SR
Queue Stats
349W - 336L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,191
519
3,273
4,239
2,043
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
JadedJinxy
Bellona
8
1 / 5 / 2
5,113
511
1,233
8,107
6,148
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chang'e
Sylliiin
Chang'e
8
0 / 5 / 2
4,881
488
781
5,249
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Zeuserss
Thanatos
11
3 / 1 / 0
5,525
553
2,564
6,301
2,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
powerfullybub
Charybdis
6
2 / 3 / 1
4,772
477
2,718
3,848
860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,567
657
3,555
5,096
1,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cerberus
X-x_ADN51_x-X
Cerberus
10
1 / 1 / 9
7,014
701
4,291
9,877
7,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
beerdog
Charybdis
12
9 / 2 / 1
7,651
765
6,331
5,523
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 0
5,613
561
1,519
5,531
3,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thor
12
2 / 1 / 2
6,395
640
1,739
6,380
2,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
14
14
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Bellona
JadedJinxy
Bellona
1
5
2
0.4
L
Chang'e
Sylliiin
Chang'e
0
5
2
0.2
W
2
2
0
1
W
Cerberus
X-x_ADN51_x-X
Cerberus
1
1
9
5.5
L
Thanatos
Zeuserss
Thanatos
3
1
0
3
W
Charybdis
beerdog
Charybdis
9
2
1
4.75
W
0
0
0
0
L
Charybdis
powerfullybub
Charybdis
2
3
1
0.83
W
Thor
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,569
Damage
17,435
27,744
Taken
32,407
12,632
Mitigated
15,553
7,811
Healing
8,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,273
447
0
714
4,239
2,043
13
1,051
3,188
19,549
1,905
L
Bellona
JadedJinxy
Bellona
1,233
286
0
1,364
8,107
6,148
0
2,270
5,837
0
12,545
L
Chang'e
Sylliiin
Chang'e
781
309
24
633
5,249
1,241
84
2,609
2,640
12,115
0
W
3,555
2,151
0
2,012
5,096
1,244
1,515
721
4,375
44,846
7,951
W
Cerberus
X-x_ADN51_x-X
Cerberus
4,291
358
0
2,372
9,877
7,137
319
330
9,547
20,815
1,440
L
Thanatos
Zeuserss
Thanatos
2,564
579
0
4,498
6,301
2,340
0
630
5,671
0
35,807
W
Charybdis
beerdog
Charybdis
6,331
3,196
0
2,138
5,523
1,631
2,302
190
5,333
0
51,461
W
1,519
514
0
1,608
5,531
3,122
249
2,809
2,722
0
17,357
L
Charybdis
powerfullybub
Charybdis
2,718
1,651
0
578
3,848
860
0
873
2,975
0
12,305
W
Thor
1,739
318
0
418
6,380
2,419
46
187
6,193
0
38,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,482
Gold Earned
33,240
162
Minions Killed
326
0
Camps Cleared
0
835,757
Distance Traveled
966,901
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,191
519
30
3
0
204,990
0
L
Bellona
5,113
511
24
2
0
130,284
0
L
Chang'e
4,881
488
29
3
0
164,037
0
W
Sol
6,567
657
85
9
0
166,193
0
W
Cerberus
7,014
701
50
5
0
212,903
3
L
Thanatos
5,525
553
66
7
0
239,371
1
W
Charybdis
7,651
765
95
10
0
192,010
0
W
Bellona
5,613
561
27
3
0
203,142
0
L
Charybdis
4,772
477
13
1
0
97,075
0
W
Thor
6,395
640
69
7
0
192,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role