Player Matchup

Aphrodite
Aphrodite
KeyDoll
Aphrodite
Level 110
God Stats
271W - 235L
1,583 SR
Queue Stats
329W - 327L
1,501 Elo+
Solo
Serqet
Serqet
Salcruise
Serqet
Level 125
God Stats
1W - 1L
1,756 SR
Queue Stats
69W - 60L
1,563 Elo+
Solo
Tyr
Tyr
that_fear35
Tyr
Level 141
God Stats
25W - 32L
1,495 SR
Queue Stats
385W - 377L
1,502 Elo+
Solo
Team Averages
Level 125
1,612 SR
1,522 Elo+

VS

Team Averages
Level 147
1,694 SR
1,566 Elo+
Ne Zha
Ne Zha
Darebear90
Ne Zha
Level 139
God Stats
5W - 2L
1,666 SR
Queue Stats
16W - 13L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
Horicairas
Cthulhu
Level 144
God Stats
12W - 5L
1,710 SR
Queue Stats
20W - 13L
1,600 Elo+
Party 1
Poseidon
Poseidon
The Mystery 651
Poseidon
Level 159
God Stats
41W - 20L
1,705 SR
Queue Stats
672W - 342L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
KeyDoll
Aphrodite
13
0 / 4 / 1
7,446
745
3,050
7,806
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Serqet
Salcruise
Serqet
12
0 / 3 / 1
6,602
660
5,560
9,475
4,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 5 / 0
6,969
697
3,624
12,956
6,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Darebear90
Ne Zha
13
1 / 1 / 6
7,751
775
7,590
8,841
6,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Horicairas
Cthulhu
15
5 / 0 / 5
8,847
885
8,223
9,301
8,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
16
6 / 0 / 5
9,802
980
8,650
4,355
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
12
12
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Darebear90
Ne Zha
1
1
6
4
W
Cthulhu
Horicairas
Cthulhu
5
0
5
7.5
L
Aphrodite
KeyDoll
Aphrodite
0
4
1
0.13
L
Serqet
Salcruise
Serqet
0
3
1
0.17
W
Poseidon
6
0
5
8.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,234
Damage
24,463
30,237
Taken
22,497
13,892
Mitigated
16,413
7,036
Healing
3,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Darebear90
Ne Zha
7,590
1,513
0
1,091
8,841
6,251
174
1,734
6,532
0
17,771
W
Cthulhu
Horicairas
Cthulhu
8,223
702
219
534
9,301
8,839
0
1,229
7,823
14,619
0
L
Aphrodite
KeyDoll
Aphrodite
3,050
141
1,338
3,305
7,806
2,830
0
4,140
3,449
31,488
0
L
Serqet
Salcruise
Serqet
5,560
383
0
1,548
9,475
4,361
0
4,471
4,732
203
16,453
W
Poseidon
8,650
1,426
0
1,202
4,355
1,323
1,020
343
3,511
51,770
0
L
3,624
230
0
845
12,956
6,701
0
7,613
5,095
0
8,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,017
Gold Earned
26,400
97
Minions Killed
143
0
Camps Cleared
0
527,088
Distance Traveled
595,019
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,751
775
17
2
0
192,333
0
W
Cthulhu
8,847
885
20
2
0
203,835
0
L
Aphrodite
7,446
745
55
6
0
145,650
0
L
Serqet
6,602
660
24
2
0
208,995
0
W
Poseidon
9,802
980
106
11
0
198,851
0
L
Tyr
6,969
697
18
2
0
172,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role