Player Matchup

Vamana
Vamana
DCMERKS
Vamana
Level 156
God Stats
11W - 7L
1,577 SR
Queue Stats
246W - 286L
1,466 Elo+
Party 1
Yemoja
Yemoja
DIRtyD_FROmdA91O
Yemoja
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
464W - 562L
1,443 Elo+
Party 1
Heimdallr
Heimdallr
J0zzzh_
Heimdallr
Level 305
God Stats
3W - 0L
1,797 SR
Queue Stats
49W - 34L
1,566 Elo+
Solo
Zeus
Zeus
XcellentVibez
Zeus
Level 128
God Stats
55W - 54L
1,550 SR
Queue Stats
503W - 581L
1,397 Elo+
Party 1
Bacchus
Bacchus
exotic_dayung_og
Bacchus
Level 125
God Stats
21W - 32L
1,419 SR
Queue Stats
227W - 306L
1,396 Elo+
Party 1
Team Averages
Level 174
1,569 SR
1,454 Elo+

VS

Team Averages
Level 102
1,651 SR
1,473 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Aqara
Tiamat
Level 69
God Stats
3W - 1L
1,833 SR
Queue Stats
32W - 45L
1,449 Elo+
Party 2
Bacchus
Bacchus
WillTait
Bacchus
Level 126
God Stats
0W - 1L
1,740 SR
Queue Stats
17W - 21L
1,434 Elo+
Solo
Jormungandr
Jormungandr
samlilylion
Jormungandr
Level 234
God Stats
16W - 14L
1,660 SR
Queue Stats
445W - 414L
1,519 Elo+
Solo
Mercury
Mercury
v2killljoyy
Mercury
Level 44
God Stats
16W - 20L
1,520 SR
Queue Stats
27W - 38L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DCMERKS
Vamana
15
0 / 0 / 0
8,549
658
1,095
9,358
4,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
0 / 1 / 4
7,605
585
632
6,449
4,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heimdallr
J0zzzh_
Heimdallr
9
0 / 1 / 0
5,874
452
188
3,681
1,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 0 / 2
7,536
580
4,691
4,946
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 0 / 1
7,223
556
1,685
8,201
4,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
1
0 / 0 / 0
4,018
309
0
0
0
Tiamat
Aqara
Tiamat
1
0 / 0 / 0
4,003
308
0
0
0
Bacchus
WillTait
Bacchus
10
1 / 4 / 0
6,172
475
3,529
10,940
7,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
samlilylion
Jormungandr
13
0 / 0 / 0
7,071
544
1,164
4,470
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
v2killljoyy
Mercury
1
0 / 0 / 0
4,018
309
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
4
Kills
1
2
Deaths
4
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
L
Tiamat
Aqara
Tiamat
0
0
0
0
W
Vamana
DCMERKS
Vamana
0
0
0
0
W
0
1
4
2
W
Heimdallr
J0zzzh_
Heimdallr
0
1
0
0
L
Bacchus
WillTait
Bacchus
1
4
0
0.25
W
2
0
2
3
W
2
0
1
2.5
L
Jormungandr
samlilylion
Jormungandr
0
0
0
0
L
Mercury
v2killljoyy
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,291
Damage
4,693
32,635
Taken
15,410
16,279
Mitigated
9,844
13,223
Healing
5,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
Aqara
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Vamana
DCMERKS
Vamana
1,095
654
0
2,674
9,358
4,845
2,742
1,233
8,125
0
68,262
W
632
402
3,398
2,739
6,449
4,776
1,472
1,365
5,084
23,866
0
W
Heimdallr
J0zzzh_
Heimdallr
188
0
0
752
3,681
1,014
742
263
3,418
0
21,102
L
Bacchus
WillTait
Bacchus
3,529
486
0
3,251
10,940
7,522
0
6,990
3,950
21,528
0
W
4,691
786
0
980
4,946
1,318
2,580
1,195
3,751
52,717
2,009
W
1,685
204
0
2,680
8,201
4,326
1,021
1,378
6,823
34,280
883
L
Jormungandr
samlilylion
Jormungandr
1,164
569
0
1,856
4,470
2,322
0
0
4,369
44,201
10,844
L
Mercury
v2killljoyy
Mercury
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,787
Gold Earned
25,282
355
Minions Killed
133
0
Camps Cleared
0
1,142,611
Distance Traveled
492,288
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,018
309
0
0
0
0
0
L
Tiamat
4,003
308
0
0
0
0
0
W
Vamana
8,549
658
124
10
0
235,969
0
W
Yemoja
7,605
585
35
3
0
203,074
0
W
Heimdallr
5,874
452
29
2
0
210,377
0
L
Bacchus
6,172
475
33
3
0
277,598
2
W
Zeus
7,536
580
101
8
0
237,358
2
W
Bacchus
7,223
556
66
5
0
255,833
0
L
Jormungandr
7,071
544
100
8
0
214,690
0
L
Mercury
4,018
309
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role