Player Matchup

Ix Chel
Ix Chel
HBGL
Ix Chel
Level 158
God Stats
4W - 4L
1,314 SR
Queue Stats
174W - 141L
1,593 Elo+
Solo
Mercury
Mercury
P1pBoy-Panda
Mercury
Level 120
God Stats
321W - 287L
1,630 SR
Queue Stats
679W - 679L
1,529 Elo+
Solo
Chang'e
Chang'e
RandreaM9614
Chang'e
Level 109
God Stats
40W - 46L
1,493 SR
Queue Stats
558W - 565L
1,499 Elo+
Solo
Artemis
Artemis
clementine yo
Artemis
Level 121
God Stats
2W - 4L
1,360 SR
Queue Stats
187W - 195L
1,488 Elo+
Solo
Apollo
Apollo
whet4uBABE
Apollo
Level 87
God Stats
155W - 122L
1,617 SR
Queue Stats
282W - 267L
1,538 Elo+
Solo
Team Averages
Level 119
1,483 SR
1,529 Elo+

VS

Team Averages
Level 139
1,552 SR
1,505 Elo+
Bellona
Bellona
HolyRapture1572
Bellona
Level 41
God Stats
6W - 6L
1,614 SR
Queue Stats
10W - 14L
1,466 Elo+
Solo
Cthulhu
Cthulhu
No_Limit_Mafia_
Cthulhu
Level 157
God Stats
9W - 13L
1,455 SR
Queue Stats
494W - 466L
1,456 Elo+
Solo
Sylvanus
Sylvanus
Yasul
Sylvanus
Level 170
God Stats
6W - 8L
1,565 SR
Queue Stats
79W - 71L
1,555 Elo+
Solo
Medusa
Medusa
ninjasasinn
Medusa
Level 158
God Stats
27W - 24L
1,533 SR
Queue Stats
279W - 260L
1,514 Elo+
Solo
Merlin
Merlin
zxFENxz
Merlin
Level 170
God Stats
9W - 12L
1,592 SR
Queue Stats
187W - 189L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
HBGL
Ix Chel
17
10 / 1 / 1
11,213
701
14,461
12,865
4,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
P1pBoy-Panda
Mercury
17
1 / 0 / 2
10,050
628
1,673
10,868
5,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chang'e
RandreaM9614
Chang'e
15
0 / 0 / 3
8,718
545
1,794
9,347
2,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
14
4 / 0 / 2
9,572
598
10,612
7,324
2,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
whet4uBABE
Apollo
17
5 / 1 / 0
11,242
703
5,722
11,638
5,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
6,151
384
3,428
12,507
5,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 3 / 0
5,659
354
2,455
6,194
1,834
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sylvanus
Yasul
Sylvanus
6
0 / 1 / 0
5,605
350
1,841
3,354
1,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
15
1 / 4 / 0
8,164
510
2,181
15,218
4,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
zxFENxz
Merlin
14
1 / 5 / 1
7,847
490
6,214
9,327
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
20
Kills
2
2
Deaths
20
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
HBGL
Ix Chel
10
1
1
10.5
L
0
7
0
0
L
0
3
0
0
W
Mercury
P1pBoy-Panda
Mercury
1
0
2
2
W
Chang'e
RandreaM9614
Chang'e
0
0
3
1.5
L
Sylvanus
Yasul
Sylvanus
0
1
0
0
W
Artemis
4
0
2
5
L
Medusa
1
4
0
0.25
W
Apollo
whet4uBABE
Apollo
5
1
0
5
L
Merlin
zxFENxz
Merlin
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,262
Damage
16,119
52,042
Taken
46,600
20,605
Mitigated
17,238
32,066
Healing
9,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
HBGL
Ix Chel
14,461
1,897
407
6,048
12,865
4,440
1,326
3,431
9,063
83,664
1,179
L
3,428
1,199
0
2,002
12,507
5,093
0
4,350
7,895
0
30,523
L
2,455
323
0
2,164
6,194
1,834
0
3,924
1,990
24,477
0
W
Mercury
P1pBoy-Panda
Mercury
1,673
183
0
8,109
10,868
5,639
3,376
821
9,930
0
73,814
W
Chang'e
RandreaM9614
Chang'e
1,794
135
440
7,388
9,347
2,846
0
680
8,594
67,075
0
L
Sylvanus
Yasul
Sylvanus
1,841
639
545
1,256
3,354
1,751
0
223
3,131
9,576
0
W
Artemis
10,612
4,033
0
3,870
7,324
2,467
5,974
980
6,344
0
54,719
L
Medusa
2,181
347
0
3,036
15,218
4,538
0
3,913
11,095
0
64,479
W
Apollo
whet4uBABE
Apollo
5,722
2,943
0
5,804
11,638
5,213
2,758
3,292
7,601
0
87,332
L
Merlin
zxFENxz
Merlin
6,214
306
0
862
9,327
4,022
0
2,919
6,256
48,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,795
Gold Earned
33,426
643
Minions Killed
317
0
Camps Cleared
0
1,705,393
Distance Traveled
1,150,699
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,213
701
128
8
0
309,560
2
L
Bellona
6,151
384
45
3
0
317,141
0
L
Cthulhu
5,659
354
39
2
0
132,549
0
W
Mercury
10,050
628
129
8
0
387,494
0
W
Chang'e
8,718
545
121
8
0
366,002
0
L
Sylvanus
5,605
350
10
1
0
117,238
0
W
Artemis
9,572
598
99
6
0
309,760
0
L
Medusa
8,164
510
125
8
0
289,565
1
W
Apollo
11,242
703
166
10
0
332,577
3
L
Merlin
7,847
490
98
6
0
294,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role