Player Matchup

Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
DandiPl30
Terra
Level 65
God Stats
2W - 5L
1,177 SR
Queue Stats
225W - 232L
1,448 Elo+
Solo
Set
Set
Mr_sakis
Set
Level 157
God Stats
7W - 14L
1,250 SR
Queue Stats
450W - 486L
1,434 Elo+
Solo
Zhong Kui
Zhong Kui
souomaior
Zhong Kui
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,509 Elo+
Solo
Geb
Geb
猪b奶奶
Geb
Level 41
God Stats
2W - 0L
1,715 SR
Queue Stats
6W - 11L
1,384 Elo+
Party 2
Team Averages
Level 103
1,429 SR
1,455 Elo+

VS

Team Averages
Level 121
1,590 SR
1,431 Elo+
Ishtar
Ishtar
 
Ishtar
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
HectorHe5
Nu Wa
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,174 Elo+
Party 1
Cthulhu
Cthulhu
Krenz1234
Cthulhu
Level 115
God Stats
1W - 1L
1,740 SR
Queue Stats
80W - 66L
1,527 Elo+
Solo
Hades
Hades
TheMyrchik
Hades
Level 107
God Stats
7W - 1L
1,709 SR
Queue Stats
226W - 220L
1,447 Elo+
Solo
Horus
Horus
XxGhost_rider32X
Horus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 2 / 5
5,236
1,047
2,237
3,729
1,890
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
DandiPl30
Terra
10
2 / 0 / 4
5,788
1,158
2,245
6,167
4,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
2 / 1 / 4
5,540
1,108
2,986
3,967
2,284
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
souomaior
Zhong Kui
10
1 / 0 / 6
5,435
1,087
5,811
4,887
3,697
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 2 / 2
4,801
960
3,487
4,122
2,704
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
1 / 2 / 2
5,318
1,064
5,944
4,582
1,491
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nu Wa
HectorHe5
Nu Wa
11
0 / 1 / 2
5,219
1,044
3,427
2,768
824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
Krenz1234
Cthulhu
5
0 / 0 / 0
4,208
842
0
0
0
Hades
8
2 / 2 / 1
5,246
1,049
4,691
3,719
2,051
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 1
5,057
1,011
2,681
6,305
3,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
7
Kills
3
5
Deaths
7
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
2
5
2.25
L
Ishtar
 
Ishtar
1
2
2
1
W
Terra
DandiPl30
Terra
2
0
4
4
L
Nu Wa
HectorHe5
Nu Wa
0
1
2
1
L
Cthulhu
Krenz1234
Cthulhu
0
0
0
0
W
2
1
4
4
L
Hades
2
2
1
1.25
L
0
2
1
0.25
W
Zhong Kui
souomaior
Zhong Kui
1
0
6
4
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,766
Damage
16,743
22,872
Taken
17,374
15,173
Mitigated
7,500
11,412
Healing
6,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,237
1,484
206
375
3,729
1,890
48
1,326
2,403
0
4,682
L
Ishtar
 
Ishtar
5,944
2,525
195
629
4,582
1,491
0
2,644
1,938
0
14,094
W
Terra
DandiPl30
Terra
2,245
238
4,290
3,911
6,167
4,598
130
1,916
4,251
6,591
0
L
Nu Wa
HectorHe5
Nu Wa
3,427
587
152
773
2,768
824
0
2,127
641
12,778
0
L
Cthulhu
Krenz1234
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
2,986
672
781
914
3,967
2,284
352
1,396
2,571
0
5,756
L
Hades
4,691
55
204
950
3,719
2,051
0
2,616
1,103
5,473
279
L
2,681
792
927
2,287
6,305
3,134
0
4,114
2,191
0
5,581
W
Zhong Kui
souomaior
Zhong Kui
5,811
771
65
870
4,887
3,697
204
1,775
3,112
21,777
0
W
3,487
187
0
0
4,122
2,704
0
1,483
2,639
5,623
102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,800
Gold Earned
25,048
60
Minions Killed
59
0
Camps Cleared
0
486,412
Distance Traveled
371,947
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,236
1,047
5
1
0
93,277
0
L
Ishtar
5,318
1,064
28
6
0
79,555
0
W
Terra
5,788
1,158
9
2
0
110,594
0
L
Nu Wa
5,219
1,044
23
5
0
102,339
0
L
Cthulhu
4,208
842
0
0
0
0
0
W
Set
5,540
1,108
10
2
0
102,088
0
L
Hades
5,246
1,049
6
1
0
81,107
0
L
Horus
5,057
1,011
2
0
0
108,946
0
W
Zhong Kui
5,435
1,087
33
7
0
94,009
0
W
Geb
4,801
960
3
1
0
86,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role