Player Matchup

Loki
Loki
EstDope
Loki
Level 59
God Stats
16W - 31L
1,314 SR
Queue Stats
121W - 156L
1,445 Elo+
Solo
Hercules
Hercules
HeavyHeartless
Hercules
Level 118
God Stats
142W - 129L
1,382 SR
Queue Stats
142W - 135L
1,496 Elo+
Party 1
Bellona
Bellona
MisterHoliday
Bellona
Level 144
God Stats
8W - 6L
1,619 SR
Queue Stats
63W - 60L
1,582 Elo+
Solo
Nox
Nox
OrbitalCone5525
Nox
Level 118
God Stats
2W - 3L
1,455 SR
Queue Stats
153W - 146L
1,520 Elo+
Solo
Kuzenbo
Kuzenbo
SpisKukost
Kuzenbo
Level 38
God Stats
4W - 3L
1,408 SR
Queue Stats
63W - 69L
1,468 Elo+
Party 1
Team Averages
Level 95
1,436 SR
1,502 Elo+

VS

Team Averages
Level 115
1,498 SR
1,522 Elo+
Chaac
Chaac
ChampChad
Chaac
Level 110
God Stats
2W - 6L
1,488 SR
Queue Stats
25W - 29L
1,515 Elo+
Solo
Surtr
Surtr
Gariort23
Surtr
Level 62
God Stats
1W - 2L
1,520 SR
Queue Stats
41W - 27L
1,575 Elo+
Solo
Medusa
Medusa
Gemerlp
Medusa
Level 101
God Stats
4W - 5L
1,462 SR
Queue Stats
115W - 104L
1,540 Elo+
Solo
Bastet
Bastet
NIck666
Bastet
Level 145
God Stats
5W - 10L
1,439 SR
Queue Stats
199W - 186L
1,479 Elo+
Solo
Ra
Ra
怡熙惜兮息
Ra
Level 158
God Stats
42W - 38L
1,579 SR
Queue Stats
204W - 208L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
EstDope
Loki
3
0 / 2 / 0
3,915
356
258
1,317
261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
12
8 / 1 / 3
6,883
626
8,049
6,272
3,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Bellona
14
6 / 0 / 0
8,171
743
9,459
13,144
10,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 3 / 1
6,698
609
1,219
8,568
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
SpisKukost
Kuzenbo
12
3 / 1 / 7
6,296
572
4,613
6,148
5,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ChampChad
Chaac
10
2 / 5 / 1
5,818
529
2,884
8,896
6,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Surtr
Gariort23
Surtr
11
0 / 5 / 0
5,933
539
6,647
11,848
7,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
Gemerlp
Medusa
11
0 / 5 / 1
5,491
499
1,480
6,321
1,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
NIck666
Bastet
10
1 / 3 / 2
5,885
535
3,824
8,547
3,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 0 / 2
8,297
754
5,595
5,075
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
17
Kills
7
7
Deaths
18
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
ChampChad
Chaac
2
5
1
0.5
W
Loki
EstDope
Loki
0
2
0
0
L
Surtr
Gariort23
Surtr
0
5
0
0
L
Medusa
Gemerlp
Medusa
0
5
1
0.1
W
Hercules
8
1
3
9.5
W
Bellona
6
0
0
6
L
Bastet
NIck666
Bastet
1
3
2
0.67
W
0
3
1
0.17
W
Kuzenbo
SpisKukost
Kuzenbo
3
1
7
6.5
L
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,598
Damage
20,430
35,449
Taken
40,687
22,442
Mitigated
21,182
13,725
Healing
11,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
ChampChad
Chaac
2,884
316
0
2,076
8,896
6,220
0
1,890
6,678
0
21,337
W
Loki
EstDope
Loki
258
50
0
142
1,317
261
0
512
721
0
2,988
L
Surtr
Gariort23
Surtr
6,647
2,532
0
3,327
11,848
7,569
0
0
11,848
556
38,635
L
Medusa
Gemerlp
Medusa
1,480
412
0
1,198
6,321
1,957
0
1,441
4,644
0
36,851
W
Hercules
8,049
2,372
118
1,339
6,272
3,619
295
823
5,445
0
39,654
W
Bellona
9,459
4,229
0
7,909
13,144
10,692
0
295
12,008
0
65,891
L
Bastet
NIck666
Bastet
3,824
1,411
0
1,004
8,547
3,486
0
297
8,250
0
37,868
W
1,219
42
0
1,946
8,568
2,251
0
3,474
4,706
47,080
273
W
Kuzenbo
SpisKukost
Kuzenbo
4,613
1,405
388
1,883
6,148
5,619
50
275
5,872
24,305
2,598
L
5,595
488
888
2,542
5,075
1,950
374
1,746
3,329
61,771
1,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,963
Gold Earned
31,424
366
Minions Killed
348
0
Camps Cleared
0
970,246
Distance Traveled
1,147,064
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,818
529
27
2
0
220,794
0
W
Loki
3,915
356
8
1
0
43,781
0
L
Surtr
5,933
539
71
6
0
220,898
0
L
Medusa
5,491
499
68
6
0
224,754
0
W
Hercules
6,883
626
77
7
0
251,585
0
W
Bellona
8,171
743
137
12
0
246,494
2
L
Bastet
5,885
535
62
6
0
229,863
0
W
Nox
6,698
609
101
9
0
217,779
2
W
Kuzenbo
6,296
572
43
4
0
210,607
0
L
Ra
8,297
754
120
11
0
250,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role