Player Matchup

Izanami
Izanami
JerryTheSailor
Izanami
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,481 Elo+
Party 2
Jormungandr
Jormungandr
Liamd101
Jormungandr
Level 124
God Stats
5W - 2L
1,648 SR
Queue Stats
191W - 190L
1,416 Elo+
Solo
King Arthur
King Arthur
LukaMockatelli
King Arthur
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 51L
1,604 Elo+
Party 2
Vulcan
Vulcan
Mike_D_Marshall
Vulcan
Level 100
God Stats
23W - 19L
1,480 SR
Queue Stats
751W - 833L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
io7
Zhong Kui
Level 158
God Stats
3W - 0L
1,631 SR
Queue Stats
83W - 109L
1,366 Elo+
Solo
Team Averages
Level 106
1,552 SR
1,468 Elo+

VS

Team Averages
Level 125
1,566 SR
1,592 Elo+
Maui
Maui
Chang1739
Maui
Level 129
God Stats
2W - 2L
1,535 SR
Queue Stats
87W - 57L
1,641 Elo+
Party 1
Geb
Geb
Kilamonjara
Geb
Level 157
God Stats
7W - 2L
1,615 SR
Queue Stats
53W - 50L
1,535 Elo+
Party 1
Rama
Rama
P4G4N PL
Rama
Level 124
God Stats
15W - 14L
1,505 SR
Queue Stats
687W - 744L
1,438 Elo+
Solo
Arachne
Arachne
RoseTheIX
Arachne
Level 111
God Stats
0W - 1L
1,675 SR
Queue Stats
97W - 62L
1,608 Elo+
Party 1
Awilix
Awilix
karlo_capeesh
Awilix
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 7L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 19
8,958
896
8,805
8,043
2,960
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Liamd101
Jormungandr
17
6 / 1 / 15
10,014
1,001
12,876
11,778
9,411
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
LukaMockatelli
King Arthur
17
9 / 2 / 11
10,166
1,017
15,624
12,259
12,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

16
6 / 3 / 11
10,019
1,002
16,030
7,309
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
io7
Zhong Kui
13
2 / 7 / 12
8,527
853
5,968
11,088
10,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
17
10 / 3 / 5
9,097
910
8,385
19,864
17,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 6 / 6
6,742
674
6,827
14,095
5,880
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
14
1 / 4 / 8
7,466
747
8,566
11,530
4,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
RoseTheIX
Arachne
13
2 / 4 / 6
7,378
738
6,433
8,160
3,897
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
2 / 8 / 6
6,999
700
4,276
12,649
6,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
46
25
Kills
15
17
Deaths
25
68
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Maui
10
3
5
4.17
W
2
4
19
2.88
L
0
6
6
0.5
W
Jormungandr
Liamd101
Jormungandr
6
1
15
13.5
W
King Arthur
LukaMockatelli
King Arthur
9
2
11
7.25
W
6
3
11
3.83
L
Rama
1
4
8
1.25
L
Arachne
RoseTheIX
Arachne
2
4
6
1.25
W
Zhong Kui
io7
Zhong Kui
2
7
12
1.14
L
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,303
Damage
34,487
50,477
Taken
66,298
38,602
Mitigated
37,369
12,714
Healing
19,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
8,385
1,108
1,171
7,293
19,864
17,140
0
9,883
9,981
19,832
0
W
8,805
5,606
0
619
8,043
2,960
1,670
2,553
5,490
0
22,678
L
6,827
191
924
2,135
14,095
5,880
0
5,746
8,349
14,758
0
W
Jormungandr
Liamd101
Jormungandr
12,876
2,560
1,209
1,203
11,778
9,411
629
3,766
8,012
36,149
2,683
W
King Arthur
LukaMockatelli
King Arthur
15,624
462
2,789
1,512
12,259
12,479
56
3,319
8,940
0
29,190
W
16,030
384
798
2,124
7,309
3,145
401
3,251
4,058
32,046
140
L
Rama
8,566
5,153
1,258
3,147
11,530
4,184
0
7,203
4,327
0
28,431
L
Arachne
RoseTheIX
Arachne
6,433
5,098
541
373
8,160
3,897
0
4,273
3,887
0
12,002
W
Zhong Kui
io7
Zhong Kui
5,968
1,207
1,468
992
11,088
10,607
763
2,323
8,765
11,369
374
L
4,276
857
1,215
1,549
12,649
6,268
0
5,866
6,783
0
6,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,684
Gold Earned
37,682
176
Minions Killed
88
0
Camps Cleared
0
973,082
Distance Traveled
923,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,097
910
25
3
0
186,667
0
W
Izanami
8,958
896
37
4
0
194,180
0
L
Geb
6,742
674
5
1
0
192,138
0
W
Jormungandr
10,014
1,001
44
4
0
210,404
0
W
King Arthur
10,166
1,017
24
2
0
225,908
0
W
Vulcan
10,019
1,002
50
5
0
185,774
0
L
Rama
7,466
747
41
4
0
180,576
0
L
Arachne
7,378
738
13
1
0
167,469
0
W
Zhong Kui
8,527
853
21
2
0
156,816
0
L
Awilix
6,999
700
4
0
0
196,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role