Player Matchup

Nox
Nox
Diamond V
 
Nox
Diamond V
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Diamond II
Anhur-_4
Set
Diamond II
Level 156
God Stats
14W - 5L
1,821 SR
Queue Stats
180W - 177L
1,938 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
Sylar子敬
Baron Samedi
Platinum III
Level 203
God Stats
7W - 1L
1,695 SR
Queue Stats
262W - 238L
1,738 MMR
Solo
Skadi
Skadi
Platinum II
iZulx
Skadi
Platinum II
Level 153
God Stats
4W - 3L
1,475 SR
Queue Stats
115W - 101L
1,726 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,598 SR
1,680 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 171
1,524 SR
1,731 MMR
Thoth
Thoth
Platinum II
 
Thoth
Platinum II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Platinum IV
DemS-93-Family
Cabrakan
Platinum IV
Level 237
God Stats
4W - 2L
1,651 SR
Queue Stats
84W - 79L
1,750 MMR
Solo
Apollo
Apollo
Platinum III
Eef-Hoos-
Apollo
Platinum III
Level 149
God Stats
31W - 30L
1,506 SR
Queue Stats
353W - 347L
1,718 MMR
Solo
Fenrir
Fenrir
Platinum I
Purdze
Fenrir
Platinum I
Level 224
God Stats
1W - 4L
1,322 SR
Queue Stats
153W - 123L
1,913 MMR
Solo
Shiva
Shiva
Platinum IV
TonyM0ntana7608
Shiva
Platinum IV
Level 126
God Stats
2W - 2L
1,641 SR
Queue Stats
519W - 515L
1,773 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
4 / 2 / 3
7,084
708
3,868
4,057
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
 
Cthulhu
10
1 / 1 / 5
5,956
596
5,091
7,696
4,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
7 / 0 / 3
7,049
705
7,723
10,440
4,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Sylar子敬
Baron Samedi
11
1 / 1 / 3
6,354
635
5,015
7,333
3,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Skadi
iZulx
Skadi
12
2 / 2 / 0
6,569
657
7,800
5,319
1,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GebCu ChulainnChironMaman Brigitte

VS

Bans
SusanoSerqetMedusaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
2 / 1 / 2
6,070
607
6,850
4,568
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
9
0 / 2 / 3
5,238
524
2,525
9,863
8,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
Eef-Hoos-
Apollo
9
0 / 5 / 1
4,946
495
3,757
9,302
3,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Purdze
Fenrir
11
3 / 4 / 1
5,721
572
2,895
8,224
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 2
5,907
591
6,403
9,289
7,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
15
Kills
6
6
Deaths
15
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
2
3
2.75
W
Cthulhu
 
Cthulhu
1
1
5
3.5
L
Thoth
 
Thoth
2
1
2
3
W
7
0
3
8.5
L
Cabrakan
0
2
3
0.75
L
Apollo
Eef-Hoos-
Apollo
0
5
1
0.1
L
Fenrir
Purdze
Fenrir
3
4
1
0.88
W
Baron Samedi
Sylar子敬
Baron Samedi
1
1
3
2.5
L
1
3
2
0.67
W
Skadi
iZulx
Skadi
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,497
Damage
22,430
34,845
Taken
41,246
14,812
Mitigated
23,240
13,314
Healing
12,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
3,868
204
0
1,017
4,057
1,232
0
2,302
1,330
47,950
416
W
Cthulhu
 
Cthulhu
5,091
374
1,556
2,646
7,696
4,034
0
3,352
4,080
19,681
1,662
L
Thoth
 
Thoth
6,850
228
0
1,937
4,568
1,281
0
1,715
2,720
40,393
0
W
7,723
4,315
0
3,244
10,440
4,413
0
2,146
7,991
0
46,281
L
Cabrakan
2,525
365
0
2,622
9,863
8,287
0
3,270
6,456
11,516
0
L
Apollo
Eef-Hoos-
Apollo
3,757
2,360
0
2,663
9,302
3,060
0
2,249
7,013
0
30,611
L
Fenrir
Purdze
Fenrir
2,895
1,049
0
2,977
8,224
3,288
0
1,601
6,489
0
33,184
W
Baron Samedi
Sylar子敬
Baron Samedi
5,015
375
153
3,873
7,333
3,512
0
60
6,817
39,022
885
L
6,403
736
0
2,350
9,289
7,324
0
3,817
4,885
0
34,790
W
Skadi
iZulx
Skadi
7,800
2,948
0
825
5,319
1,621
0
744
4,531
0
53,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,012
Gold Earned
27,882
375
Minions Killed
297
0
Camps Cleared
0
1,072,414
Distance Traveled
1,081,362
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,084
708
109
11
0
227,077
2
W
Cthulhu
5,956
596
35
4
0
231,055
4
L
Thoth
6,070
607
90
9
0
232,343
2
W
Set
7,049
705
61
6
0
234,278
0
L
Cabrakan
5,238
524
17
2
0
216,711
1
L
Apollo
4,946
495
61
6
0
194,883
4
L
Fenrir
5,721
572
65
7
0
225,188
0
W
Baron Samedi
6,354
635
77
8
0
198,136
0
L
Shiva
5,907
591
64
6
0
212,237
0
W
Skadi
6,569
657
93
9
0
181,868
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role