Player Matchup

Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
KRipTorniuS
Surtr
Level 66
God Stats
21W - 30L
1,279 SR
Queue Stats
103W - 151L
1,274 Elo+
Party 1
Nox
Nox
mammyKmrs
Nox
Level 13
God Stats
26W - 45L
1,244 SR
Queue Stats
105W - 151L
1,274 Elo+
Party 1
Team Averages
Level 74
1,341 SR
1,349 Elo+

VS

Team Averages
Level 63
1,629 SR
1,394 Elo+
Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ke70-Japon
Cthulhu
Level 19
God Stats
3W - 2L
1,825 SR
Queue Stats
43W - 70L
1,309 Elo+
Party 2
Thor
Thor
tinte_isma
Thor
Level 62
God Stats
5W - 4L
1,562 SR
Queue Stats
207W - 268L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 0 / 2
8,988
999
8,631
7,036
2,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 1 / 4
7,897
877
5,573
7,181
4,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 2 / 5
8,222
914
2,955
3,782
1,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
0 / 0 / 0
5,741
638
0
0
0
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Ke70-Japon
Cthulhu
13
2 / 4 / 1
7,405
823
5,861
12,594
11,709
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 2 / 1
6,976
775
4,339
8,010
4,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
6
Kills
3
3
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
2
5
L
Mercury
 
Mercury
0
0
0
0
W
1
1
4
3
L
Cthulhu
Ke70-Japon
Cthulhu
2
4
1
0.63
W
1
2
5
1.75
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,159
Damage
10,200
17,999
Taken
20,604
7,830
Mitigated
16,115
5,028
Healing
2,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,631
4,014
0
4,379
7,036
2,073
2,314
2,575
4,209
31,454
0
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
5,573
1,884
0
649
7,181
4,393
316
1,656
5,389
246
21,208
L
Cthulhu
Ke70-Japon
Cthulhu
5,861
437
0
250
12,594
11,709
0
7,995
4,403
17,435
1,452
W
2,955
394
0
0
3,782
1,364
634
913
2,695
17,354
0
L
4,339
67
0
2,061
8,010
4,406
0
3,831
3,881
0
21,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,107
Gold Earned
20,122
107
Minions Killed
70
0
Camps Cleared
0
512,289
Distance Traveled
335,644
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,988
999
43
5
0
173,962
3
L
Mercury
5,741
638
0
0
0
0
0
W
Surtr
7,897
877
29
3
0
172,791
1
L
Cthulhu
7,405
823
31
3
0
166,939
0
W
Nox
8,222
914
35
4
0
165,536
0
L
Thor
6,976
775
39
4
0
168,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role