Player Matchup

Medusa
Medusa
HighKing Ragnar
Medusa
Level 96
God Stats
7W - 3L
1,641 SR
Queue Stats
107W - 108L
1,488 Elo+
Solo
Da Ji
Da Ji
Knocksvil
Da Ji
Level 127
God Stats
11W - 5L
1,673 SR
Queue Stats
28W - 15L
1,655 Elo+
Party 1
Bellona
Bellona
Qw3rp
Bellona
Level 143
God Stats
2W - 0L
1,523 SR
Queue Stats
38W - 25L
1,606 Elo+
Party 1
Terra
Terra
bananapudding22
Terra
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,636 Elo+
Solo
Discordia
Discordia
xxn0fatexx
Discordia
Level 159
God Stats
6W - 0L
1,895 SR
Queue Stats
40W - 56L
1,451 Elo+
Solo
Team Averages
Level 134
1,646 SR
1,567 Elo+

VS

Team Averages
Level 143
1,558 SR
1,501 Elo+
Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Taeko3
Pele
Level 131
God Stats
60W - 33L
1,729 SR
Queue Stats
130W - 85L
1,604 Elo+
Solo
Geb
Geb
TheSaintOfGods
Geb
Level 149
God Stats
76W - 56L
1,562 SR
Queue Stats
263W - 241L
1,474 Elo+
Solo
Ix Chel
Ix Chel
i Cut Chu Good
Ix Chel
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 123L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 8
6,767
1,128
5,888
4,052
1,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
Knocksvil
Da Ji
13
7 / 1 / 8
8,283
1,381
5,970
5,526
3,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bellona
Qw3rp
Bellona
13
6 / 1 / 10
7,984
1,331
6,970
6,511
5,227
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
4 / 0 / 13
7,769
1,295
4,140
5,901
5,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Discordia
xxn0fatexx
Discordia
13
1 / 1 / 14
7,148
1,191
6,250
2,149
764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

372

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 4 / 1
6,675
1,113
5,807
6,999
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
 
Surtr
11
1 / 6 / 2
6,494
1,082
4,604
8,882
7,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pele
Taeko3
Pele
12
2 / 3 / 2
7,271
1,212
6,689
9,623
3,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 0
5,838
973
1,170
2,241
1,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 5 / 2
6,009
1,002
1,407
5,370
1,576
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
11
19
Kills
4
4
Deaths
19
53
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
1
0.38
L
Surtr
 
Surtr
1
6
2
0.33
W
1
1
8
5
W
Da Ji
Knocksvil
Da Ji
7
1
8
11
W
Bellona
Qw3rp
Bellona
6
1
10
11
L
Pele
Taeko3
Pele
2
3
2
1
L
0
1
0
0
W
4
0
13
10.5
L
0
5
2
0.2
W
Discordia
xxn0fatexx
Discordia
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,218
Damage
19,677
24,139
Taken
33,115
16,230
Mitigated
15,726
4,183
Healing
3,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,807
328
0
380
6,999
2,625
0
1,999
4,503
17,428
344
L
Surtr
 
Surtr
4,604
1,718
0
867
8,882
7,211
0
2,535
5,610
351
12,401
W
5,888
3,386
0
0
4,052
1,686
0
1,423
2,519
0
24,093
W
Da Ji
Knocksvil
Da Ji
5,970
2,294
0
924
5,526
3,354
0
1,217
4,201
0
15,234
W
Bellona
Qw3rp
Bellona
6,970
3,069
0
1,305
6,511
5,227
0
1,843
4,466
0
9,338
L
Pele
Taeko3
Pele
6,689
839
0
773
9,623
3,067
0
2,520
6,788
0
19,635
L
1,170
34
0
483
2,241
1,247
0
123
2,056
2,460
0
W
4,140
234
263
1,691
5,901
5,199
0
2,513
3,238
8,855
185
L
1,407
264
344
224
5,370
1,576
0
2,325
2,781
6,754
0
W
Discordia
xxn0fatexx
Discordia
6,250
289
0
0
2,149
764
0
836
1,269
16,433
472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,951
Gold Earned
32,287
119
Minions Killed
102
5
Camps Cleared
4
566,549
Distance Traveled
405,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,675
1,113
30
5
3
98,660
0
L
Surtr
6,494
1,082
23
4
0
90,220
0
W
Medusa
6,767
1,128
49
8
1
100,404
0
W
Da Ji
8,283
1,381
21
4
3
110,024
0
W
Bellona
7,984
1,331
8
1
0
124,290
0
L
Pele
7,271
1,212
31
5
1
120,084
0
L
Geb
5,838
973
1
0
0
39,870
0
W
Terra
7,769
1,295
5
1
0
117,287
0
L
Ix Chel
6,009
1,002
17
3
0
56,420
0
W
Discordia
7,148
1,191
36
6
1
114,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role