Player Matchup

Lancelot
Lancelot
Ace1761
Lancelot
Level 129
God Stats
14W - 11L
1,592 SR
Queue Stats
319W - 284L
1,537 Elo+
Party 1
Gilgamesh
Gilgamesh
Alpha H0bo
Gilgamesh
Level 96
God Stats
8W - 4L
1,903 SR
Queue Stats
413W - 413L
1,507 Elo+
Solo
Zhong Kui
Zhong Kui
FanaticDreamer
Zhong Kui
Level 155
God Stats
101W - 70L
1,689 SR
Queue Stats
249W - 232L
1,565 Elo+
Party 1
Anhur
Anhur
NeverToxicAgain
Anhur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 21L
1,577 Elo+
Party 1
Ares
Ares
krayon214
Ares
Level 15
God Stats
6W - 4L
1,557 SR
Queue Stats
18W - 17L
1,480 Elo+
Party 1
Team Averages
Level 85
1,648 SR
1,533 Elo+

VS

Team Averages
Level 104
1,530 SR
1,451 Elo+
Vamana
Vamana
SPARTAN-2-22
Vamana
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 55L
1,451 Elo+
Party 2
Thoth
Thoth
SirPandaH
Thoth
Level 191
God Stats
2W - 4L
1,432 SR
Queue Stats
228W - 230L
1,520 Elo+
Solo
Maui
Maui
SuperChicken6533
Maui
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,256 Elo+
Party 2
Ravana
Ravana
Viperrzz_RJ
Ravana
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 59L
1,539 Elo+
Solo
Sol
Sol
alphaman84066
Sol
Level 86
God Stats
1W - 1L
1,720 SR
Queue Stats
57W - 66L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ace1761
Lancelot
7
2 / 0 / 1
3,970
794
792
2,967
881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Alpha H0bo
Gilgamesh
8
0 / 0 / 1
4,198
840
1,297
3,295
886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
FanaticDreamer
Zhong Kui
7
1 / 0 / 1
4,269
854
911
2,619
1,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
6 / 0 / 0
4,492
898
4,138
2,204
613
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
5
0 / 2 / 5
3,903
781
1,069
4,314
1,939
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
6
0 / 1 / 0
3,383
677
1,195
3,450
1,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thoth
SirPandaH
Thoth
7
0 / 1 / 0
3,296
659
1,228
1,527
302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

5
1 / 2 / 1
3,457
691
1,094
4,077
1,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
3
0 / 2 / 0
2,691
538
299
1,588
419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
1 / 4 / 0
3,231
646
2,555
3,012
322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
9
Kills
2
2
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Ace1761
Lancelot
2
0
1
2.5
W
Gilgamesh
Alpha H0bo
Gilgamesh
0
0
1
0.5
W
Zhong Kui
FanaticDreamer
Zhong Kui
1
0
1
1.5
W
6
0
0
6
L
Vamana
0
1
0
0
L
Thoth
SirPandaH
Thoth
0
1
0
0
L
1
2
1
0.75
L
Ravana
0
2
0
0
L
1
4
0
0.25
W
Ares
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,207
Damage
6,371
15,399
Taken
13,654
5,808
Mitigated
4,917
6,065
Healing
2,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Ace1761
Lancelot
792
52
0
1,662
2,967
881
0
0
2,967
0
17,440
W
Gilgamesh
Alpha H0bo
Gilgamesh
1,297
221
0
971
3,295
886
0
121
2,934
0
22,159
W
Zhong Kui
FanaticDreamer
Zhong Kui
911
500
0
1,466
2,619
1,489
0
1,228
1,391
17,492
7,980
W
4,138
2,559
0
930
2,204
613
0
1,277
927
0
21,523
L
Vamana
1,195
261
0
1,014
3,450
1,905
0
0
3,450
0
16,435
L
Thoth
SirPandaH
Thoth
1,228
96
0
437
1,527
302
0
239
1,288
15,213
0
L
1,094
620
0
241
4,077
1,969
0
858
3,219
7,436
0
L
Ravana
299
62
0
223
1,588
419
0
558
1,030
0
3,524
L
2,555
1,554
0
355
3,012
322
0
211
2,801
12,293
2,578
W
Ares
1,069
143
82
954
4,314
1,939
0
2,104
2,210
5,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,832
Gold Earned
16,058
173
Minions Killed
102
0
Camps Cleared
0
538,712
Distance Traveled
467,712
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
3,970
794
41
8
0
137,634
0
W
Gilgamesh
4,198
840
52
10
0
101,854
0
W
Zhong Kui
4,269
854
45
9
0
101,802
0
W
Anhur
4,492
898
30
6
0
108,954
0
L
Vamana
3,383
677
32
6
0
112,629
0
L
Thoth
3,296
659
26
5
0
105,453
2
L
Maui
3,457
691
16
3
0
101,328
0
L
Ravana
2,691
538
9
2
0
43,278
0
L
Sol
3,231
646
19
4
0
105,024
0
W
Ares
3,903
781
5
1
0
88,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role