Player Matchup

Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BDE Breezuss
Shiva
Level 148
God Stats
16W - 13L
1,535 SR
Queue Stats
346W - 402L
1,554 Elo+
Party 2
Janus
Janus
BDEzaythoven
Janus
Level 174
God Stats
16W - 24L
1,509 SR
Queue Stats
348W - 381L
1,564 Elo+
Party 2
Arachne
Arachne
MonsterFriZbee
Arachne
Level 141
God Stats
18W - 16L
1,700 SR
Queue Stats
339W - 404L
1,510 Elo+
Party 2
Fenrir
Fenrir
btemp10023_
Fenrir
Level 85
God Stats
4W - 4L
1,561 SR
Queue Stats
292W - 276L
1,452 Elo+
Solo
Team Averages
Level 123
1,561 SR
1,516 Elo+

VS

Team Averages
Level 115
1,570 SR
1,562 Elo+
Cthulhu
Cthulhu
Mattwac
Cthulhu
Level 82
God Stats
15W - 9L
1,627 SR
Queue Stats
98W - 81L
1,523 Elo+
Party 1
Izanami
Izanami
SockWaffles93
Izanami
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,779 Elo+
Solo
Bacchus
Bacchus
colebob25
Bacchus
Level 135
God Stats
21W - 20L
1,539 SR
Queue Stats
278W - 255L
1,498 Elo+
Solo
Hel
Hel
novchovek
Hel
Level 188
God Stats
10W - 6L
1,609 SR
Queue Stats
755W - 762L
1,498 Elo+
Solo
Ne Zha
Ne Zha
xDasee
Ne Zha
Level 105
God Stats
17W - 14L
1,576 SR
Queue Stats
98W - 84L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 2 / 0
4,619
577
2,632
4,181
986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
1 / 2 / 0
4,444
556
2,971
5,438
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 0
4,800
600
2,331
3,547
868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 3 / 1
4,709
589
3,433
6,924
3,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
6
0 / 3 / 1
4,117
515
1,392
5,772
2,075
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mattwac
Cthulhu
10
3 / 1 / 0
5,851
731
3,202
6,217
2,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
10
3 / 0 / 2
5,847
731
4,684
4,179
1,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
colebob25
Bacchus
8
2 / 1 / 5
4,680
585
3,999
4,822
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 0 / 1
5,681
710
1,387
2,254
538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
xDasee
Ne Zha
10
3 / 1 / 3
5,155
644
2,635
7,311
2,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
12
12
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
L
1
2
0
0.5
L
0
2
0
0
W
Cthulhu
Mattwac
Cthulhu
3
1
0
3
L
1
3
1
0.5
W
Izanami
3
0
2
4
L
Fenrir
0
3
1
0.17
W
Bacchus
colebob25
Bacchus
2
1
5
4.5
W
1
0
1
1.5
W
Ne Zha
xDasee
Ne Zha
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,759
Damage
15,907
25,862
Taken
24,783
9,178
Mitigated
10,905
9,312
Healing
8,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,632
981
0
1,907
4,181
986
0
384
3,697
22,386
5,057
L
2,971
769
0
2,278
5,438
1,741
0
1,854
3,364
0
22,708
L
2,331
43
0
628
3,547
868
0
1,372
2,069
29,417
0
W
Cthulhu
Mattwac
Cthulhu
3,202
151
0
1,543
6,217
2,836
0
322
5,542
30,355
1,681
L
3,433
2,829
0
2,829
6,924
3,508
0
2,447
3,999
0
21,367
W
Izanami
4,684
2,847
0
1,663
4,179
1,105
164
1,719
2,420
0
36,024
L
Fenrir
1,392
38
0
1,670
5,772
2,075
0
1,269
4,281
0
8,044
W
Bacchus
colebob25
Bacchus
3,999
794
0
992
4,822
3,724
0
1,094
3,695
10,365
0
W
1,387
111
330
1,619
2,254
538
0
770
1,340
39,297
1,665
W
Ne Zha
xDasee
Ne Zha
2,635
652
0
2,415
7,311
2,702
0
559
6,622
0
36,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,689
Gold Earned
27,214
214
Minions Killed
350
0
Camps Cleared
0
822,595
Distance Traveled
933,786
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,619
577
55
7
0
170,493
0
L
Shiva
4,444
556
46
6
0
192,573
0
L
Janus
4,800
600
64
8
0
174,571
0
W
Cthulhu
5,851
731
88
11
0
180,246
0
L
Arachne
4,709
589
35
4
0
164,810
1
W
Izanami
5,847
731
78
10
0
173,312
0
L
Fenrir
4,117
515
14
2
0
120,148
0
W
Bacchus
4,680
585
19
2
0
198,106
2
W
Hel
5,681
710
98
12
0
167,707
0
W
Ne Zha
5,155
644
67
8
0
214,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role