Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Betogt0770
Kukulkan
Level 4
God Stats
3W - 1L
1,703 SR
Queue Stats
9W - 11L
1,229 Elo+
Party 1
Chronos
Chronos
Jefry627
Chronos
Level 154
God Stats
3W - 2L
1,545 SR
Queue Stats
121W - 120L
1,505 Elo+
Party 1
Hercules
Hercules
Triton DL
Hercules
Level 103
God Stats
29W - 27L
1,271 SR
Queue Stats
144W - 132L
1,460 Elo+
Solo
Fenrir
Fenrir
borncabrera21
Fenrir
Level 56
God Stats
25W - 23L
1,528 SR
Queue Stats
134W - 159L
1,424 Elo+
Solo
Team Averages
Level 93
1,509 SR
1,424 Elo+

VS

Team Averages
Level 102
1,602 SR
1,459 Elo+
Izanami
Izanami
BadWolf0ne
Izanami
Level 64
God Stats
8W - 14L
1,576 SR
Queue Stats
308W - 273L
1,461 Elo+
Solo
Thanatos
Thanatos
Eduardolo101
Thanatos
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
140W - 127L
1,445 Elo+
Solo
Gilgamesh
Gilgamesh
GELO408
Gilgamesh
Level 122
God Stats
4W - 4L
1,552 SR
Queue Stats
514W - 512L
1,462 Elo+
Solo
Atlas
Atlas
JulioCardin
Atlas
Level 155
God Stats
2W - 2L
1,651 SR
Queue Stats
331W - 325L
1,483 Elo+
Solo
Ra
Ra
luvhrlol
Ra
Level 59
God Stats
3W - 5L
1,729 SR
Queue Stats
138W - 133L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
7 / 0 / 0
6,773
677
7,691
8,594
6,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kukulkan
Betogt0770
Kukulkan
11
0 / 1 / 1
6,066
607
1,167
2,534
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Jefry627
Chronos
10
5 / 3 / 0
5,921
592
8,311
8,295
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
Triton DL
Hercules
9
2 / 4 / 4
5,976
598
4,267
8,835
4,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 0
5,154
515
828
6,030
2,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BadWolf0ne
Izanami
10
2 / 4 / 4
6,002
600
7,560
7,829
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
Eduardolo101
Thanatos
9
3 / 3 / 2
5,239
524
4,194
8,050
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gilgamesh
GELO408
Gilgamesh
7
0 / 5 / 0
4,700
470
4,553
7,998
5,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
4 / 1 / 2
6,143
614
4,568
9,059
6,167
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 4
5,439
544
832
3,520
1,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
15
Kills
9
9
Deaths
15
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
7
0
0
7
L
Izanami
BadWolf0ne
Izanami
2
4
4
1
W
Kukulkan
Betogt0770
Kukulkan
0
1
1
0.5
L
Thanatos
Eduardolo101
Thanatos
3
3
2
1.33
L
Gilgamesh
GELO408
Gilgamesh
0
5
0
0
W
Chronos
Jefry627
Chronos
5
3
0
1.67
L
4
1
2
5
W
Hercules
Triton DL
Hercules
2
4
4
1
W
1
1
0
1
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,264
Damage
21,707
34,288
Taken
36,456
16,304
Mitigated
18,408
7,846
Healing
11,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,691
1,654
0
1,219
8,594
6,922
0
0
8,162
0
39,405
L
Izanami
BadWolf0ne
Izanami
7,560
5,804
0
2,491
7,829
2,496
0
3,214
4,615
0
43,621
W
Kukulkan
Betogt0770
Kukulkan
1,167
152
0
496
2,534
667
0
774
1,760
39,277
144
L
Thanatos
Eduardolo101
Thanatos
4,194
1,244
0
3,753
8,050
2,904
0
553
7,497
0
28,763
L
Gilgamesh
GELO408
Gilgamesh
4,553
2,159
0
1,216
7,998
5,789
0
0
7,998
0
23,385
W
Chronos
Jefry627
Chronos
8,311
3,598
0
3,317
8,295
2,268
0
3,071
5,224
32,186
441
L
4,568
1,887
0
2,686
9,059
6,167
0
4,119
4,940
14,799
1,770
W
Hercules
Triton DL
Hercules
4,267
1,870
0
2,483
8,835
4,180
0
1,496
7,339
60
16,765
W
828
161
0
331
6,030
2,267
0
0
6,030
0
36,870
L
832
41
240
743
3,520
1,052
0
1,584
1,936
28,631
693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,890
Gold Earned
27,523
281
Minions Killed
241
0
Camps Cleared
0
964,825
Distance Traveled
933,212
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,773
677
67
7
0
198,580
2
L
Izanami
6,002
600
75
8
0
191,493
2
W
Kukulkan
6,066
607
79
8
0
189,974
0
L
Thanatos
5,239
524
41
4
0
207,550
0
L
Gilgamesh
4,700
470
49
5
0
126,025
0
W
Chronos
5,921
592
52
5
0
187,621
0
L
Atlas
6,143
614
18
2
0
208,710
0
W
Hercules
5,976
598
21
2
0
210,560
6
W
Fenrir
5,154
515
62
6
0
178,090
0
L
Ra
5,439
544
58
6
0
199,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role