Player Matchup

Jormungandr
Jormungandr
Brain Sneeze
Jormungandr
Level 207
God Stats
7W - 5L
1,558 SR
Queue Stats
155W - 89L
1,669 Elo+
Party 1
Charybdis
Charybdis
Fallout541
Charybdis
Level 165
God Stats
4W - 1L
1,320 SR
Queue Stats
139W - 97L
1,472 Elo+
Solo
Ra
Ra
Power4311
Ra
Level 158
God Stats
42W - 23L
1,631 SR
Queue Stats
265W - 171L
1,661 Elo+
Party 1
Team Averages
Level 177
1,503 SR
1,600 Elo+

VS

Team Averages
Level 130
1,765 SR
1,522 Elo+
Hun Batz
Hun Batz
AstuteHarmony50
Hun Batz
Level 144
God Stats
22W - 16L
1,664 SR
Queue Stats
392W - 354L
1,658 Elo+
Solo
Sun Wukong
Sun Wukong
RaisonDetreToBe
Sun Wukong
Level 128
God Stats
0W - 1L
1,733 SR
Queue Stats
59W - 71L
1,455 Elo+
Solo
Kukulkan
Kukulkan
darkvenom100
Kukulkan
Level 118
God Stats
2W - 1L
1,898 SR
Queue Stats
38W - 35L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Brain Sneeze
Jormungandr
16
3 / 0 / 7
9,226
839
9,859
5,926
5,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Fallout541
Charybdis
14
2 / 2 / 4
8,822
802
5,430
10,454
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
6 / 0 / 4
10,145
922
10,096
5,382
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
1 / 4 / 0
8,213
747
8,044
12,057
4,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
RaisonDetreToBe
Sun Wukong
12
0 / 3 / 0
7,213
656
3,390
10,578
7,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Kukulkan
darkvenom100
Kukulkan
14
1 / 4 / 0
8,010
728
5,330
6,908
1,491
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
11
Kills
2
2
Deaths
11
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
1
4
0
0.25
W
Jormungandr
Brain Sneeze
Jormungandr
3
0
7
6.5
W
Charybdis
Fallout541
Charybdis
2
2
4
2
W
6
0
4
8
L
Sun Wukong
RaisonDetreToBe
Sun Wukong
0
3
0
0
L
Kukulkan
darkvenom100
Kukulkan
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,385
Damage
16,764
21,762
Taken
29,543
10,973
Mitigated
13,318
6,031
Healing
7,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
8,044
1,679
0
3,063
12,057
4,151
0
6,234
5,063
0
37,415
W
Jormungandr
Brain Sneeze
Jormungandr
9,859
1,515
0
373
5,926
5,579
0
1,247
4,644
19,945
2,444
W
Charybdis
Fallout541
Charybdis
5,430
3,251
0
3,613
10,454
3,517
0
2,903
7,516
0
42,628
W
10,096
29
1,004
1,041
5,382
1,877
260
1,165
4,217
33,870
626
L
Sun Wukong
RaisonDetreToBe
Sun Wukong
3,390
139
310
3,659
10,578
7,676
0
4,473
5,412
0
9,952
L
Kukulkan
darkvenom100
Kukulkan
5,330
499
0
0
6,908
1,491
0
5,454
854
22,572
399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,193
Gold Earned
23,436
177
Minions Killed
124
0
Camps Cleared
0
647,229
Distance Traveled
549,741
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,213
747
58
5
0
196,332
0
W
Jormungandr
9,226
839
29
3
0
231,497
0
W
Charybdis
8,822
802
74
7
0
187,019
0
W
Ra
10,145
922
74
7
0
228,713
1
L
Sun Wukong
7,213
656
11
1
0
168,873
0
L
Kukulkan
8,010
728
55
5
0
184,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role