Player Matchup

Fenrir
Fenrir
BIG_B_R_Y_C_E
Fenrir
Level 125
God Stats
10W - 8L
1,496 SR
Queue Stats
91W - 98L
1,428 Elo+
Solo
Mulan
Mulan
ImGonnaFeedThem
Mulan
Level 139
God Stats
215W - 78L
1,724 SR
Queue Stats
387W - 129L
1,689 Elo+
Solo
Ra
Ra
h0stcr0w
Ra
Level 121
God Stats
3W - 3L
1,511 SR
Queue Stats
24W - 31L
1,426 Elo+
Solo
Team Averages
Level 128
1,577 SR
1,514 Elo+

VS

Team Averages
Level 133
1,489 SR
1,548 Elo+
Xing Tian
Xing Tian
Izloh
Xing Tian
Level 102
God Stats
7W - 3L
1,694 SR
Queue Stats
604W - 114L
1,731 Elo+
Solo
Serqet
Serqet
iMr Reject
Serqet
Level 149
God Stats
13W - 21L
1,423 SR
Queue Stats
395W - 413L
1,513 Elo+
Solo
Tiamat
Tiamat
waffle3ater43
Tiamat
Level 148
God Stats
19W - 30L
1,349 SR
Queue Stats
159W - 192L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,238
724
3,278
6,540
3,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

13
2 / 5 / 1
7,512
751
6,028
10,434
9,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 4 / 2
7,347
735
3,087
6,655
2,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Izloh
Xing Tian
16
5 / 0 / 6
9,558
956
7,300
6,393
3,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
iMr Reject
Serqet
15
4 / 1 / 7
9,070
907
6,821
5,741
2,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 2 / 9
8,591
859
5,411
5,352
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
11
11
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
2
5
1
0.5
W
Xing Tian
Izloh
Xing Tian
5
0
6
8
L
0
4
2
0.25
W
Serqet
iMr Reject
Serqet
4
1
7
7.5
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,393
Damage
19,532
23,629
Taken
17,486
14,903
Mitigated
9,263
4,517
Healing
2,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,278
338
0
982
6,540
3,329
0
2,730
3,394
0
15,096
L
6,028
443
0
920
10,434
9,204
0
4,688
4,589
0
12,179
W
Xing Tian
Izloh
Xing Tian
7,300
228
0
579
6,393
3,201
380
1,206
4,773
29,990
1,815
L
3,087
303
1,073
1,542
6,655
2,370
0
3,509
2,850
32,693
0
W
Serqet
iMr Reject
Serqet
6,821
1,646
0
1,235
5,741
2,608
684
1,165
4,381
0
24,048
W
5,411
314
95
892
5,352
3,454
204
685
4,437
25,368
1,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,097
Gold Earned
27,219
111
Minions Killed
155
0
Camps Cleared
0
540,695
Distance Traveled
585,455
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,238
724
22
2
0
186,988
0
L
Mulan
7,512
751
26
3
0
171,843
0
W
Xing Tian
9,558
956
58
6
0
185,220
0
L
Ra
7,347
735
63
6
0
181,864
5
W
Serqet
9,070
907
42
4
0
209,127
0
W
Tiamat
8,591
859
55
6
0
191,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role