Player Matchup

Arachne
Arachne
Gold III
CC KRYT3RIA
Arachne
Gold III
Level 128
God Stats
4W - 5L
1,600 SR
Queue Stats
79W - 75L
1,504 MMR
Solo
Izanami
Izanami
Gold II
ItadoriiYuji
Izanami
Gold II
Level 102
God Stats
5W - 7L
1,541 SR
Queue Stats
272W - 272L
1,447 MMR
Solo
Nox
Nox
Gold III
Rocked20
Nox
Gold III
Level 133
God Stats
0W - 3L
1,202 SR
Queue Stats
40W - 42L
1,507 MMR
Solo
Cthulhu
Cthulhu
Gold V
iStonedFazo
Cthulhu
Gold V
Level 126
God Stats
4W - 3L
1,655 SR
Queue Stats
38W - 46L
1,380 MMR
Party 3
Tyr
Tyr
Silver I
iStonedKush
Tyr
Silver I
Level 124
God Stats
9W - 11L
1,532 SR
Queue Stats
23W - 30L
1,479 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,506 SR
1,463 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 182
1,600 SR
1,464 MMR
Nu Wa
Nu Wa
Gold V
BIGDUG7
Nu Wa
Gold V
Level 174
God Stats
18W - 16L
1,581 SR
Queue Stats
273W - 287L
1,328 MMR
Party 1
Mulan
Mulan
Gold II
BrooklynOG92
Mulan
Gold II
Level 236
God Stats
48W - 27L
1,672 SR
Queue Stats
347W - 354L
1,529 MMR
Party 1
Horus
Horus
Gold I
RyukUnreal
Horus
Gold I
Level 190
God Stats
21W - 17L
1,560 SR
Queue Stats
396W - 394L
1,493 MMR
Solo
Skadi
Skadi
Gold III
astuto240lince
Skadi
Gold III
Level 158
God Stats
97W - 94L
1,597 SR
Queue Stats
789W - 805L
1,351 MMR
Party 2
Chang'e
Chang'e
Gold I
gerson_ramms199
Chang'e
Gold I
Level 154
God Stats
173W - 140L
1,588 SR
Queue Stats
330W - 335L
1,622 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CC KRYT3RIA
Arachne
12
3 / 7 / 2
7,807
520
9,133
15,313
6,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
ItadoriiYuji
Izanami
14
2 / 5 / 1
8,317
554
6,520
10,420
3,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 5 / 0
6,491
433
1,885
7,027
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
iStonedFazo
Cthulhu
11
1 / 1 / 1
6,710
447
3,504
9,691
6,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 2 / 1
7,878
525
6,923
14,723
11,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bans
ThorThanatosRavanaPoseidon

VS

Bans
Ao KuangAresLokiBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BIGDUG7
Nu Wa
16
4 / 0 / 8
9,934
662
9,730
5,636
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
2 / 5 / 1
8,511
567
12,728
16,265
11,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
13
0 / 4 / 8
7,230
482
3,721
14,174
8,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
6 / 2 / 2
8,188
546
7,822
10,278
3,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
8 / 0 / 1
9,665
644
7,391
9,764
3,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
10
Kills
20
20
Deaths
11
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
BIGDUG7
Nu Wa
4
0
8
8
W
2
5
1
0.5
L
Arachne
CC KRYT3RIA
Arachne
3
7
2
0.57
L
Izanami
ItadoriiYuji
Izanami
2
5
1
0.5
L
0
5
0
0
W
Horus
0
4
8
1
W
6
2
2
3.5
W
8
0
1
8.5
L
Cthulhu
iStonedFazo
Cthulhu
1
1
1
1.5
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,965
Damage
41,392
57,174
Taken
56,117
30,405
Mitigated
28,253
15,642
Healing
22,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
BIGDUG7
Nu Wa
9,730
1,585
0
1,847
5,636
1,908
678
1,279
4,312
84,221
2,213
W
12,728
2,402
0
5,284
16,265
11,447
166
0
15,713
1,537
67,910
L
Arachne
CC KRYT3RIA
Arachne
9,133
7,188
0
3,407
15,313
6,896
0
3,886
11,427
0
43,827
L
Izanami
ItadoriiYuji
Izanami
6,520
3,873
0
3,145
10,420
3,604
107
2,606
7,814
0
69,496
L
1,885
118
0
500
7,027
1,865
0
5,345
1,682
39,425
0
W
Horus
3,721
1,649
744
3,820
14,174
8,160
104
2,173
12,001
0
23,117
W
7,822
1,871
0
2,636
10,278
3,436
1,680
1,001
9,277
0
62,091
W
7,391
615
1,553
6,416
9,764
3,302
1,030
1,051
8,640
79,005
648
L
Cthulhu
iStonedFazo
Cthulhu
3,504
437
0
1,568
9,691
6,418
0
2,552
7,139
26,826
0
L
6,923
839
0
7,022
14,723
11,622
0
3,272
11,451
0
48,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,203
Gold Earned
43,528
401
Minions Killed
521
0
Camps Cleared
0
1,383,893
Distance Traveled
1,477,536
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,934
662
151
10
0
280,235
0
W
Mulan
8,511
567
103
7
0
279,870
6
L
Arachne
7,807
520
72
5
0
323,064
0
L
Izanami
8,317
554
125
8
0
277,382
0
L
Nox
6,491
433
75
5
0
210,675
0
W
Horus
7,230
482
52
3
0
290,844
8
W
Skadi
8,188
546
82
5
0
298,633
4
W
Chang'e
9,665
644
133
9
0
327,954
0
L
Cthulhu
6,710
447
47
3
0
278,322
0
L
Tyr
7,878
525
82
5
0
294,450
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role